I think you can get all of the books by running any map of the level or higher at which it would appear. Not 100% sure, but I've never missed a 'logical' next step (eg, no jumping from Helmet II to Shoulderguards II or whatever).
Day 32 : The quest for an ever-more-powerful Food Mace has nearly worn away my "2" key, but I soldier on. The path behind me is trampled flat by my ravenous legions of rabbit archers; the path before me is littered by the mound of shells of my faithful turtle scouts and guardsmen. The other animals have all but abandoned me, save for the occasional wandering dragon whose company and refreshing change of hue I enjoy.
As I send another dozen young turtles knowingly to their grave, I wonder: How can I be forgiven for this? How can a merciful God even allow it? And yet my food magic does not falter. I wonder if perhaps it is fueled by some other, darker source, for I know not what new trials await the world when my army, disbanded, is unleashed upon it...
This was really fun! I think you have a lot of room to expand & improve. I think one thing that really stuck out for me was how some skills were useless if you weren't using the character in question as a leader. Glenn, for example, has two skills that only matter if he's leading, while all of Selene's are useful no matter which position she's in. I think either combining the active skills together for a "party attack" or ensuring each character has the same 'balance' of skills would be really good.
But I only say that because I'm really looking forward to a sequel or another adventure of this sort!
i hate how this game comes up for challenges. stop it. it's broken to all crap. i had to restart the challenge because unless you kill the shuriken throwers, you will eventually be unable to *lose.* seriously. i was just locked in crouch until i finally refreshed.
Fantastic game for 48 hours! Still... as a complete experience, it's lacking. The upgrade system feels tacky; since so many of the upgrades are practically mandatory to get anywhere, it's just a forced delay to "actually" playing. As others have said, the upscroll gets much too fast much too quickly... it's frustrating that it's the only meaningful challenge. 3/5; enjoyable, and I hope to see the concept turned into a 'whole' game from you.
Didn't really like how quirky the physics were; chips from broken blocks affect balance but falling objects don't always bounce the same way. Can be frustrating to retry a level several times to get things just to fall properly.
I was able to stay around bottom right corner to dodge the pattern where the final boss fires a short pattern of crisscrossing short white beams and then a wave of pale shots. I would sit at the very bottom corner, then move up slightly to avoid one of the white beams, and avoided all damage on some waves this way.
Specifically, it needs autosummoning as an option, and for some upgrades to be immediate on level start. It's especially silly that the first part of every level is building the mana pool and tower back up.