arkhimedean's Comments

Game Comments
Play Crystal Connector Crystal Connector Jul. 13, 2014
For some reason, when I press X the button event is forwarded also to the browser, that then scrolls it down because it tries to search the page for X. Maybe you could look into that? Other games can handle keypress events just fine.
Play Sapper Sapper Jul. 08, 2014
The intro screen seemed longer than the actual game.
Play Money Movers Money Movers Jun. 28, 2014
Pro tip for prison wardens everywhere: 1) make sure your prison security works even if there are two escapees, 2) don't leave your money hanging around convicted criminals, 3) if possible, refrains from putting up instructional posters how to pull toilet seats and other fixtures and use them to knock out guards.
Play changeType() changeType() Mar. 12, 2014
I think it's confusing that the change of type isn't shown on the actual level except with a little bit of twinkling. Otherwise might be a five star game.
Play New York Shark New York Shark Feb. 27, 2014
Bug: I jumped on the first hot air balloon, but the shark never let go and I just flew all the way to the end. Pushing buttons didn't do anything.
Play Once Upon A Life Once Upon A Life Feb. 22, 2014
I haven't played a game this good since 1973.
Play Colornauts Colornauts Feb. 16, 2014
It would be better to have list of available arrows somewhere on the side. There seems to be enough screen real-estate for it. Also keyboard controls would be cool.
Play Rebirth: spherical platformer Rebirth: spherical platformer Feb. 15, 2014
Put some more reasonable keys or make it configurable and this would be quite enjoyable. Occasionally a bit hard to figure out what the hell is going on, and whether a hole is actually leading to death or another part of a level, but the atmosphere makes up for a lot.
Developer response from Jonarhipov

I still reflect on the "death holes". I must mark it somehow)

Play Cubix Mania Cubix Mania Feb. 15, 2014
Runs incredibly slowly, practically unplayable.
Play Circuitous (Beta - Looking For Feedback) Circuitous (Beta - Looking For Feedback) Feb. 12, 2014
Why do I get scroll bars inside the game window, as if it doesn't fit the alloted space?
Play GraviGlide GraviGlide Feb. 11, 2014
A novel one button mechanic. I like the simplicity of it.
Play My Little Circuits My Little Circuits Feb. 11, 2014
Nice graphics and music, but the physics are a bit clunky. Sometimes the ball bounces in an unepected direction.
Play StateShift (Global Game Jam 2014) StateShift (Global Game Jam 2014) Jan. 26, 2014
Buggy controls. I got stuck on first level so that I had to reload the page.
Developer response from trstek

Thanx for playing and commenting :) level 1 is now fixed

Play Where Lost Ones Go Where Lost Ones Go Jan. 21, 2014
Not a game. 1 star. Sorry buddy.
Play Parallel levels Parallel levels Jan. 19, 2014
Nice concept, but I don't particularly like reaching the last level, then being thrown back to 30 if I close the game.
Play Deactibot Deactibot Jan. 15, 2014
Fun little game. Keyboard shortcuts for next level and reset would be nice.
Play Community Controller Community Controller Dec. 14, 2013
Is there a way to win?
Developer response from mguzdial3

There's definitely an ending. It's not a game you win or lose though. Thanks for playing!

Play Hello. Hello. Dec. 14, 2013
Dragging the green block is a bit clumsy.
Play Gravity Flip Gravity Flip Nov. 10, 2013
Boring level design, maybe due to limited mechanics. There could be more elements in the puzzles to make it a bit challenging.
Play 3D Logic 2: Stronghold of Sage 3D Logic 2: Stronghold of Sage Mar. 17, 2013
I just realized that the puzzles are slightly different every time I start the game.