auriplane's Comments

Game Comments
Play The Catacombs of Skel-Ad The Catacombs of Skel-Ad May. 16, 2012
On level 10, if you kill a skeleton in front of the altar, all the skeletons it spawns die immediately. So you can just hang around and rack up as many kills as you want by walking in circles or whatnot. Kind of amusing!
Play Dino Shift Dino Shift Apr. 19, 2012
Cute, polished game, with a good difficulty curve and customizable controls! I liked it! :-D 5/5
Play Nyan Crisis Nyan Crisis Mar. 11, 2012
Pretty funny! I like the ending. BTW, you can win with most of your life left by holding still and shooting from the middle of the right edge of the screen :-D
Developer response from xyroclast

Glad you liked it! And your "sitting still" exploit, ingenious! :D

Play Pixelotl Pixelotl Nov. 08, 2011
This game is really fun :-D Thank you for making it!
Play Katwalk Katwalk Nov. 06, 2011
Really cute game :-D
Play Zombotron Zombotron Jul. 26, 2011
Polished, and pretty fun! 5/5
Play Impasse Impasse Jul. 18, 2011
I'm not colorblind, so I don't know how easy-to-distinguish the colors are for someone who is, but just realized this game would be impossible if you couldn't tell the difference between the different types. Maybe you could add a "colorblind mode" / "shapes mode" which added shape variation to the different types of circles, especially if you're going to sell a mobile version :-)
Play Snailiad Snailiad Jul. 12, 2011
Adobe changed how they handled save data with Flash Player 10.3. It'll get deleted when you clear your cookies or history, if you use private browsing, etc., even if you do so in a *different* browser (since it's still stored separately, just deleted at the same time). Rate my game down if you like, but there's nothing I can do about it if you set your computer to delete save data.
Play Can't Touch This Can't Touch This Jul. 12, 2011
Nice memory game. I liked most of the patterns, especially toward the end--the paths you chose didn't feel very random. They felt ordered, which helps the player make sense of them and commit them to memory. When things got too tough to simply repeat, you used cues the player can make mental notes of, like symmetry, similarity, or touching each tile once. In the second half of the game, most of the patterns are naturally divided into smaller mental lists. Good job on making an interesting memory game that doesn't feel like work to play. The boss level was a nice touch, too.
Developer response from Moshdef

Thank you so much auriplane! That really means alot coming from the person who made one of my favorite games on Kongregate.

Play Snailiad Snailiad Jul. 12, 2011
@Orgy: You can load your game from town without losing anything. You're actually not stuck, though the way back isn't obvious.
Play Snailiad Snailiad Jul. 11, 2011
@snarerushjunkie: Whoops! I totally meant to have a link to that in the game description. I added it as an update. Thank you!
Play Snailiad Snailiad Jul. 11, 2011
@DiscoMonkey: Doesn't work. The game is frame rate independent.
Play Alien Matter Alien Matter Jul. 10, 2011
I think when a new "blob of mystery matter" appears, it should fade in and not hurt you until 1.0 alpha, so that you can avoid it if it appears on top of you (that's killed me twice, now). Likewise, the grey asteroids should appear at a minimum distance from the ship. "R" key to replay wouldn't work because the ship follows mouse, but a single button to replay would be better than click-move-click. API for high scores since it's a skill game (my best is 115 on normal mode). The alien is great--easy mode isn't as fun since it's missing. You could have an easy mode with the alien, but let the player take a few hits from the alien/asteroid. (Just give the player a little invulnerability timeout so it doesn't hit them on every frame.) Anyway, nice game--addicting and challenging!
Developer response from gukinator

Thanks a lot for your well thought out reply, if I ever get around to making a sequel to this I'll definitely take your comments into consideration! In fact, I think I'll start work on another one right now, its not like I'm doing anything else with my time lol

Play Snailiad Snailiad Jul. 10, 2011
@head_sifter: controls ARE customizable. @Xassaulter: That's not a bug, you found your first secret passage :-)
Play Snailiad Snailiad Jul. 09, 2011
@Metakirby22: Press C
Play Snailiad Snailiad Jul. 09, 2011
@ilindil I'm a fast developer, but I'm not THAT fast. This is a pretty big game, and I was working on it before Elephant Quest came out.
Play Snailiad Snailiad Jul. 07, 2011
Thanks everyone who reported the moon snail badge awarding early (JiffyJuff, ryguypiee, thewebinator). It should be fixed now :-) I'm double-checking the pea shooter badge right now.
Play Snailiad Snailiad Jul. 07, 2011
@lokopic: It's not a glitch, you can walk on the clouds :-) It's a secret route. And you can get that shell, you just haven't figured out how yet.
Play Snailiad Snailiad Jul. 07, 2011
@hangman401 I think the limit is 8! :-)
Play Snailiad Snailiad Jul. 07, 2011
@supersonic09 If you didn't see it, I added a "toggle" shooting mode to the game, in OPTIONS. If you turn that on, then the shoot button turns firing on and off, instead of forcing you to hold the button down. I hope that helps with playing with one hand :-)