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axcho's profile

Developer_icon Levelbug25

About me

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Complete level 8 in Dynamic Systems
Acquired Jun. 28, 2009

Games by axcho

Shouts & Whispers

Shouts
Whispers
Person Content
avatar for Hawkal
Hawkal
Feb. 28, 2009

lmao, they took “breast plate” literally. wtf XD

avatar for gamemasters
gamemasters
Jun. 21, 2008

do u want to join my hot new club called gamemaster because u are a master at making games this is the maker speaking my real account is called ciaranreid1 this is the clubs account!

avatar for piratemonkey
piratemonkey Developer_icon
Apr. 07, 2008

shame about the time issue oh well i found this new game making tool thats free and ill put my games on my website www.CitrusGames.com that is in development

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axcho's comments

Game Comments
Play Storyteller
Storyteller
Nov. 29, 2008
Simple. Brilliant. This is quite an achievement. I don't think any other game manages to have the word "gay" appear so frequently in the comments without the word being used as a description of the game itself. Hmmm. ;) Now I am inspired. If people can enjoy a story space consisting of permutations on pairings between three simple characters, imagine what greatness could arise from a more complex and nuanced story. Thanks! :D
Play Hanna in a Choppa
Hanna in a Choppa
Nov. 03, 2008
Brilliant graphic design and interface design and presentation! :D Wow. I'm learning a lot from this. Very clever, very slick, very cute. The game's not bad either. ;) Nice physics and controls and originality. I like it. I'm also noticing a trend, not just in this game, but in general - that many Flash games are incorporating achievements directly instead of relying on the portals adding them. I can only expect in-game achievements to become standard in Flash games, just like high scores.
Play You Have To Burn The Rope
You Have To Burn The Rope
Apr. 10, 2008
For some reason playing this game has made me very happy. Must be that song. :) It is apparent that every piece of this game has been well thought out - I admire its craftsmanship and presentation. I think the parody, or commentary on games, succeeds in large part because of this high level of polish. Well done. I particularly liked the way that normally implicit, interactively communicated information is instead communicated through text. It's an interesting inversion, and of course much easier to implement. :) This game has inspired me: Forget pandering to the masses! Just parody those who pander to the masses - even easier! Though I suppose that is still pandering, just to a different audience. How about a game that panders to both the jaded devs and the fun-seeking masses? Now that is what I call win. Excellent. I see a use for cornandbeans' song {Colossus} coming up...