avatar for axcho

axcho's profile

Developer_icon Levelbug19

About me

  • Member Since: Oct. 13, 2006
  • Last Login: Jul. 19, 2008
  • Current Points: 2479
  • Comments: 70
Latest Achievements
You Have to Earn the (completed)
Areas Codebreaker (completed)
Synergistic Spheres (completed)
Ballin' (completed)
Filler Up (completed)
Million Dollar Candidate (completed)
Data Entry Intern (completed)
Cakewalk (completed)
Relentless Attacks (completed)
Y2K Relived (completed)
Line Rider (completed)
Magnoliophyta Master (completed)
Daycare Pickup (completed)
Martian Recruit (completed)
Dodgeball (completed)
Expert Dimension Hopper (completed)
Seeker Slicer (completed)
Slingshot Rookie (completed)
Ragdoll Initiate (completed)
 
You Have to Earn the (completed)
You Have to Earn the Badge (easy - 5 points)
Defeat the Grinning Colossus in You Have To Burn The Rope
Acquired Apr. 13, 2008

Games by axcho

Shouts & Whispers

Shouts
Whispers
Person Content
avatar for gamemasters
gamemasters
Jun. 21, 2008

do u want to join my hot new club called gamemaster because u are a master at making games this is the maker speaking my real account is called ciaranreid1 this is the clubs account!

avatar for BumbleBee_Pwns
BumbleBee_Pwns
Apr. 21, 2008

Hey try this song for Punk-o-matic ok? it’s awesome!!! 90--0-0--0--0-0--6-880--6-0-0--0--0--6-9------b1-1--—-1-1--2-—-5-5-5-5-5-5-5-1-5-1-1--5-5-5-c-b-------0--0--0-1---2-2-2--2-0--2-0-0---a------

avatar for piratemonkey
piratemonkey
Apr. 07, 2008

shame about the time issue oh well i found this new game making tool thats free and ill put my games on my website www.CitrusGames.com that is in development

view all 9 shouts

axcho's comments

Game Comments
Play You Have To Burn The Rope
You Have To Burn The Rope
Apr. 10, 2008
For some reason playing this game has made me very happy. Must be that song. :) It is apparent that every piece of this game has been well thought out - I admire its craftsmanship and presentation. I think the parody, or commentary on games, succeeds in large part because of this high level of polish. Well done. I particularly liked the way that normally implicit, interactively communicated information is instead communicated through text. It's an interesting inversion, and of course much easier to implement. :) This game has inspired me: Forget pandering to the masses! Just parody those who pander to the masses - even easier! Though I suppose that is still pandering, just to a different audience. How about a game that panders to both the jaded devs and the fun-seeking masses? Now that is what I call win. Excellent. I see a use for cornandbeans' song {Colossus} coming up...
Play mr. MothBall 3: the snowy flakes
mr. MothBall 3: the snowy flakes
Apr. 09, 2008
I really like the art style in this game, especially the color scheme. Really gets across the feeling of snow at twilight. I would have liked to see procedural trees and snowflakes so it's different every time, because at the moment there's not much variation to hold my interest beyond the first minute. But still very nicely put together. The interface is very easy to read and use. The controls and mechanics are solid as well. I would like to see more sense of progression though, maybe by the sky getting darker over time, or maybe moving farther toward the trees in the background. Or if you wanted to keep it in one place, mentally, I think it still would be nice if we could see more of the sky when jumping up, so it feels more open and expansive.
Play Bloons Tower Defense
Bloons Tower Defense
Mar. 31, 2008
Very accessible, and the interface is easy to understand and use. I don't particularly care for the artwork, but it doesn't actively bother me. The rhythm created by several towers shooting at different periods got me thinking though. What about a tower defense game where you create your own song that is played by the towers as creeps flow through? That would be awesome! :D