do u want to join my hot new club called gamemaster because u are a master at making games this is the maker speaking my real account is called ciaranreid1 this is the clubs account!
Hey try this song for Punk-o-matic ok? it’s awesome!!! 90--0-0--0--0-0--6-880-—-6-0-0--0--0-—-6-9-—-—-—-—--b1-1--—-1-1--2-—-5-5-5-5-5-5-5-1-5-1-1--5-5-5-c-b--—-—-—-—-—-0--0--0-1---2-2-2-—-2-0--2-0-0--—-a--—-—-—-—-
shame about the time issue oh well i found this new game making tool thats free and ill put my games on my website www.CitrusGames.com that is in development
For some reason playing this game has made me very happy. Must be that song. :)
It is apparent that every piece of this game has been well thought out - I admire its craftsmanship and presentation. I think the parody, or commentary on games, succeeds in large part because of this high level of polish. Well done.
I particularly liked the way that normally implicit, interactively communicated information is instead communicated through text. It's an interesting inversion, and of course much easier to implement. :)
This game has inspired me: Forget pandering to the masses! Just parody those who pander to the masses - even easier! Though I suppose that is still pandering, just to a different audience. How about a game that panders to both the jaded devs and the fun-seeking masses? Now that is what I call win. Excellent.
I see a use for cornandbeans' song {Colossus} coming up...
I really like the art style in this game, especially the color scheme. Really gets across the feeling of snow at twilight. I would have liked to see procedural trees and snowflakes so it's different every time, because at the moment there's not much variation to hold my interest beyond the first minute.
But still very nicely put together. The interface is very easy to read and use. The controls and mechanics are solid as well. I would like to see more sense of progression though, maybe by the sky getting darker over time, or maybe moving farther toward the trees in the background. Or if you wanted to keep it in one place, mentally, I think it still would be nice if we could see more of the sky when jumping up, so it feels more open and expansive.
Very accessible, and the interface is easy to understand and use. I don't particularly care for the artwork, but it doesn't actively bother me.
The rhythm created by several towers shooting at different periods got me thinking though. What about a tower defense game where you create your own song that is played by the towers as creeps flow through? That would be awesome! :D
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