@all: Just to note, some monsters (higher level ones) do not drop item because I have not listed the items to be dropped by those monsters. So that isn't a bug :D I'll be adding them later, probably evening or weekend.
Yeah, sorry for the bugs, will be fixing them. Currently found out one of the bugs was due to Kongregate server using the old files that I have uploaded. Waiting for their reply. I have posted a topic on the forum, should any would like to discuss: http://www.kongregate.com/forums/1-kongregate/topics/390664-how-to-delete-overwrite-additional-files-uploaded-along-with-the-game
V4 - Weapon Rank Upgrade does not fail, but cost more as high rank is achieved for better stats. Added tooltip (hover on player and monster for stats, hover on the upgrade buttons for the pixel cost). Added a player avatar to view your new weapon purchases. V5 will be focusing on buying/selling items looted from monsters.
[PART3] The game can further improve by allowing users to pre-select towers or spells if there are more than 8. Give more variety to it. Let's say attack/range/speed boost for all towers for 3,4,5 sec (level 1-2-3). In the mission page, it seems that its selecting the easy and medium difficulty. I have to set it to easy (play casually). You could implement 3 types of star (bronze/silver/gold for 3 different difficulty similarly to demons vs fairyland). The game needs more indepth strategy. All mission can win easily with mass turtle, few penguin and dragon/salamander.
[PART2] For the skill upgrades, after adding points, user could just assume its done (no need for yes/no confirmation - kinda of a hassle) since we already have the undo button there. There are times when i add upgrades, i just press back to return to the mission just to find out my upgrades were not save. Next is the spell cast, allow user to cast a different spell why the first spell is shooting on enemy. No need for the drag bar. Just select spell and click on monster for single target or aoe for instant effect.
[PART1] The game is kinda imbalance in terms of the tower upgrades vs stats. A non-ugpraded tower (Dragon)_ can't do at least 5% damage to a monster, but when at max level, it does 20-33% damage. The damage difference is a lot. Turtle tower is the best against mob on all levels of the game, dragon is best for single boss attack. Salamander is great for setting monsters ablaze (1 will be sufficient), penguin freezes boss (1 will be sufficient), 1 dragon for boss attack, the rest are turtles. then the remaining far reach areas use cat (longest range attack). just upgrade 1 at a time otherwise it would be useless.
Why my assassin can't sneak behind the guard and knock him out, takes his cloth and disguise as a security officer? That would make sneaking to the target easier. Also, would be nice to pull the dead victim to another secluded area. Assassin don't need to splatter so much blood from that.
Apocalypse is so much easier once you get the hang of it. Works on all maps. Build in sequence : 1) 3 Dart Towers (2/3), 1 Boomerang Tower (2/4), 1 Tart Tower (4/2), 1 Glue Tower (4/2), 1 Banana Farm (2/2), 6 Bomb Tower (2/3), 1 Super Monkey (4/2), 6 Banana Farm (4/2), and finally 4 super monkeys containing 4 Bomb Tower (2/4) + 1 Glue Tower (4/2)
Planet Juicer Video Guide for Level 1,2 and 3 http://ayumilove.net/planet-juicer-walkthrough-guide/ This is how you beat the game without replaying ANY levels (making the 3rd planet similarly to EXTREME/HARD mode with low funds and technology)
Of course they should be considered, depending on what game you are trying to make. But the thing, if you force players to have an account on Kongregate just to play the game, it will be no fun. Having to register and so forth. Giving them option to play as Anonymous. You can reward them with extra features for having them logging in their Kongregate accounts, like how most Kongregate games done so far.
"Were you a Nineties Gamer? Answer List":http://ayumilove.net/were-you-a-nineties-gamer-walkthrough-guide/ (Plus these to let others know) http://ayumilove.net/were-you-a-nineties-gamer-walkthrough-guide/