The game is fine and addictive. The only thing I don't get in idle games is the "reset" feature. It gives a significant damage bonus but it makes game very repetitive and boring. It's cool to upgrade the characters, use the bonuses and so on. But to me idle games creators must figure out something better than just "reset with bonus" to keep me playing for a longer time. To me it's better to just finish the game at some point and make a nice ending.
Observe your hints on the bottom and on the right of the board. They grey out only when you mark correct black and empty squares, even if you have more than one logic option. That makes this game trivial
also, my proposals: 1. make us able to choose a list of targets when auto targeting is enabled. I.e. choosing only Dynex asteroids to be collected (maybe shift+click or ctrl+click on the tatget list?) 2. make us able to view out ship statistics like they are displayed in "ship overview" in the shipyard. This way we can compare shipyard ships with our own and decide which we prefer, and buy a new or stay with the old.
bug: when I open a list of asteroids, and enable auto targeting, it doesn't work - it simply switches off after finishing the first asteroid.
question: how can I order the asteroids/pirate ships by distance? I can't find that option...
An easy way to pass this game: the whole point is to find a spot on the screen where shapes are in a proper place. So...Get your mouse cursor to the upper-left corner and travel from left to right and from top to bottom as if you would write the text line by line. This way you will find that spot. You can even not paying attention to the squares and shapes :)
A tip for those frustrated by walking in the same rooms without any advance: this maze has only one wall. Stick to one wall, and walk along it all time. You will surely manage to end the game and probably visit all rooms.
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