Originally posted by Feone:growth affects the amount of mutations and new hexes at each evolution, more growth = more of those, altough saving before evolution is recommended because lots of growth might result in something like 10 extra 10 mutate, but also 1 extra and 19 mutate and so on, loading and trying again until you get something that suits…
show moreOriginally posted by Feone:growth affects the amount of mutations and new hexes at each evolution, more growth = more of those, altough saving before evolution is recommended because lots of growth might result in something like 10 extra 10 mutate, but also 1 extra and 19 mutate and so on, loading and trying again until you get something that suits you helps.
Speed always affects mobility even if they combine with other stuff.
Placing armor next to other type’s gets those other ones a thick white line around them so they might get some sort of armor too i’m not sure about this.
here’s a list of abilities and how to get them, these are minimum requirements tested with an armor core cell assuming that that one only adds shell / armor abilities.
missile: 1 missile
seeking missile : 1 missile + 2 tech, more tech is better seeking
missile burn in: 1 missile + 1 tech
growing missile: 1 missile + 2 growth
faster missile growth: 1 missile + 2 growth + 1 speed
increased missile firing rate: 1 missile + 1 speed, more speed adds more firing speed
faster missiles: 1 missile + 1 tech + 1 speed
bombs: 1 bomb
multi bombs: 3 bombs in a straight line
shelled bomb: 1 bomb + 1 armor
proximity bombs: 1 bomb + 1 tech
growing bombs: 1 bomb + 1 grow
faster bomb growth: 1 bomb + 1 grow + 1 speed
bomb shots: 1 bomb + 1 missile
bomb shot burn in: 1 bomb+ 1 missile + 1 speed
seeking bomb shots: 1 bomb + 1 missile + 1 tech
thrusters: 1 speed
optimised thrusters: straight line of 3 speed
anti thrusters: 1 speed + 1 tech
armor: 1 armor
armor regeneration: 1 armor + 1 tech
faster armor regeneration: 1 armor + 1 tech + 1 speed
maximized armor regeneration: 1 armor + 1 tech (might need more tech depending on amount of armor / might need to be in the same batch)
tell me if i missed anything so i can add it here.
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