Sooooo sloooooow. I found this really tedious to play, sorry. And then I die all the time because I've known what my next keypress will be for so long that I forget to actually press it. I also found the maze rotation direction keys really unintuitive: my gut feeling was always to press the wrong one so I think you need to add a "reverse keys" option.
Oh, I see. If there's a block over a target, that block is highlighted even when it has moves left, so you can always see where the targets are at the start. That removes the guesswork element but, like I said, it's not very intuitive.
This is a nice enough game but I don't find the interface very intuitive. For example, in the bottom right corner of the screen, there are two different anticlockwise arrows and it's not at all clear what they do. I guess one is restart level and the other is... er, something else. Also, in a lot of the levels, you can't see where the targets are because they already have blocks over them at the start. That means there's far too much guesswork involved. (OK, some of it can be very educated guesswork based on "The level would be impossible to finish from here unless there's a target under that block I've not moved yet." Even then, I might have made a mistake previously that meant the level really was impossible.)
Meh. There needs to be a quit fight button. I'm fighting a guy who's put a mana leak of 12 on me, and resting only regenerates 10. I'm out of mana and I can't generate any more by resting. My opponent is also low on mana and keeps casting defensive spells, even though I can't attack. He's taking a few life points off me every few turns so my completely unavoidable defeat is taking for freakin' ever.
This is very nicely done. I particularly like it being completely keyboard-controlled, without making me reach for the mouse between levels, for example. The one downside for me is the way the screen shakes every time you bump into the walls. That seems a bit excessive and headache-induing, especially for something that needs to happen multiple times per level and often in quick succession.
If this game were food, it would be a tasty snack. It's enjoyable and fun but there's not much to it and it doesn't last very long. I was hoping for something a bit bigger, a bit more satisfying and a bit more original.
Nice game but I'm not impressed with the level design. I'm regularly finding myself completing the levels with all three stars but with many fewer cuts than the target (e.g., lv32 with 4 cuts spare). Either the targets are too generous or the person who set them isn't actually very good at the game.
This game really needs a brightness control. I appreciate that having the visuals dark enhances the mood of the game but it's too dark for me. My laptop screen is at full brightness and I'm sitting indoors on a cloudy day but I'm still getting eyestrain from having to stare at the graphics so hard to see anything. Aside from that, the game is great. But it literally gives me a headache.
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