beeble2003's Comments

Game Comments
Play Experimental Shooter Experimental Shooter Apr. 15, 2015
That was a fun game that turned into an **** YOU!!! with the last level.
Play Raze 3 Raze 3 Feb. 18, 2015
Buh? You can upgrade your shotgun ammo to "corrosive tip". Shotguns are called shotguns because they're guns that fire shot. Shot is little balls. It doesn't *have* a tip.
Play Epic Battle Fantasy 2 Epic Battle Fantasy 2 Feb. 03, 2015
I hate it when games give you the choice of listening to their annoying music or playing in total silence. Neither is acceptable.
Play Another Cave Runner Another Cave Runner Jan. 26, 2015
I really don't understand why, when 80% of the population is right-handed, somebody would choose non-configurable controls that sit under the left hand. Why?
Play The Gate The Gate Jan. 04, 2015
Well, *that's* a great start. "Use a maximum of 10 alphanumeric characters (a-Z 0-0)" says the game. Er, for what? Some kind of prompt would be nice telling me what those characters are supposed to represent. I hope it's asking me for my name...
Developer response from Spicyhorse

Indeed they are !!

Play The King of Towers The King of Towers Dec. 22, 2014
Wow, this is terrible. A total rip-off of Kingdom Rush, but done much, much worse. And they seem to have forgotten most of the sound effects. Turn off the tedious music and the game happens in almost total silence.
Play Inferno Legend Inferno Legend Dec. 19, 2014
Total, total garbage. 43 minutes of "click exactly where I tell you to and nowhere else" to get a badge. That's not even a game. It's just a bad movie with clicking.
Play Inferno Legend Inferno Legend Dec. 19, 2014
The first thing you do in this game is click a button marked "Play now". OK, fine. The second thing that happens is that you're presented with a menu of four options, none of which makes any sense at all and none of which is explained. That's not a good sign. Also, that second screen contains text obliterated by other text in two different places. Did nobody do any QA at all on this?
Play FPA: World 1 Remix FPA: World 1 Remix Nov. 15, 2014
There's a lot to like about this game but sooo much to dislike. 1) Imprecise controls with far too much inertia. 2) Too many SURPRISE!!!! enemies that you can't avoid. 3) Too many times when one mis-step means you have to run through half the level again. 4) The combination of 1 and 3 is worth a point all of its own. 5) Confusing controls (in one scheme, "open door" is on the same hand as "move" but "jump" isn't; in the other, "slide" when you're at a door opens the door). 6) Poor level design. 6.1) Sometimes, you have to drop off the bottom of the screen to progress but sometimes dropping off the screen kills you. 6.2) Far too many cases of "Uh, where do I go next? Haven't I been everywhere already?" 6.3) No clear way of knowing what parts of the level are side-quests and what parts are essential to continue. 6.4) No sense of progress. 7) That ***ing pencil.
Play Run 3 Run 3 Nov. 15, 2014
Shame there are no sound effects. I happen not to like the music but playing any game except chess in silence is dull, dull, dull.
Play Barons Gate 2 Barons Gate 2 Nov. 15, 2014
First thought: a mute button for the music. Niiiiice. Second thought: OK, how do I begin. Hmm. Three buttons. One of them has a big arrow on it so I suppose I have to click that one. What on earth does "S+AR+" mean? SAR is search and rescue but... Ohhhh. The plusses are supposed to be T's. What a horrible, horrible font. Please tell me I'm not going to have to read a lo+ of +ex+ in +ha+!
Play Mu Complex : Episode One Mu Complex : Episode One Nov. 11, 2014
Meh. This lost my interest right at the start. I realise I'm supposed to be figuring things out and it's OK that I have to figure out what the password is. But the existence of a "password" command that just tells you the password is so completely illogical and unrealistic that I'm not prepared to go any further. If you're going to pull tricks like that, how do I know that the answer to some later puzzle isn't going to be something equally ludicrous, like asking a question to the stapler on my desk, which randomly turns out to be a magical, talking stapler?
Play Pool Live Pro Pool Live Pro Nov. 10, 2014
@Digideus I don't get that impression at all. I've not bought any gold at all, and I'm level 13 at 8-ball and winning about 60% of my games. I've encountered very, very few people with paid-for cues The people who beat me beat me because they're better players, or because they have a lucky shot, or because I miss something I shouldn't have missed, not because they have some fancy-schmancy cue.
Play Pool Live Pro Pool Live Pro Nov. 09, 2014
The rating system is a joke. Most rating systems are based on the idea that beating a higher-rated player by a significant margin is better than only just beating a lower-rated player. This system seems to award you a fixed number of rating points for winning, which is based only on which table you're playing on. For example, I just played against somebody who's played about 20% more games than me and has a win percentage of 10% higher than mine but I have the higher rating: I guess he must've played a lot in the motorbike hall.
Play Pool Live Pro Pool Live Pro Nov. 01, 2014
The Hallowe'en table is so awesome!
Play MARDEK RPG: Chapter 2 MARDEK RPG: Chapter 2 Oct. 19, 2014
*How much* do you actually have to read before the game starts? Seriously, if I wanted to read pages and pages of text, I'd pick up a novel. The fact that I tried to play a computer game suggests that, you know, I wanted to play a computer game.
Play Hook Hook Oct. 07, 2014
This was great until it turned into a bunch of timing exercises and I lost interest.
Play Deadly Neighbors 2 Deadly Neighbors 2 Oct. 07, 2014
This is ridiculously unbalanced. Ranged attacks that take about a fifth of a character's hitpoints at any distance, when it takes the characters at least five turns to cross the board? That means I'm dead before I've even had chance to engage! Ridiculous.
Play Deadly Neighbors 2 Deadly Neighbors 2 Oct. 07, 2014
Wait. The special items come when you finish a *neighbourhood*? As in, minimum 15 fights? For an easy badge? I've been playing half an hour already and I'm less than half-way there? An hour plus of grinding is usually worth a medium at the minimum.
Play Deadly Neighbors 2 Deadly Neighbors 2 Oct. 07, 2014
What's money for? Why is there a badge for what seems to be a completely random event?