beeble2003's Comments

Game Comments
Play FPA: World 1 Remix FPA: World 1 Remix Nov. 15, 2014
There's a lot to like about this game but sooo much to dislike. 1) Imprecise controls with far too much inertia. 2) Too many SURPRISE!!!! enemies that you can't avoid. 3) Too many times when one mis-step means you have to run through half the level again. 4) The combination of 1 and 3 is worth a point all of its own. 5) Confusing controls (in one scheme, "open door" is on the same hand as "move" but "jump" isn't; in the other, "slide" when you're at a door opens the door). 6) Poor level design. 6.1) Sometimes, you have to drop off the bottom of the screen to progress but sometimes dropping off the screen kills you. 6.2) Far too many cases of "Uh, where do I go next? Haven't I been everywhere already?" 6.3) No clear way of knowing what parts of the level are side-quests and what parts are essential to continue. 6.4) No sense of progress. 7) That ***ing pencil.
Play Run 3 Run 3 Nov. 15, 2014
Shame there are no sound effects. I happen not to like the music but playing any game except chess in silence is dull, dull, dull.
Play Barons Gate 2 Barons Gate 2 Nov. 15, 2014
First thought: a mute button for the music. Niiiiice. Second thought: OK, how do I begin. Hmm. Three buttons. One of them has a big arrow on it so I suppose I have to click that one. What on earth does "S+AR+" mean? SAR is search and rescue but... Ohhhh. The plusses are supposed to be T's. What a horrible, horrible font. Please tell me I'm not going to have to read a lo+ of +ex+ in +ha+!
Play Barons Gate 2 Barons Gate 2 Nov. 15, 2014
First thought: a mute button for the music. Niiiiice. m not going to have to read a lo+ of +ex+ in +ha+!
Play Mu Complex : Episode One Mu Complex : Episode One Nov. 11, 2014
Meh. This lost my interest right at the start. I realise I'm supposed to be figuring things out and it's OK that I have to figure out what the password is. But the existence of a "password" command that just tells you the password is so completely illogical and unrealistic that I'm not prepared to go any further. If you're going to pull tricks like that, how do I know that the answer to some later puzzle isn't going to be something equally ludicrous, like asking a question to the stapler on my desk, which randomly turns out to be a magical, talking stapler?
Play Pool Live Pro Pool Live Pro Nov. 10, 2014
@Digideus I don't get that impression at all. I've not bought any gold at all, and I'm level 13 at 8-ball and winning about 60% of my games. I've encountered very, very few people with paid-for cues The people who beat me beat me because they're better players, or because they have a lucky shot, or because I miss something I shouldn't have missed, not because they have some fancy-schmancy cue.
Play Pool Live Pro Pool Live Pro Nov. 09, 2014
The rating system is a joke. Most rating systems are based on the idea that beating a higher-rated player by a significant margin is better than only just beating a lower-rated player. This system seems to award you a fixed number of rating points for winning, which is based only on which table you're playing on. For example, I just played against somebody who's played about 20% more games than me and has a win percentage of 10% higher than mine but I have the higher rating: I guess he must've played a lot in the motorbike hall.
Play Pool Live Pro Pool Live Pro Nov. 01, 2014
The Hallowe'en table is so awesome!
Play MARDEK RPG: Chapter 2 MARDEK RPG: Chapter 2 Oct. 19, 2014
*How much* do you actually have to read before the game starts? Seriously, if I wanted to read pages and pages of text, I'd pick up a novel. The fact that I tried to play a computer game suggests that, you know, I wanted to play a computer game.
Play Hook Hook Oct. 07, 2014
This was great until it turned into a bunch of timing exercises and I lost interest.
Play Deadly Neighbors 2 Deadly Neighbors 2 Oct. 07, 2014
This is ridiculously unbalanced. Ranged attacks that take about a fifth of a character's hitpoints at any distance, when it takes the characters at least five turns to cross the board? That means I'm dead before I've even had chance to engage! Ridiculous.
Play Deadly Neighbors 2 Deadly Neighbors 2 Oct. 07, 2014
Wait. The special items come when you finish a *neighbourhood*? As in, minimum 15 fights? For an easy badge? I've been playing half an hour already and I'm less than half-way there? An hour plus of grinding is usually worth a medium at the minimum.
Play Deadly Neighbors 2 Deadly Neighbors 2 Oct. 07, 2014
What's money for? Why is there a badge for what seems to be a completely random event?
Play Building Rush Building Rush Sep. 28, 2014
Doh! Six dollars short of the hard badge!
Play Red Remover BLAST Red Remover BLAST Sep. 24, 2014
When you were writing the code to tell the user where the mute button is, you should have been thinking, "Hey, if I put the mute button somewhere obvious, I won't have to tell people where it is!"
Play Amberial: Nebulosa Realms Amberial: Nebulosa Realms Sep. 17, 2014
Why do I have to use the mouse to restart? Why is there no "next level" button?
Play Super Villainy Super Villainy Sep. 17, 2014
@ZJM1 You never need to stop firing so there's no need to have a "stop firing" button. (To be honest, you never need to use bullet time, either. The main advantage of bullet time is that it gives the left mouse button something to do other than fire!)
Play Colorize Colorize Sep. 16, 2014
This just gets annoying when an arbitrary subset of the pieces don't move, with no indication of which, and the other places fly around the screen when you try to drag them.
Play oO oO Sep. 12, 2014
I like and admire the idea of this but, unfortunately, I just don't find it fun to play.
Play Curl Up and Fly! Curl Up and Fly! Sep. 07, 2014
Parts of this aren't very well thought out. For example, I just got both medium badges (all upgrades and 500,000ft). But I'm less than a quarter of the way to the Master Mine Diffuser (sic) badge and less than half way to Springboard Champion and Mega Pop.