I went ahead and shortened the tutorial level (Training Level 1). You still have to complete it, but I've removed the some of the instructions on the controls (using the mini-map, and controlling speed and zoom). Let me know what you think.
Nice game: those rocks/houses come up out of nowhere! I would suggest making obstacles pop up in a person's path (I was able to get over 47k points without changing direction once). What do you do when the sun goes down?!
It sounds like a fun game, but I couldn't get the ship to do anything. I'd agree it needs a tutorial. I like the look, but this seems to be too rough of a build to release publicly (unless I'm just missing the instructions).
I like the look of the planet, but why did the survivors have heads that looked like dice? I couldn't figure out the goal of the game: how do I keep the survivors alive? Do you have to collect the random dice/cubes scattered around? I turned around and half were dead, and the rest looked angry!
I like the look of the game, and thought the sounds fit pretty well. It needs a mute button, and the opening text is way too small. I didn't understand the "energy" bar at first, and why can't I get over the rocks? Should I be able to get over the pile and around the whole planet? Overall, I thought is needed more of a goal (like a high score, or something to keep me playing). The game should end if the planet reaches a fixed size (mine seems to still be growing, though I'm already dead).
The game looks great: good luck in the contest!
A few suggestions:
-It was not immediately clear to me that I was supposed to put barriers on the map to force the subject to hit the power core. It would have helped me to even just say that you have two objects to place, pick the right spot to get the subject to hit the core and then out the door.
-Add the "R to restart" to the instructions (they are given in game, but in the first level, I had no idea what I was supposed to do with the barriers, and kept looking for a way to move them after placing them in the wrong location, and had no idea how to start over without reloading the game).
-It would be nice to be able to skip the opening sequence
-I didn't quite get the point of the transition mode, and found the A/D controls to be a bit too sensitive (I kept running off the track after brief presses of the keys, or hitting a barrier).
Update: I've added an option to allow you to change your rotation speed (Thanks shazbut for the suggestion).
@Neatnit: that is totally normal, and a great score. I'll post a "walk-through" or more thorough explanation of how the game works once the contest is over, for anyone who's interested.
@XMRs: that is certainly a concern. Any experiment like this has to balance the need to tell people something about the experiment, and the desire not to influence their performance. At this point, I'd just say that we'll be comparing any data we get from this sample to people tested under other conditions.
Update: you can now increase your speed. Click on the + in the bottom, right hand corner during the game to speed yourself up. This will not affect your rating (the speed component of your rating is adjusted for your speed during the game).
Obviously, my score won't count for the contest: I was going though the game on Chrome (as one player had seen a lot of lag on his computer). I didn't see lag on my computer, so I'm not sure what the problem was.
@Ukos: =) That's true: 7k is a good score! It may be this version is too difficult, but once we finish the contest, I'll give you all (who are interested) a description of how the game works. Thanks again for helping out!
FYI: the number of points you earn on each trial (your base number of points) depends on the number of pedestals/cylinders you check. If you go to the correct cylinder on your first trial, then you get the full number of points. The more cylinders you check, the fewer points you get. So, the goal is to learn to find your target on your first trial (And, bonus, this will help you finish the game faster!) Helpful? Click + and send it up.
@Ukos: So, the score (number of points) per trial, depends on how many cylinders/pedstals you check. Picking one at random, then walking in a circle, will cause you to lose a lot of points per trial. You should try to go to the correct cylinder on the first try (and the goal is to learn to find your target on the first try). The reason the letters fade automatically, is to encourage people to use a memnonic strategy, rather than stopping to write the letters down before starting their movement. I've been caught off guard a few times myself, not seeing the letters before they fade.
@steffe2: Ah, I think I see the problem. You aren't looking for the texture on the pedestals. There is a cube hidden inside of one of the pedestals. If you go up to the right one, you'll see the word "Correct" and the cube will appear in front of you (hovering over the pedestal). If you go up to one of the wrong ones, then the word "Incorrect" will appear, and the pedestal will drop to the ground (so that it is easier to keep track of which one you checked). The top of each pedestal should look the same (and unlike any of the target textures). Sorry for the confusion!
@tcOverlord: thanks: I'd love to add sounds (in the past we've avoided it, as many of our experiments are done in computer labs in groups, and we don't want people to be distracted by what their neighbor was doing). But for this, I could see sounds being a good addition.