I played this game three years ago and loved it, 5 stars. Then the badge of the week came up, and I'm going to beat it again, because 5 stars aren't enough.
This simple little game is simply brilliant!
I really appreciate your stated design goals, but the difficulty is simply non-existent. Using the most obvious tank designs, I feel like I broke the game, in the sense that I was murdering everything and taking almost no damage. It turned into a game of patience, simply moving in one direction until I met the boss and hit the max level.
Perhaps the difficulty as you wander farther out should grow exponentially. Maybe also watch the number of gun points allocated per level, as that is what I exploited to put lots of big guns on a tiny bubble, making myself very hard to hit yet spraying bullets everywhere.
I like the idea, not fond of the execution. There is no indicator of how many enemies remain in a level, and some of them seem to go on forever... For some reason, my ship kept getting stuck every 15-20 seconds. I still had the key pressed but it would simply stop moving until I let go of all keys and started moving again.
There seems to be a huge memory leak in your game. After 15-20 battles, it turns into a slideshow, and the Flash plugin is using 1500 MB. I reload the game, it goes back to normal, and again after 15-20 battles everything turns to molasses with the memory usage going berserk.
Brilliant little game that lets people of all skill levels have fun. I love that the training minigames ramp up the difficulty with your combos, but reset to easy when you screw up. Your skill then becomes a bonus instead of a brickwall
I would have given 5/5 for the concept and story, but the execution is very spotty. The grinding is bad, but especially so given that the upgrades are grossly ineffective. Even with a fully upgraded weapon, I barely notice any improvement. Clingers are still a real threat, some of them survive a full SMG clip to the forehead :P Plunking a fortune into engine upgrades also doesn't make much of a difference, unlike tires and bumpers. Civs are a humongous pain in the ass to pick up, since the brakes seem to be covered in K-Y jelly :P Seriously, I have an easier time stopping my car in a foot of Canadian snow than in this game. I also wish I could quickly fire the vehicle's weapon without hostering my gun, to clear a completely blocked road or blast a mutant, for example.
Again, LOVE the concept, characters and story progression. Those shining pieces are being held back by a few frustrating gameplay elements and difficulty balancing issues.
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