I would have given 5/5 for the concept and story, but the execution is very spotty. The grinding is bad, but especially so given that the upgrades are grossly ineffective. Even with a fully upgraded weapon, I barely notice any improvement. Clingers are still a real threat, some of them survive a full SMG clip to the forehead :P Plunking a fortune into engine upgrades also doesn't make much of a difference, unlike tires and bumpers. Civs are a humongous pain in the ass to pick up, since the brakes seem to be covered in K-Y jelly :P Seriously, I have an easier time stopping my car in a foot of Canadian snow than in this game. I also wish I could quickly fire the vehicle's weapon without hostering my gun, to clear a completely blocked road or blast a mutant, for example.
Again, LOVE the concept, characters and story progression. Those shining pieces are being held back by a few frustrating gameplay elements and difficulty balancing issues.
50x50 Links just seems too tedious, without being intellectually challenging. There's no real puzzle to it, just 30 minutes of clicking obvious pairs. I think the game would benefit from having fewer pairs but trickier.
Not sure what's up but this game lags HARD in the later stages, and memory usage seems obscenely high for such a simple game - no offense intended by that, it was loads of fun :) But no reason for this to chug on an Ivy Bridge system...
This inferno stuff has officially ruined the game for me. Every time I log in, there's a massive hell swarm that immediately destroys my defenses, and then my entire town. I don't have time for this BS.
I really can't get over the fact that the "shiny" costs an order of magnitude too much. I mean, come on... my 4th worker costs 1000 shiny, that's 10 bucks worth of kreds!? Do you really expect people to spend that much on a simple web game ? Compare with something like World of Warcraft where my monthly subscription is $12.95... let's be real here!
This game needs some serious rework. The stages are too long (and too numerous). I would have ended it at stage 5, and make the difficulty ramp up a bit quicker. The upgrades are largely pointless, those archers are lazy! Boss fights need to NOT end when you hit the wrong key, instead give you a small time window to get it right. I lost twice at the final boss due to a repeated keypress, and I am not going to play it again.
Campaign mode is so royally unbalanced, I gave up after 5 attempts. About half the time I can't even play a single card due to a total lack of resources. The original was much more playable in that regard, this is just hard for the sake of being evil.
Can't stand the circle... there's a reason why ALL bemani games use parallel note lanes! And I do find a lot of the songs are too long, I don't expect nor want hours of play out of flash game. If you're going to put that much effort into a game (and I can tell you did), I think it would be much better off as a native PC game, the kind you install to your hard drive. For one, latency would be much less of an issue and you could have a much nicer interface.
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