Brilliant little game that lets people of all skill levels have fun. I love that the training minigames ramp up the difficulty with your combos, but reset to easy when you screw up. Your skill then becomes a bonus instead of a brickwall
I would have given 5/5 for the concept and story, but the execution is very spotty. The grinding is bad, but especially so given that the upgrades are grossly ineffective. Even with a fully upgraded weapon, I barely notice any improvement. Clingers are still a real threat, some of them survive a full SMG clip to the forehead :P Plunking a fortune into engine upgrades also doesn't make much of a difference, unlike tires and bumpers. Civs are a humongous pain in the ass to pick up, since the brakes seem to be covered in K-Y jelly :P Seriously, I have an easier time stopping my car in a foot of Canadian snow than in this game. I also wish I could quickly fire the vehicle's weapon without hostering my gun, to clear a completely blocked road or blast a mutant, for example.
Again, LOVE the concept, characters and story progression. Those shining pieces are being held back by a few frustrating gameplay elements and difficulty balancing issues.
50x50 Links just seems too tedious, without being intellectually challenging. There's no real puzzle to it, just 30 minutes of clicking obvious pairs. I think the game would benefit from having fewer pairs but trickier.
Not sure what's up but this game lags HARD in the later stages, and memory usage seems obscenely high for such a simple game - no offense intended by that, it was loads of fun :) But no reason for this to chug on an Ivy Bridge system...
This inferno stuff has officially ruined the game for me. Every time I log in, there's a massive hell swarm that immediately destroys my defenses, and then my entire town. I don't have time for this BS.
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