bjhamer's Comments

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Idle Raiders

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Jun. 22, 2015

Rating: 5

for dragonling scale armour, the 1% chance of having an ability is not appealing. But having 1% ability is. Why not have, 'reflects 1% of enemy damage 100% of the time'?

Idle Raiders

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Jun. 20, 2015

Rating: -3

the description for the venom alchemy is unlcear. I'm not sure what it does.

Idle Raiders

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Jun. 20, 2015

Rating: -1

the birds look crazy. They need to have more than two different phases of motion. adding a mid up-stroke and mid down-stroke would stop them looking so odd. They could revert to two phase when stationary.

Idle Raiders

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Jun. 19, 2015

Rating: 9

we need a mysterious alchemist to combine items., only items of the same class (i.e. swords, armour etc). Stat penalty for combining (i.e. combine two items to get 110%(for example) of the original stat, more penalty for combining different abilities). two original items make a level 2 item. Items can only be combined with items of the same level. To get to level 10 item you need 512! items! Finally there would be something to do, and the merchants items would not seem worthless! And he could even sell higher level items as you ascend (ascending has no bonus atm!)

Idle Raiders

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Jun. 17, 2015

Rating: 1

skiping arena rounds should be based on surviving the round X number of times without losing a raider. Bosses should not be skip-able though.

Sugar, sugar 3

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Jun. 16, 2015

Rating: -1

i always want to be able to pause and erase things. I hate starting over.

Idle Raiders

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Jun. 09, 2015

Rating: -2

can we have the yellow exclamations disappear after licking the relevant character? If the merchant appears when i'm already at the base and i click him the exclamation stays.

Idle Raiders

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Jun. 07, 2015

Rating: 4

there is some random invisible critter outside my base. I can see his healthbar but not the critter! and my raiders don't see it either. just casually floating there between the shrubs near the drawbridge.

Idle Raiders

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Jun. 06, 2015

Rating: 1

needs a gold-per-second stat for raid zone selection

Idle Raiders

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Jun. 06, 2015

Rating: -1

neither of stun via the scroll and via the club work!! really needs sorting.

Idle Raiders

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Jun. 02, 2015

Rating: 0

@FXMoment. I did hear for a while. but recently i've not. I think it got knocked out around 2.c if i remember.

Idle Raiders

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Jun. 01, 2015

Rating: -2

soft reset should open up *new* drop items//shop items. Or the same items with better stats (you could even reduce the current stats to make this more feasible).

Idle Raiders

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May. 31, 2015

Rating: 0

ascending should unlock a new raid each time.

Idle Raiders

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May. 31, 2015

Rating: 0

the scroll of madness does not work. when i use it, everything carries on as normal. The enemy keeps moving and attacking. It should just effectively pause whatever the enemies are doing but it only seems to work if they are not doing anything when the scroll is used.

Idle Raiders

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May. 26, 2015

Rating: 4

would be nice if the stats of the merchants items were conjured from a 'normal distribution' and were combine-craft-able so that there was a reason to actually look in the shop.

Idle Raiders

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May. 25, 2015

Rating: 2

I always get the feeling that the maddening scroll has done nothing...

Developer response from pitforest

I should add a visual feedback, like the stun effect I apply when you use the club on enemies. Although keep in mind that maddening scroll will not interrupt bosses from casting spells, like the dragonling's fire breath (I figured that would be too overpowered), but it will completely stun them when they are just doing normal attacks.

Idle Raiders

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May. 23, 2015

Rating: 0

why do the arena bosses get harder? I can't get past 2 -2 and always get the same rewards.

Idle Raiders

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May. 22, 2015

Rating: 0

Arena price should be linked to the level of the avatars. Health bar should be green when in combat, and turn red when they die.

Idle Raiders

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May. 22, 2015

Rating: 1

The avatars should rejoice when they defeat a raid!

Idle Raiders

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May. 21, 2015

Rating: 2

different colour backgrounds for equip-able item so you know who and where to equip. kind of like in "overlod" (here on kong) - that had a nice system for knowing exactly what you were looking for and where to use it.