blah3's Comments

Game Comments
Play The Necronomicon The Necronomicon May. 07, 2015
Still needs a "run at normal speed" button. So slooooooooooow. 1/5
Play Bloons Monkey City Bloons Monkey City Apr. 20, 2015
Killed by the popup message "congratulations you have taken control of the contested territory" because it blocks you from clicking while the GUI claims the opposite. Did you guys test these things AT ALL or even THINK about your GUI before releasing it?
Play Bloons Monkey City Bloons Monkey City Apr. 13, 2015
Won the contested territory. Wasted ages doing it. Result? Server decides to ignore the outcome. But it's OK, because I can buy the game on mobile and spend $$$!
Play Bloons Monkey City Bloons Monkey City Apr. 10, 2015
New version of Occupation Rewards are HAHAHA! most stupid game design mistake ever. Opponents are 4 levels higher, have access to all the unique upgrades we are NOT ALLOWED to buy. Impossible to "capture territory". Obvious what you're trying to do ("few people bother with CT. Better make it more compulsory!") but you really didn't think this one through.
Play Decision 3 Decision 3 Apr. 07, 2015
three in the series (not counting spin offs) and the basic bugs are still unfixed. Crappy pathfinding. Broken shooting (sometimes you can shoot htrough obstacles, sometimes your teammatest block your shots but you keep firing, etc). Crappy control system still has same flaws people pointed out in first one. Game is still IMMENSELY confusing (what do I do next? I CANT BECAUSE OF SOME POINTLESS REASON YOU WONT TELL ME), and still IMMENSELY grindy (why? It just makes it less fun). 1/5
Play Road Of Fury 2 Road Of Fury 2 Jan. 18, 2015
1/5 for pausing when you move away from game. With no "speedup" mode its very very boring waiting for each run to finish.
Play Pwong 2 Pwong 2 Jan. 08, 2015
Lovely idea, ruined by terrible collision detection (Balls often go straight through the bat, trail shows it) and bad control system (lags a few frames behind mouse; detection for "mouse off screen" only works sideways not up/down (WTF?)) etc.
Play Card Hunter Card Hunter Jan. 07, 2015
Looks nice, gave up after waiting 2-3 minutes at each loading screen. Get some proper hosting. 1/5
Play Cursed Treasure 2 Cursed Treasure 2 Jan. 02, 2015
Very badly written. Freezes on every mouse click. Druid level is impossible. Please write it properly. 1/5
Play The Gate The Gate Dec. 14, 2014
"if you are using mac os, please completely quit the browser". If your devteam cant write code correctly, please accept this 1/5 rating.
Developer response from Spicyhorse

When you're writing in a 2nd language perfectly, come back and complain, until then, please accept this 0/5 star rating on your comment.

Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 03, 2014
Badly written unity code, you've got garbage collection pauses: makes games like this unplayable (die because Unity paused). Gave up. Re-write it to have zero temp objects, please!
Play The Last Door Ch.4 - Ancient Shadows The Last Door Ch.4 - Ancient Shadows Nov. 17, 2014
The click handler here is broken. Seems like you've coded it to require a long press for some reason, I have to press and hold to make anything work.
Play Besieged 2 Infinite Besieged 2 Infinite Nov. 09, 2014
Hangs at "Logging in with profile...". Why is an offline single player game loging in to anything? I can only think of scummy reasons. 1/5
Play i saw her across the world i saw her across the world Aug. 29, 2014
Control system for a puzzle game ... makes for a really crappy platformer. Float-o-vision = no control = frustrating and painful, over-shadowing any enjoyment. 1/5
Play The Last Stand: Dead Zone The Last Stand: Dead Zone Jul. 09, 2014
Got to level 8, can't get to 10 because server keeps timing out. Definitely not playing this after I get the badge (probably won't get there, cos protection will expire before I get to login again). Rating it th 1/5 it earned, sadly
Play The Valley Rule The Valley Rule Jul. 07, 2014
Bonus: if you're going to use very very short-time-gap wall-jumps, make sure you're good enough at writing code that the controls are responsive. These are not. The broken delay where double-jumping fails because your flash code isn't picking up input? not good.
Play The Valley Rule The Valley Rule Jul. 07, 2014
Nice game, ruined by bad control system. Never, ever make pixel-perfect jumps required as the core game. Especially in a game where you didnt make your flash fit the screen (try playing this on a large montiopr - it's painful due to that one mistake)
Play The Last Stand: Dead Zone The Last Stand: Dead Zone Jul. 04, 2014
Major mem-leak on the overhead-map screen (I counted 3 gigabytes when the process crashed!). Also lag on many controls, and actors walk often 1-2 feet away from click-location. In-mission, often it mis-selects / fails to select on click if there's two characters near each other, and portrait-based select often fails due to lag. Overall ... really nice game, but has a lot of silly bugs that let it down. Plus the pay-to-play aspect is depressing. 3/5
Play Solarmax 2 Solarmax 2 Jun. 27, 2014
Very old game design, with shiny graphics and the WORST control system I've ever seen on this type of game. Bonus points for making "escape" automatically LOSE the level for no reason at all. Because the crappy scheme doesn't let you cancel multi-selects, I hit escape often and - boom. 1/5
Play War of Omens War of Omens Jun. 22, 2014
High production values, very boring game. You have very little choice - loads of pointless artificial constraints to prevent you "building a deck" or "having a strategy". You can't choose number of cards per deck, you can't use more than one color card, etc etc. Almost every game plays out identically - ignore your opponent (game design is too weak for them to really matter) and just hit the same buttons in the same order ... hundreds of times over and over again. 1/5