@mrmortimer I usually do my best to incorporate a means to attack ignoring intercept, self-heal and intercept attacks, all without involving characters, in all my decks(except daramek, with daramek have a lot of low-health units to make something good hard to steal, use at least goat outrider and possibly lepers to clear misdirects and stuff. also have feast or repopulate to fill up your side quickly again. also sacrifice-cards are often disadvantageous to steal). metris were a terror as I was starting, but following those guidelines makes them a lot easier. agree that they need a different style of thinking, but I find them funner to fight and play as than two sides slowly filling the battlefield with stuff at a stalemate until one gets enough resources. note that this is almost entirely based on pve experience, unless the computer cheats players will always be a greater threat and can't really give any input there. hope I can be of help anyways.
it's an excellent concept, but some of the words are wrongly written. i have encountered words such as purcupine(should be porcupine) and QI(should be IQ. additionally the game needs to give us the capacity to disable symbols that need shift to be held, slang, numbers, abbreviations, names and rarely used words separately. the tutorial popups also get in the way, causing the player to lock on wrong. still, a good game and worthy of a 4/5
for some reason when i restarted the game on a different slot all the levels were already completed and had the same exp rewards as on my main. i just didn't have any unlocks yet. if it's a feature it's a bloody stupid one and if it's not it makes it quite unplayable.
this has better flow, but it's also very easy. also i wouldn't say adding a brick pattern to the platforms is improving the appearance much, mini actually looked better. all over: why would any intelligent person purposefully make the earlier games suck? you have my attention, but you don't do much with it. improve the mechanics and make the aesthetic either realistic, stylized or surrealistic rather than a mix of surrealism and bad realism.
it's a bit too much of a standard platformer(although an unusually hard one). it also lacks flow, forcing the player to stop at certain places to judge a jump rather than go on and jump and dodge on instinct. this makes it mostly like a mario game with less features and no graphics. check out exit path(a series free pc platformers with a dark sense of humor which bring timing into the picture without breaking flow), mirror's edge 2d(a free pv platformer with some great mechanics to help flow) and playman: extreme running(a phone platformer with more great mechanics to help flow, one of the best systems i've ever seen). they are all great 2d platformers with very free and continuous movement. especially playman: extreme running. if you have tf2 you should try the parkour fortress mod by mecha the slag too, even though it's not 2d the pf_ maps are great examples of how to make something both flowing and hard.
it's quite good, i like how the keys are reusable. perhaps have more variation in the enemies than speed and health. noticed a few spelling errors(with correct grammar the name would be castle survival by the way) and also in easy mode you don't store health kits at all.
the main problem i see is how bad the large red blocks are, they need a higher firerate to be worthwhile to build, 9 normal blocks deal much more damage than one super, the only positive thing about them is they aim at enemies on any lane
something really weird happened. i suddenly stopped taking damage, i went through 12 enemy players taking lots of rocket hits, but didn't take damage. this was really useful when it's you who got it, but it must have been very annoying for my adversaries. it would be nice if you could stop this from happening. i also got droid support after 6 kills in one life, this is an exellet feature and will, when you have cleared this bug up, no doubt encourage players to do their best and last as long as possible in every life.
the game is fairly well made, i like that there finally is a browser rts where you actually control your units. there are a few bugs though. also you have some city names and grammar wrong one name is Bergan, Norway, that should be Bergen and you are using he about things.
this is a great game, however i think you should add keyboard controls for pc and non touch mobiles, mouse controls are infuriating sometimes. also i sometimes reappear inside an enemy and die instantly, 4/5
awesome game, please make more units, more levels, more tower types, if you go on like this the finished game might even pass Sarah's run on the top rated list. 4/5 now, possibly 6/5 when the project is done.