ble003's Comments


War of Omens

Play War of Omens

Sep. 07, 2014

Rating: 0

@mrmortimer I usually do my best to incorporate a means to attack ignoring intercept, self-heal and intercept attacks, all without involving characters, in all my decks(except daramek, with daramek have a lot of low-health units to make something good hard to steal, use at least goat outrider and possibly lepers to clear misdirects and stuff. also have feast or repopulate to fill up your side quickly again. also sacrifice-cards are often disadvantageous to steal). metris were a terror as I was starting, but following those guidelines makes them a lot easier. agree that they need a different style of thinking, but I find them funner to fight and play as than two sides slowly filling the battlefield with stuff at a stalemate until one gets enough resources. note that this is almost entirely based on pve experience, unless the computer cheats players will always be a greater threat and can't really give any input there. hope I can be of help anyways.

Ninja Cat and Zombie Dinosaurs

Play Ninja Cat and Zombie Dinosaurs

Jun. 16, 2013

Rating: 5

it's an excellent concept, but some of the words are wrongly written. i have encountered words such as purcupine(should be porcupine) and QI(should be IQ. additionally the game needs to give us the capacity to disable symbols that need shift to be held, slang, numbers, abbreviations, names and rarely used words separately. the tutorial popups also get in the way, causing the player to lock on wrong. still, a good game and worthy of a 4/5

Developer response from Koshmaar

Hey, good eye - indeed we had two typos here (already fixed in local version). As for the ability to set what kinds of words - I would love to have that, but it would really complicate the UI (it is my first flash game), and so it was pushed to next version. Tutorial can be disabled in the level selection menu. Yep, there are tons of things I'd want to improve in the next version, and provided player reception will be positive (like yours), I'll make it happen :)

Thanks Tanks!

Play Thanks Tanks!

Dec. 08, 2012

Rating: 3

for some reason when i restarted the game on a different slot all the levels were already completed and had the same exp rewards as on my main. i just didn't have any unlocks yet. if it's a feature it's a bloody stupid one and if it's not it makes it quite unplayable.

Hardcore Parkour - Short Edition

Play Hardcore Parkour - Short Edition

Jul. 15, 2012

Rating: 1

this has better flow, but it's also very easy. also i wouldn't say adding a brick pattern to the platforms is improving the appearance much, mini actually looked better. all over: why would any intelligent person purposefully make the earlier games suck? you have my attention, but you don't do much with it. improve the mechanics and make the aesthetic either realistic, stylized or surrealistic rather than a mix of surrealism and bad realism.

Hardcore Parkour - Mini Edition

Play Hardcore Parkour - Mini Edition

Jul. 08, 2012

Rating: 3

it's a bit too much of a standard platformer(although an unusually hard one). it also lacks flow, forcing the player to stop at certain places to judge a jump rather than go on and jump and dodge on instinct. this makes it mostly like a mario game with less features and no graphics. check out exit path(a series free pc platformers with a dark sense of humor which bring timing into the picture without breaking flow), mirror's edge 2d(a free pv platformer with some great mechanics to help flow) and playman: extreme running(a phone platformer with more great mechanics to help flow, one of the best systems i've ever seen). they are all great 2d platformers with very free and continuous movement. especially playman: extreme running. if you have tf2 you should try the parkour fortress mod by mecha the slag too, even though it's not 2d the pf_ maps are great examples of how to make something both flowing and hard.

Developer response from manmark12

I took your comment into consideration. The short version is more smooth. Also, the graphics are purposely terrible - eg, mini version sucks, extreme version is epic. As you'll see, the short version is more realistic, but still has flaws. As the series progresses, the game gets more sophisticated. Think Upgrade Complete.

Castle Survive

Play Castle Survive

Jul. 03, 2012

Rating: 1

it's quite good, i like how the keys are reusable. perhaps have more variation in the enemies than speed and health. noticed a few spelling errors(with correct grammar the name would be castle survival by the way) and also in easy mode you don't store health kits at all.

Human evolution

Play Human evolution

May. 27, 2012

Rating: 0

tis ok, but i recommend different gameplay for the different stages and more upgrades.

Spider jump

Play Spider jump

Feb. 11, 2012

Rating: 0

seems your definition of cool is quite skewed

cat's life

Play cat's life

Feb. 08, 2012

Rating: 14

you don't know much about cats, do you?

The Idle RPG

Play The Idle RPG

Jan. 09, 2012

Rating: 3

... three headed clod ooze? i didn't know they had heads at all

Battle Blocks Defense

Play Battle Blocks Defense

Jan. 03, 2012

Rating: 34

the main problem i see is how bad the large red blocks are, they need a higher firerate to be worthwhile to build, 9 normal blocks deal much more damage than one super, the only positive thing about them is they aim at enemies on any lane


Play Soliloquy

Dec. 23, 2011

Rating: 18

excellent game, but it gives me a headache.

Carbon Combat

Play Carbon Combat

Dec. 20, 2011

Rating: 3

something really weird happened. i suddenly stopped taking damage, i went through 12 enemy players taking lots of rocket hits, but didn't take damage. this was really useful when it's you who got it, but it must have been very annoying for my adversaries. it would be nice if you could stop this from happening. i also got droid support after 6 kills in one life, this is an exellet feature and will, when you have cleared this bug up, no doubt encourage players to do their best and last as long as possible in every life.

Atomic Strike

Play Atomic Strike

Dec. 04, 2011

Rating: 0

the game is fairly well made, i like that there finally is a browser rts where you actually control your units. there are a few bugs though. also you have some city names and grammar wrong one name is Bergan, Norway, that should be Bergen and you are using he about things.

Developer response from armagame

hi Ble, as i just said to tommy we are working on reviewing the english version. Don't hesitate to report bugs (even small one) in PM. Thank you for your comment. have a nice day ;)

Flarble Badness

Play Flarble Badness

Oct. 08, 2011

Rating: 2

this is a great game, however i think you should add keyboard controls for pc and non touch mobiles, mouse controls are infuriating sometimes. also i sometimes reappear inside an enemy and die instantly, 4/5

Developer response from PourFoi

Ahh yep i know the die inside enemy thing, its a pain in the butt, currently i have code that seems to do sort it out ok for edges but not inner areas, ill see if i can fix it! Keyboard controls would make this game freaking impossible, and not very fun, kind of part of the marble madness codex, so i dont want to put too much effort into that, but thanks for the comment, much appreciated Actually based on a comment below, i'll look into difficulty modes or a sensitivity adjustment for setting for mouse control, keyboard would honestly ruin the game but i would like most to be able to enjoy it with mouse

PointResistance Imminent Position

Play PointResistance Imminent Position

Aug. 31, 2011

Rating: 1

squadmates and turrents need to be able to aim themselves 3/5 until you do that


Play Truop

Jun. 03, 2011

Rating: 7

the character is stolen only you have made it monocrome and the game is bad. only good thing i can say about this is that it works, barely


Play Edmus

May. 21, 2011

Rating: 6

needs player customization.

Footman v0.1

Play Footman v0.1

Apr. 28, 2011

Rating: 0

awesome game, please make more units, more levels, more tower types, if you go on like this the finished game might even pass Sarah's run on the top rated list. 4/5 now, possibly 6/5 when the project is done.


Play Triggerman

Apr. 20, 2011

Rating: 25

Do not shoot anyone objective does not mean you can't do silent kills, also the grappling hook can be used to propel you upwards if it is fired into the floor