After the “Dynasty has ended” screen, the game freezes. It would be cool if we could go back to the main menu via the “Quit” button.
It would also be nice if the available buildings were displayed in the “building menu” – maybe crossed out if there isn’t enough wood to build (or vegs/grain to sow)
To all those people wishing for balanced components: This is simply impossible, or rather game-breaking. Were the vents, for example, scaled to vent exactly the heat a quad cell produces, there would be no inventing and re-inventing new systems. Everyone would just build the same pattern, i.e. alternating between vents and cells. Only if there is imbalance, there is the fun of trying new things and improving old things. Everything else would be just maths. The team of “Extra Credits” on YouTube have elaborated on this topic in their episode “Perfect Imbalance”, if you’re interested.
dear developer, I really appreciate your effort in making the game better and updating it, but PLEASE, PLEASE give us the chance to at least sell our components before your update just makes everything explode.
“Shift-left-click a depleted cell while you have a cell of the same type selected!” is kinda useless. It’s not the right click that takes time but finding the component you want and placing it at the appropiate place on the board. + for shift+click to just replace the unit under the coursor
I’d also like to see how far we were off when hitting the button. You’re already coloring the squares – you might color them according to the difference between supposed and actual pressing of the button (red= almost failed; green=good; gold=perfect)
Since I’ve been failing the first long level time and again now, I’d like to see things implemented that make it easier. E.g. an “easy”-setting, which lets the ball pass round one more time before the level aborts; or a drum score that you can read along while playing. You might implement them as hints and not allow us to proceed unless we’ve managed the level without them.
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