bleistift2's Comments

Comment

Farm and Grow

Play Farm and Grow

Mar. 01, 2015

Rating: 1

After the “Dynasty has ended” screen, the game freezes. It would be cool if we could go back to the main menu via the “Quit” button. It would also be nice if the available buildings were displayed in the “building menu” – maybe crossed out if there isn’t enough wood to build (or vegs/grain to sow)

Farm and Grow

Play Farm and Grow

Mar. 01, 2015

Rating: 0

How do I build the well? I’ve researched everything but still can’t build it

Pandemic 2

Play Pandemic 2

Feb. 10, 2015

Rating: 7

“Government of North Africa handing out bottled water” as if

Decision 3

Play Decision 3

Feb. 07, 2015

Rating: -3

why on earth do you shoot by pressing the space key instead of clicking when defending via the outpost!?

Decision 3

Play Decision 3

Feb. 07, 2015

Rating: -1

I have changed the control scheme three times now. How do I proceed?!

Reactor Incremental

Play Reactor Incremental

Feb. 05, 2015

Rating: 3

May I suggest (customizable) hotkeys?

Reactor Incremental

Play Reactor Incremental

Feb. 03, 2015

Rating: 0

To all those people wishing for balanced components: This is simply impossible, or rather game-breaking. Were the vents, for example, scaled to vent exactly the heat a quad cell produces, there would be no inventing and re-inventing new systems. Everyone would just build the same pattern, i.e. alternating between vents and cells. Only if there is imbalance, there is the fun of trying new things and improving old things. Everything else would be just maths. The team of “Extra Credits” on YouTube have elaborated on this topic in their episode “Perfect Imbalance”, if you’re interested.

Mu Complex : Episode One

Play Mu Complex : Episode One

Feb. 01, 2015

Rating: 2

if only modern point an click adventures were that logic

Reactor Incremental

Play Reactor Incremental

Jan. 31, 2015

Rating: 3

Why does a heat vent (−948,75M heat/tick) placed in the middle of four non-adjacent power cells (+56,952M heat/tick) overheat? What did I miss on my calculation?

Reactor Incremental

Play Reactor Incremental

Jan. 30, 2015

Rating: 4

dear developer, I really appreciate your effort in making the game better and updating it, but PLEASE, PLEASE give us the chance to at least sell our components before your update just makes everything explode.

Reactor Incremental

Play Reactor Incremental

Jan. 28, 2015

Rating: -3

“Shift-left-click a depleted cell while you have a cell of the same type selected!” is kinda useless. It’s not the right click that takes time but finding the component you want and placing it at the appropiate place on the board. + for shift+click to just replace the unit under the coursor

Smokin Barrels 2

Play Smokin Barrels 2

Jan. 25, 2015

Rating: 1

i wish there were a way to un-equip gear

Smokin Barrels 2

Play Smokin Barrels 2

Jan. 25, 2015

Rating: 2

I hit the bull’s eye three out of three times and still only get 2 stars…

Last Town

Play Last Town

Jan. 22, 2015

Rating: 1

sometimes the spells just don’t work! i select the spell, click on the field and nothing happens!

Smokin Barrels 2

Play Smokin Barrels 2

Jan. 20, 2015

Rating: 4

what is that CPU-eating while drawing? the FPS drop significantly!

Beyond The Universe

Play Beyond The Universe

Nov. 29, 2014

Rating: -1

I don’t think an electron is almost twice the size of a helium nucleus. You’re probably referring to the diameter of its orbit

Gravitee Wars Online

Play Gravitee Wars Online

Oct. 31, 2014

Rating: 8

Is anyone else having the issue that their flash player crashes when they try to load a replay?

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Oct. 31, 2014

Rating: 14

I’d also like to see how far we were off when hitting the button. You’re already coloring the squares – you might color them according to the difference between supposed and actual pressing of the button (red= almost failed; green=good; gold=perfect)

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Oct. 31, 2014

Rating: 3

Since I’ve been failing the first long level time and again now, I’d like to see things implemented that make it easier. E.g. an “easy”-setting, which lets the ball pass round one more time before the level aborts; or a drum score that you can read along while playing. You might implement them as hints and not allow us to proceed unless we’ve managed the level without them.

AdVenture Capitalist

Play AdVenture Capitalist

Oct. 14, 2014

Rating: -6

what happened to the micromanaging feature?