bluecont's Comments

Game Comments
Play ... :D ... :D May. 24, 2013
I really enjoyed this game. The puzzles weren't a bit on the easy side, but the levels were all clever and the game itself looked very nice.
Play Candy Conveyor Candy Conveyor Aug. 25, 2012
It's a very neat little game. Apart from the last two levels the puzzles where never nearly that challenging. The only difficult part of the game is getting the timing of the robot sorted out which wasn't really made clear. But I really liked the concept and the graphics were brilliant. I loved how everything started to shake as the speed increased when you completed the levels, too.
Play Chance A Lot Chance A Lot Jun. 09, 2012
Maybe a bit too easy, but an entertaining game to play nonetheless.
Play Picma Squared Picma Squared Apr. 11, 2011
Oddly, on the "Master" levels I found the puzzles with multiple colours much easier than the ones with only a single colour, although with a little bit of patience I found them all solveable.
Play Anbot Anbot Nov. 28, 2010
Cute game. I like the graphics. Although I did find the puzzles a bit too easy.
Play NETWORK NETWORK Mar. 26, 2010
The backspace key erasing the entire line ruined the experience for me; made the game meaninglessly difficult just because of small typing errors.
Play Numeric Tic Tac Toe Numeric Tic Tac Toe Jul. 04, 2009
Just a white screen here.
Play Closure Closure May. 28, 2009
A really interesting concept, enjoyable gameplay - the puzzles were just the right complexity - and I really liked the artwork. 5/5
Play Micro Livestock Micro Livestock May. 26, 2009
It's a bit of a slow game. Seems that once you've unlocked the purple blobs that there isn't much more to do. It seems to be a game where the best thing to do is find something else to entertain yourself whilst you earn more money to buy more blobs.
Play The Positive Particle Puzzle Problem The Positive Particle Puzzle Problem May. 26, 2009
There's too much guessing and not enough puzzle in this game for my tastes. No real system for predicting where attractors would make sense.