Looks like lvl 40ish is when things take a turn for the worse. My guess is that when you change numbering to "++" that seems to be the cap. No matter how you upgrade you cant get past that "number". But since the game is in development I suggest dev use scientific/engineering notation. Thanks for the game
I am a fan of idle games and I am always happy to see when folks do something different. That being said, this game needs a bit of balancing. After a while the "block" feature becomes close to useless where it is mitigating like 1% of the incoming damage Also, there needs to be a way to increase breeding production because when you are using 512/attack the game crawls to almost a standstill (there are others I am sure folks will mention). As far as possible useful features perhaps make it so you can trade one resource for another (at some % of cost of course)
Thanks again for the game
I am not sure what the 20% aspect is for (Mutagen under larva). It does not seem to fit with the rest of the game. I would rather the amount given at each level be lowered to 1/5th of the current value and know what I am getting rather then feel like each click is a gamble.
thanks for the game btw
such a same, game is broken on so many levels. I truly have enjoyed this series and am surprised this game did not have the finished quality of the previous installments. I will check back in a few weeks to see if there have been adjustments.
effic is that speed or money multiplier (or both). new game + what exactly does that do. "Dust on new game" how these earned?
You obviously have a game here that you spent some time on. Would have been nice if you spend just a few min to describe what the features of your game were.
I was hoping that after a while scouts or some such would start to contribute to the $/s but no such luck. Think you might have to go back to the balancing drawing board a bit on this one. But as always, thanks for the game
I have to congratulate the dev, Normaly on a play to win game you start off where the game is fun and easy and then turns tedious after a while when they hit you up for cash. these guys are so innovative by skipping the first part and jumping straight to the "man this game sucks" part. way to go!
I dont mind a game based on ch since that is such a good game to begin with. However, even though I am still in the "beginnig" there seems to much more "clicking" in this game. Something I (And my finger) are not overjoyed about.
but thanks for the game anywho
yea, this is clearly a mobile game. Dev took out all the things that made it a great game to begin with (upgrade individual wep, auto shoot...)
too bad, I was amped when I saw this game was uploaded. now I am just sad
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