with 6x it takes 45 hours to go from 18-19 and game wants me to get to 30 on tender. Yea, I am guessing that would take somewhere around a year or more. You keep saying "yea we need to tweak that" but it breaks the game, it is not like it is a little slow it is "I liked it while it lasted but now I am moving on" slow. Thanks for the game it was fun
interesting, all these folks that "love the game" and are on tip of list are all under lvl 10. Now I am not saying that I think the dev is padding the score on this bad boy, I am just saying that the dev IS padding the score.
To confusing, to crowded, text too small, to based on clicking for actual idle game, 2/5
yea, because this "idle" game is aptly categorized as at "mouse breaker with no way to automate fame, and the crazy jump in time it takes to get new cars, 1+million years with me only 13% of the achievements done. This game was never going to be great, but I had hoped that it would of at least not been this bad.
Looks like lvl 40ish is when things take a turn for the worse. My guess is that when you change numbering to "++" that seems to be the cap. No matter how you upgrade you cant get past that "number". But since the game is in development I suggest dev use scientific/engineering notation. Thanks for the game
I am a fan of idle games and I am always happy to see when folks do something different. That being said, this game needs a bit of balancing. After a while the "block" feature becomes close to useless where it is mitigating like 1% of the incoming damage Also, there needs to be a way to increase breeding production because when you are using 512/attack the game crawls to almost a standstill (there are others I am sure folks will mention). As far as possible useful features perhaps make it so you can trade one resource for another (at some % of cost of course)
Thanks again for the game
I am not sure what the 20% aspect is for (Mutagen under larva). It does not seem to fit with the rest of the game. I would rather the amount given at each level be lowered to 1/5th of the current value and know what I am getting rather then feel like each click is a gamble.
thanks for the game btw
such a same, game is broken on so many levels. I truly have enjoyed this series and am surprised this game did not have the finished quality of the previous installments. I will check back in a few weeks to see if there have been adjustments.
effic is that speed or money multiplier (or both). new game + what exactly does that do. "Dust on new game" how these earned?
You obviously have a game here that you spent some time on. Would have been nice if you spend just a few min to describe what the features of your game were.
I was hoping that after a while scouts or some such would start to contribute to the $/s but no such luck. Think you might have to go back to the balancing drawing board a bit on this one. But as always, thanks for the game