RPG is abysmal, it is guaranteed to run out of ammo: 20 ammo used per shot, maximum of 25 shots with 500 rounds. Ammo drops give 20 ammo each, so unless every enemy drops ammo, you run out within seconds... It seems i was stuck with it until I could complete a level though, no way of changing weapons mid level = fail.
Who else found the later levels in normal mode harder than the challenges? The thing with the challenges is that they have a clearly defined method you can figure out. Normal mode levels just have a screen full of orbs >.<
Anyone else think intimidation is a little OP? Not that it gets you killed, you just use defensive instead of offensive abilities for a few turns. But when it takes 4 turns, or gets cast many times in a row, it wastes so much time -.-
This is like a super-easy version of the game 'Focus'. Now try THAT for a challenge using a similar concept: http://www.kongregate.com/games/UnknownJoe796/focus
By building staggered elevators, whether right next to each other or not, (eg 2 columns alternating 3 elevators and a space/room) the customers are never waiting long or one, and even though the whole journey takes longer, they are happier :P
There's no spot for me to put the wood (bit just after the glider)... I'm finding that this game has a lot of potential, but currently is too buggy, and it's really annoying that you have to do some things in a specific order for no apparent reason...