brevven's Comments

Game Comments
Play Cursed Treasure: Don't Touch My Gems! Cursed Treasure: Don't Touch My Gems! May. 08, 2010
Best way to beat ninjas: Put a temple as early as possible to force them into an early stealth. Put crypts on high ground, or near gems, and they'll burst damage the ninjas down when they pop from stealth. Also, save your frenzies and meteors for ninjas.
Play Cursed Treasure: Don't Touch My Gems! Cursed Treasure: Don't Touch My Gems! May. 07, 2010
Great game. Crypts appear to be the most powerful overall though, since they level fastest (biggest range + burst of damage = lots of fast levels at other towers' expense). Not positive of a balanced fix, but decreasing their xp gains about 20% and increasing both other towers by 10% each might help
Play GemCraft chapter 0 GemCraft chapter 0 Jun. 26, 2009
Grade 14 gem: http://imgur.com/zke88.png
Play GemCraft chapter 0 GemCraft chapter 0 Jun. 22, 2009
High grade prismatic traps (grade 11 or higher) are definitely the way to consistently beat beyond corruption.
Play Open Doors 2 Open Doors 2 Mar. 28, 2009
Open Doors 1 was one of the most clever puzzle games on Kongregate, and this is even better.
Play Fantastic Contraption Fantastic Contraption Sep. 27, 2008
"Handling" using a rocking technique: http://FantasticContraption.com/?designId=2226950
Play light-Bot light-Bot Sep. 27, 2008
*Sigh* what is it with drag and drop these days? Decent concept, but a pain to "play"
Play Maze Stopper 2 Maze Stopper 2 Sep. 07, 2008
Good game. I don't like the various star rankings though. Should be win/lose each level.
Play Arachnophilia Arachnophilia Aug. 29, 2008
Random tips: Build a web in 1 corner, so that when the opposite corner is destroyed, your web survives. The more attachments to the 2 branches touching your corner, the better, build lots of random attachments when your webbing is full. Eventually build out along the edges.
Play Boombot Boombot Aug. 24, 2008
Yeah, 42 was hard, but its all in the first couple bombs, so you don't have to go through the entire level too many times.
Play Boombot Boombot Aug. 24, 2008
Samboy, towers fall over because they aren't structurally sound and are at an unstable equilibrium, means the physics engine is more realistic in this game.
Play Achilles Achilles Aug. 19, 2008
Excellent game, would be even better with collision detection.
Play Solar Chiefs Solar Chiefs Aug. 16, 2008
A nice idea but the aiming system is cumbersome.
Play Nano War Nano War Jul. 05, 2008
Sort of a slow-paced version of Galcon...
Play Linkaball Linkaball Mar. 07, 2008
Cool concept but not enough user control. Also you should only lose if white balls = 0. Sometimes I lost when opposite colors hit each other, even if I had extra white balls.