For anyone struggling with beating all 72 levels without dying, the True Fan levels count towards it as well. So if there's one or two that you just can't get than follow them on Twitter and/or Facebook and try those levels instead.
A fantastic little plat former, loved the cameos (I called SMB as soon as I realised what you were doing haha). I continued playing after I got all the badges, I can think of no higher praise than that. ;)
The thing that always annoys me with these games is I spend most of my time in the later levels trying to get the solution to work, not trying to solve the puzzle aspect. It would be nice if there were an option to have the entire flight path of projectiles mapped, so I don't have to sit there trying to get every throw right.
Tip for those of you tired of watching 15 explosions. Changing tabs pauses the game, but changing windows doesn't. Simply drag the tab out into a new window, while your bombs are exploding switch to your browsing window and do something else for 15 seconds.
A brilliant concept, and I did enjoy it, but I had a few gripes. First, things seem a little slow to start. It would be nice if you didn't have to research only one thing at a time. Plus, for the love of god why can't I have multiple subjects? I know this has been brought up, but it really was extremely annoying.
Having a lives system, as well as a level that has switches that can't be deactivated, with no indication what switch will do what, resulting in an unwinnable level based on nothing but chance, as well as no restart button is just a really bad move.
I can't figure out the purpose of the enemies. You never even need to use them for a double jump or something. And the platforming is rather simple. So a bit too easy, but a good job for your first game.
Perhaps an "adventure" mode. Start with a line, with two different colours. Second level, triangle. Third, square. Etc.
Add also one with a smaller hexagon, in the middle, and boxes flying from all four sides of the screen. Just have an arrow indicating where the next one will come from.
And keep this mode. Maybe add an easy, medium and hard difficulty to it.
A note about the random algorithm. I seemed to get an awful lot of reds. I don't think it was just coincidence, twice I got 5 in a row, once I got 10, and it came back to red a lot as well. It seems the next colour spawned can't be the one opposite the last spawn, which is good. Means it's never impossible to spin the wheel in time. Although I'm not sure if every colour has a chance to spawn the next one as the previous, or the closest 4. Maybe check over that algorithm. May be coincidence, but I noticed a few colours never coming up after others that should have.
If this really was an honest attempt at making a good game, I feel sorry for you. Ignoring the crappy unchanging gameplay, the fish keep swimming as they're being dragged up by the hook, the hook only collides with a fish going down not up, and there is no win screen or replay button.
I'm giving you the benefit of the doubt with the green sun. I have a friend who is colour blind, he's done the exact same thing, multiple times. Your game is still awful, 1/5.
I'm rarely this impressed by flash games. Seriously, great job. What would be nice, is some greater options. The range of jobs was good, but most were unnecessary. I barely did more than steal and research. Perhaps make conquering the world harder than simply researching it? If I had to cripple every continent first, kidnap some leaders to brainwash them, move from base to base to attack continents on location, it would have been even more fun. Can't wait for number 2.
A good game. A great game. Two issues I had, both with navigation, in a fashion. First, the map snapping back to your location means I couldn't search the whole map at once, if I were in an inconvenient place. Second, after a while the build up of turrets and minions made it damn near impossible to see where I was going.