brunothepig's Comments

Game Comments
Play Jelly Escape Jelly Escape Jun. 14, 2012
For anyone struggling with beating all 72 levels without dying, the True Fan levels count towards it as well. So if there's one or two that you just can't get than follow them on Twitter and/or Facebook and try those levels instead. A fantastic little plat former, loved the cameos (I called SMB as soon as I realised what you were doing haha). I continued playing after I got all the badges, I can think of no higher praise than that. ;)
Play Ninja Bear Ninja Bear May. 13, 2012
The thing that always annoys me with these games is I spend most of my time in the later levels trying to get the solution to work, not trying to solve the puzzle aspect. It would be nice if there were an option to have the entire flight path of projectiles mapped, so I don't have to sit there trying to get every throw right.
Play Boom Town Boom Town May. 12, 2012
Tip for those of you tired of watching 15 explosions. Changing tabs pauses the game, but changing windows doesn't. Simply drag the tab out into a new window, while your bombs are exploding switch to your browsing window and do something else for 15 seconds.
Play Star Claws Star Claws Dec. 01, 2011
Wait, so the sequel hook is adorable kitties committing genocide? ... Awesome.
Play Lab of the Dead Lab of the Dead Nov. 11, 2011
A brilliant concept, and I did enjoy it, but I had a few gripes. First, things seem a little slow to start. It would be nice if you didn't have to research only one thing at a time. Plus, for the love of god why can't I have multiple subjects? I know this has been brought up, but it really was extremely annoying.
Play Enigmata Enigmata Oct. 26, 2011
I think there may be a bug... Or is Epic supposed to not shoot at me? Made that somewhat anti-climactic.
Play Boodoo Escape Laboratory Boodoo Escape Laboratory Oct. 20, 2011
Having a lives system, as well as a level that has switches that can't be deactivated, with no indication what switch will do what, resulting in an unwinnable level based on nothing but chance, as well as no restart button is just a really bad move.
Play Fridger Fridger Oct. 19, 2011
Boy it would be nice if I could get beyond the level select screen...
Play Wordsearch: Halloween Wordsearch: Halloween Oct. 18, 2011
Same problem as Torachine. Except my word was "monster". Maybe do some more bug checking next time.
Play Mambo adventure Mambo adventure Oct. 16, 2011
I can't figure out the purpose of the enemies. You never even need to use them for a double jump or something. And the platforming is rather simple. So a bit too easy, but a good job for your first game.
Play 007 Colorex 007 Colorex Oct. 12, 2011
Perhaps an "adventure" mode. Start with a line, with two different colours. Second level, triangle. Third, square. Etc. Add also one with a smaller hexagon, in the middle, and boxes flying from all four sides of the screen. Just have an arrow indicating where the next one will come from. And keep this mode. Maybe add an easy, medium and hard difficulty to it. A note about the random algorithm. I seemed to get an awful lot of reds. I don't think it was just coincidence, twice I got 5 in a row, once I got 10, and it came back to red a lot as well. It seems the next colour spawned can't be the one opposite the last spawn, which is good. Means it's never impossible to spin the wheel in time. Although I'm not sure if every colour has a chance to spawn the next one as the previous, or the closest 4. Maybe check over that algorithm. May be coincidence, but I noticed a few colours never coming up after others that should have.
Play Epic fishies Epic fishies Oct. 12, 2011
If this really was an honest attempt at making a good game, I feel sorry for you. Ignoring the crappy unchanging gameplay, the fish keep swimming as they're being dragged up by the hook, the hook only collides with a fish going down not up, and there is no win screen or replay button. I'm giving you the benefit of the doubt with the green sun. I have a friend who is colour blind, he's done the exact same thing, multiple times. Your game is still awful, 1/5.
Developer response from chiefrojas

it was not an "honest" attempt to make a game... I just made it to make it. btw I'm still making money of it :)

Play Haunted Halloween Escape Haunted Halloween Escape Oct. 12, 2011
Fun game, but you should try to fix those lag issues.
Play Whack The Spider 2 Whack The Spider 2 Oct. 12, 2011
Who the hell has been rating this above 1 star?
Play BasketBalls BasketBalls Oct. 11, 2011
Great game, hope to see badges added sometime.
Play Classic Car Parking Classic Car Parking Oct. 10, 2011
Not a bad game, I feel like it needed a couple of unlockable cars, or for the first playthrough of a level to be with a specific car.
Play Warbears Adventures : An A.R. X-Mas Warbears Adventures : An A.R. X-Mas Sep. 27, 2011
Wait, so gramps doesn't deserve to be tasered, but he does deserve to be launched into the sky?
Play Mastermind: World Conquerer Mastermind: World Conquerer Sep. 26, 2011
I'm rarely this impressed by flash games. Seriously, great job. What would be nice, is some greater options. The range of jobs was good, but most were unnecessary. I barely did more than steal and research. Perhaps make conquering the world harder than simply researching it? If I had to cripple every continent first, kidnap some leaders to brainwash them, move from base to base to attack continents on location, it would have been even more fun. Can't wait for number 2.
Play Refraction Refraction Sep. 22, 2011
I don't usually brag about getting a badge, but hot damn just got the hard badge! :D
Play Elephant Quest Elephant Quest Sep. 05, 2011
A good game. A great game. Two issues I had, both with navigation, in a fashion. First, the map snapping back to your location means I couldn't search the whole map at once, if I were in an inconvenient place. Second, after a while the build up of turrets and minions made it damn near impossible to see where I was going.