At first I was thinking that this was way too much to read. But fortunately the story stole me from my misconceptions. At the end I was wishing for more to read haha. I'm not sure how much I can call it a 'Game', but it made me think deeply and appreciate stories more. Thank you. 5/5
Wow, this is easily one of the best story lines I've played. It's simple yet complicated, makes you really care for the characters, and lets you decide different invents. The music is great and I especially love how the levels were designed so people would die according to their position, enabling the recycling of the levels. Brilliant. I hope to see more games like this from you. Maybe not a sequel, as this story has been exhausted, but I'm definitely going to keep you on my radar. 5/5
It's a good idle game and easy to pick up. A big problem I see with it is the fact that players do literally nothing but press space bar from time to time, with no concern for loss or negative affects. It's not really a game, in my opinion, sorry :P
I can honestly say that a flipline studio game has never made me proud of my work until now. To be able to make kick-ass looking weapons, then watch them in battle? Very nice take. Just be sure not to start making these games too complicated. 5/5!
the only thing i would suggest is make the upgrades a bit more reasonable. Im having to pay 15000 dollars to lower air resitance, but i lose manuverability and it's heavier. Make the better upgrades clearly better, without making us cringe at every tradeoff.
Besides this, great game. 5/5
Some game makers generally tend to add a few features for the technically disadvantaged players like myself, for example, lowering the frame rate or pause the game if one accidently clicks the edge. Consider it for your next game ;)
Me: Hey, i know we've had our problems in the past, so to make it up to you guys, I'll make you some new, more powerful air crafts.
Pigs: Uhh SNRRRKK... Sure.
Me *rubbing hands together and laughing maliciously*
keep guns fixed when jumping. I get that when spinning it makes no sense to have your weapon staying in the same place, but neither does flipping pointlessly instead of just jumping straight. Died way to many times wasting ammo on ceiling instead of aliens face