Many of you seem to think that the fact that powerups go to waste or that you can't prioritize is something that should be fixed - a mistake that Sushistory made. But maybe that's exactly how he intended the game to be made. Realize the fact that the creator probably thought a lot more this game than any of you have. Yes, it would be nice to have unlimited upgrades, but that would make the game incredibly easy, so don't think for a second that sushi 'forgot' about these things.
Great game, keep em coming.
To Djiepers, although that may be the default location for the files, we all have different computers with widely different caches. The fact is that for whatever reason, everyone's saves are no longer working. I for one just lost 18 hours of data without receiving my badge, all in effort of updating a game that was working just fine earlier.
And perfect timing on waiting until no new players are coming in to erase the saves. This is bush league stuff.
This is a decent game, I enjoyed the dynamics, and the unique character system was interesting. Unfortunately, after first playing with a character, using any other character means any past progress is wasted. There needs to be something where the characters level with eachother. Also have the weapons level up more effectively. I was passing on level 15 miniguns to keep my far better level 3 minigun. Also have the shop have items that are worth something so we dont need to just gamble all our money just to get an improvement. 3/5
At first I was thinking that this was way too much to read. But fortunately the story stole me from my misconceptions. At the end I was wishing for more to read haha. I'm not sure how much I can call it a 'Game', but it made me think deeply and appreciate stories more. Thank you. 5/5
Wow, this is easily one of the best story lines I've played. It's simple yet complicated, makes you really care for the characters, and lets you decide different invents. The music is great and I especially love how the levels were designed so people would die according to their position, enabling the recycling of the levels. Brilliant. I hope to see more games like this from you. Maybe not a sequel, as this story has been exhausted, but I'm definitely going to keep you on my radar. 5/5
It's a good idle game and easy to pick up. A big problem I see with it is the fact that players do literally nothing but press space bar from time to time, with no concern for loss or negative affects. It's not really a game, in my opinion, sorry :P
I can honestly say that a flipline studio game has never made me proud of my work until now. To be able to make kick-ass looking weapons, then watch them in battle? Very nice take. Just be sure not to start making these games too complicated. 5/5!
the only thing i would suggest is make the upgrades a bit more reasonable. Im having to pay 15000 dollars to lower air resitance, but i lose manuverability and it's heavier. Make the better upgrades clearly better, without making us cringe at every tradeoff.
Besides this, great game. 5/5
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