bufferOverflow's Comments


Bubble Tanks Tower Defense 2

Play Bubble Tanks Tower Defense 2

Dec. 17, 2012

Rating: 2

Hey. I don't know if it's a bug, but on level Open/MiddleMess/20 and something, a small splitter started behaving like a ghost, ignoring the path and going straight toward the end. Is that intentional? Just wanted you to know...

Wrestle Jump

Play Wrestle Jump

Nov. 14, 2012

Rating: -5

What you need is more levels of pushes. Low kick, medium kick, strong push... I know that it then becomes 3-button game, but more control would be fun. Great idea for the game. Keep up the good work.

Sugar, sugar 2

Play Sugar, sugar 2

Oct. 16, 2012

Rating: 0

Finally found out what to do with my graphic tablet. Drawing straight lines with mouse seems impossible.

Infectonator 2

Play Infectonator 2

Sep. 26, 2012

Rating: 0

Great game! I loved the first one, now I love the second. The only thing I don't understand is this new alchemy - how can eating brains create gold. :)

The Scale of the Universe

Play The Scale of the Universe

Jul. 31, 2012

Rating: -1

I found the Minecraft world. LOL. And I thought it was unlimited. :)

10 Bullets

Play 10 Bullets

Jul. 18, 2012

Rating: 1

This is not exactly a game. It's more of a simulation. And nice one at that. :)

Endless Migration 2 DEMO

Play Endless Migration 2 DEMO

Jun. 13, 2012

Rating: -1

Oh, I get it. The world is just a extremely huge airport. How about a change of scenery, once in a while. :) I think it would be great if you described to a player how exacly to earn skill points. I played for 2 minutes and received 350 skill points, then I played 10 minutes more and got only 110. I don't understand how the skill points system works.

Billy the Pilot

Play Billy the Pilot

May. 14, 2012

Rating: 2

Who, in their right mind, would want to destroy the moon, which sustains the correct water level on the Earth. I guess only the kids who get more than $100 for launching themselves in cardboard box accross the road into the neighbour's backyard. Thematically very strange. Yet I managed to endure until I have destroyed everything that can be destroyed. Why, oh why?

Pinata Hunter

Play Pinata Hunter

Dec. 13, 2011

Rating: 0

Definitely a good game to get the carpal tunnel syndrome :) Kept watching the pain level all the time, not even looking at all the candy. However, I was still compelled to finish the game, which I did. ;)

MARDEK RPG: Chapter 1

Play MARDEK RPG: Chapter 1

Oct. 10, 2011

Rating: 2

Don't let the bedbugs RANDOMLY battle you all night!?!? 5 stars for this joke. :) And the story.

CycloManiacs 2

Play CycloManiacs 2

Aug. 17, 2011

Rating: -8

+1 if you rotated your graphics display to play Gravity Tower.

CycloManiacs 2

Play CycloManiacs 2

Aug. 16, 2011

Rating: 1

What are the mini game upgrades for? Never seen any difference.


Play Grey

Aug. 12, 2011

Rating: -11

Is this girl spoiled or what?! :p

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 06, 2011

Rating: 1

A terrible bug which is downright sad. I have killed a boss at a dungeon 3 or 4 and it started filling my XP bar to the next level. Then I assigned 4 points and then it gained another level. I assigned those 4 points and it kept giving me levels. This is great to have so many free skill points but that is also bad, cause I couldn't move and couldn't stop the process. It was simply giving me level after level. Don't know what caused it, but maybe I have pressed a right-mouse button during a level up. Check this one out.

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 26, 2011

Rating: -2

This could be promising, the only flaw I find is that it's to repetitive. Different kinds of enemies (harder to kill and more of them) would perhaps counter that. It's too easy, almost no challenge.


Play Fade

Jan. 11, 2011

Rating: 2

Vote up if your screen goes all dizzy after playing this game for a few minutes. :)

I Love Traffic

Play I Love Traffic

Jun. 28, 2010

Rating: -3

Level 14 is pure luck, that's what I don't like... Too many retries, only because of randomness.

Shootorial #5

Play Shootorial #5

Jun. 07, 2010

Rating: 0

There is a problem with this tutorial scenario. If you create an array that holds the enemies, and add one whenever it appears on the stage, shouldn't you also remove them from the array when they are destroyed? The way it's described, it's a performance leak - Every missile will loop through the list of many enemy ships, even if they have left the screen or have been destroyed. Did I miss something?