That was amazing, It's great to begin to know something about Myosotis (and by "something" i mean "lots of new questions"). I can't wait to see how it continues. Everything in your games fits perfectly, and it's a pleasure to play them. Congratulations, really, you're the living proof of that you don't need super graphics or multiplayer engines with currency and items to make an excellent game.
Is there a fast solution to any level? In some of them I get "THE MALEVOLENCE ENGINE IS OUT OF PATIENCE" (I mean, TLE), but when I run the test cases, they work and it says something like "the engine had given up on you, this works, but you can do better". Am I an awful person, or this happens to you too?
I find level 10 the hardest one, because you have to feel like MS Windows xD But it's a good thing it isn't the last one, because it's a shame to end a lovely game with such a dirty level. No offense, though. If I ever get to be a programming teacher I'll give this game as homework.
It's a tiny thing, but I think the "Add a rank 5 card to your deck" should be "Add a rank 5 or higher card to your deck". Is that on prupose or you just didn't come up with that?
By the way I love the aesthetics, it's very nice :)
It's a very simple game to play, with an intuitive interface. I liked a lot that things to click weren't awfully small and tricky like in other games of this kind. The cool thing is the difficulty wasn't there. The story was very good, when I started it I had to finish so I could know the ending. Anyway, it would've be good to talk to the girl after slaying the archdemon so we could have her version of the whole thing. Or let the pumpkin speak to her (??). Until that comment I was being serious :P
Really good game, congrats. I'll be playing your other games when I finish my exams ;)