catpaw's Comments

Game Comments
Play Don't Escape 2 Don't Escape 2 Mar. 12, 2015
You never have to kill Bill while being concious, even for survivor. You can always give him alcohol first.
Play Decision 3 Decision 3 Feb. 08, 2015
Do you ever listen to the players? In decision 1 players said, please let us change tower gun types. In decision 2 players said, please let us change tower gun types. Now decision 3? Tower gun types are still not changeable.. seriously... Also a district that is fully surronded by districts with zero threat should not get a zombie rush.
Play GatherX GatherX Feb. 01, 2015
"We have to count that bean stalk, before a giant comes down" "Wait! First things first. First I need to get a new suit and a fance hat, so I feel more energetic!"
Play William the Conqueror William the Conqueror Feb. 01, 2015
awesomedude109 or you can let the game play itself. Anyway, its strange this or that way.
Play Reactor Incremental Reactor Incremental Jan. 26, 2015
Anyway, if electrical energy would be created by turbines between places of different heat level, the greater the difference you can create, the more energy you get, the game would be way more interesting insetad of power being generated by some "magical" intrinstic property. With the same basic problem reactors have, as soon something goes wrong with the energy-creating, heat dispersing system the whole thing goes booom since you cannot turn it off anytime you'd wish to.
Play Reactor Incremental Reactor Incremental Jan. 25, 2015
Unfortunally this game, which is a nice game by itself, only fosters the common misunderstanding, that nuclear reactor in some way "magically" turn the radioactive energy into electric energy. No it does not. The one and only thing a nuclear reactor does is producing heat. This heat produces steam which is thrown trough a turbine to produce electricity. Its actually pretty mudane. So all this "produces X power and Y heat" stats are fully non-game-mechanicswise nonsense
Developer response from Cael

Luckily, my mission statement was not to educate people on how actual nuclear reactors work.

Play Reactor Incremental Reactor Incremental Jan. 25, 2015
The feeling of danger fully left the game since I can sell any reactive any moment...
Play Break the Limits! Break the Limits! Jan. 18, 2015
The second game about shizoid personality disorder and how it can only be treated by the person itself. Wonderfull 5/5
Play Galactic Clicker Galactic Clicker Dec. 28, 2014
Cpcksbigdaddy, no it doesnt just try clicking after ascending, you stay at 4$
Play Galactic Clicker Galactic Clicker Dec. 27, 2014
I could finish the game in 24 hours without autoclicker. Oh and it always changes which ship is giving the most revenue, often with quite a distance. I think its nice feature
Play Galactic Clicker Galactic Clicker Dec. 27, 2014
And i love how with all those PPI a single scout can get me well into galactic level. Its like 1 worker that is managed by 1000000oooooo....... managers.
Play Galactic Clicker Galactic Clicker Dec. 27, 2014
I already get confused by all those number names, soon I got a funkysupermegafantastillion
Play Galactic Clicker Galactic Clicker Dec. 26, 2014
"Von Neumann AI" as super high tech. lol
Play Galactic Clicker Galactic Clicker Dec. 26, 2014
Why does it draw a cylinder when i buy the stanford torus?
Play Galactic Clicker Galactic Clicker Dec. 26, 2014
what is longetivity? Spelling error?
Play The Gate The Gate Dec. 25, 2014
Anything with "energy system" gets 1 star. And no I don't care about guides how to circumvent it. If it circumventable anyway, just start by not putting it in there? Logic much?
Developer response from Spicyhorse

Or don't circumvent it at all, or go and find another game with no energy, or go outside and enjoy the sunshine. Lots of options open to ya.

Play Mu Complex : Episode One Mu Complex : Episode One Nov. 15, 2014
What no tab completion for filenames? :-)
Play Besieged 2 Infinite Besieged 2 Infinite Nov. 09, 2014
Got the badges, didn't pay kreds. Thanks and good bye. This game is once again an archetype whats wrong with gaming industry. Take a generic concept done 100 times before, make nice graphics (I give you this), don't care about CPU use, but in "Microtransaction here", "Microtransaction there", blah. Don't listen to your players or make sensible playtesting, and make a generic 0815 story that just makes no sense from start to finish. "Its just a game", "who cares?". Obviously you don't, just more graphics and more microtransactions, thats all what seems into it. I award 1 star.
Play Take Something Literally Take Something Literally Oct. 25, 2014
Its a puzzle game, yes, but its not about taking things literally, for example the level, circle me, would be *the* change, that you'd had to circle to word "me" to take things literally, but that isn't the solution, its not literal...
Play The Everloom The Everloom Oct. 17, 2014
I wish I could give it another 5 stars.