Despite the unclimactique ending, quite a great game. Despite it being a game about YOU studying a zombies brain, the game was also playing with our brain. At first I did nothing but shit to my zombie, and I couldn,t care less. Then I made another one passive, and I started really to like that particular one. When the military shot her, that sent me furious and I took out my rage on several zombies by killing them. In the end, it was an amazing game, 5/5,
I would truly love to see a Lab of the Dead 2, Thumbs up if you agree
To anyone new out there: Removing his limbs or jaw will rlly mess up your progess. I just now, so far in the game, discovered I can't get the agressive reaction on my guitar because I didn't know the Crowbar would of broke his jaw, and now I have to either get another zombie down to full agressiveness, or restart over 0_0
For such a simple game it is quite amusing and I hope there is additions/sequels/etc for this game. There is a problem I have encountered, I like to call it the "Curse of the One-sided Plant" . Well You know how when you grow leaves they go off in one direction or another? Well mine sometimes seem to always go in the same direction, forcing you to grow the stem larger and larger so they don't hide each other, making you waste valuable sugar that could be in well, more leaves. Overall great game though, 5/5
Am I the only who thought when he said "The ultimate World Creation experience ......" and then "But beware, creating a whole world is not so easy – inventing the wheel might just end in a plague of zombies." that we would actually have a visual representation of the world, and got dissapointed? + If you thought so too
I have never played this game outside of kong, but I have to say its very simple and fun. Plus, it helps when you know you're maths when playing this game, so it almost has a super subtle tiny educational side to it, IMO. Overall great game.
I do agree with Krafen on how after that it gets its little "star" wahtever thingy he just says "the usual!" Me and my family have gone to Subway 3 times, tooken the same thing, and on the forth, the lady knew what we were taking by heart. It would alos help the waiting % since I spent all my tips on improving that, since unless you really screw your burger, its the thing keeping you from a pure 100%.
To those who don'T see why they turn around, I picture it as "afraid of continuing/hesitant/etc. Thats why you need to have money bags here and ther,e it motivates them. + If you agree this makes sense.
Quite an Interesting game. Could use some organization, though. The one thing I enjoy less is the lack of supply making "rooms" in the end most of my units were mutants from the bio lab or cultists from the temple, since I would rather have 9 weak units than 4 strong. I even took the brain for the extra supply. All in all, great game.
Like Civ5 , I say hexagos would add a complete other dimesnion to this game. Although squares are good, and this game is a perfect example of a flash strategy game, If Infected 2 ver happens, hex's are the way to go.
Click + If you agree with me or you want an Infected 2
@kNIGHT0wl There is a surrender button, and from your most recent comment I think you discovered that on you're own. And If the succubus is a pain in the arse to you, then do what I do : Blizzkrieg her with a few comet shots. I do that for the lance chick and other annoying units. And with some decent Unit management You should not be overwhelmed. What do you od, rush in with you're units one by one?
Personnally, this is a big down for me. I got the thrill of excitement to cause chaotic rampage of zombies running everywhere in a click or two, but now everything is pretty much organized, and the thrill has lowered, because to win more efficiently, you have to manage things. In infectonator, you need strategy too, where to start the infection, what special zombie to use when. I love the infectonator's series. I love rts games (Starcraft,Warcraft,etc.). An "infectonator" rts, no. I just hoped for something different, thats all. 3/5
Okay I ALMOST (because I was a bit lazier through the end) did the medium badge that you all consider "so hard". You just use the towers to cause both of the line of creeps to end up in the same, narrow area, then you make a narrow maze until the end. I did this with only about 15 PELLET towers that I upgraded, and if would of continued the maze later on, I would of won. :)
great because weare underway of gettting a high score sytem..charcter pages and pmaybelater some text adventure so check ofte to see some knew things..and we are also making drawings of Atlas park s locations and its map