chess88's Comments

Game Comments
Play People People Jul. 15, 2015
If only she really would jump up and down like that. [sigh]
Play Frozen Islands Frozen Islands Apr. 14, 2015
Soooo, I'm not strong enough to take the last 2 islands, yet I can beat the big bad boss easily?
Play Deeper Sleep Deeper Sleep Dec. 01, 2014
Yes! A badge of the day on a game already in my playlist! Should I though? I'm alone, and it's almost 1 A.M. I still have to sleep tonight. The last one was pretty creepy after-all. Aww, how bad could it be? I already know I'm being chased by shadow people. I know I can kill it with light. Besides, I only need 5 notes for the badge; if I start to get too creeped out, I'll just finish the game later. (3 minutes into the game.) Nope!
Play Submachine 9: the Temple Submachine 9: the Temple Aug. 09, 2014
I've finally caught up with Elizabeth and Murtough.
Play The Valley Rule The Valley Rule Jul. 26, 2014
Of course, after I comment about not messing with that wall again, I take a breath and complete it first go.
Play The Valley Rule The Valley Rule Jul. 26, 2014
I finally bet that stupid rage-wall only to see a badge added a week later. I'm not climbing it again just for 15 points and a badge.
Play Dream Hopper Dream Hopper Jun. 20, 2014
Worse wall jumping mechanic I've ever attempted.
Play Once Upon A Life Once Upon A Life Feb. 22, 2014
What a minute. Circumpolar Society for Arctic Research??? There are no penguins in the arctic! I'm starting to think this whole story is made-up.
Play Wonderputt Wonderputt Feb. 22, 2014
Definitely needs a stroke counter and a way to change the camera angle.
Play Reachin' Pichin Reachin' Pichin Feb. 17, 2014
Bouncing - like a beast!
Play OFFS3T game OFFS3T game Feb. 16, 2014
I guess all that time I spent using copy and paste to manually stitch photos together before Photoshop wasn't wasted after all.
Play Dangerous Dungeons Dangerous Dungeons Jan. 09, 2014
To clear the waters a bit with problems with Rock King Roll, the character is not "frozen," per se. I too experienced this, but figured out that it happens if you jump into a wall just right while still holding down an arrow key in the same direction as the wall (e.g. hit a wall on the right side while holding the right arrow key). If you simply release the arrow key you will stop trying to walk through the wall and simply fall back down to the lower platform - then you die by bolder >_<.
Play Hetherdale Hetherdale Jan. 05, 2014
"I am a lone, attractive female lost in the jungle at night during a storm with no one knowing I'm even in the country, of course I will come inside your tent, stranger."
Play Hell City Hell City Dec. 06, 2013
February 12, 2015, is a Thursday. Just saying.
Play Steampunk Tower Steampunk Tower Nov. 27, 2013
There should be a way to either release control of the Eye or have the Eye automatically close at the end of a level; most of the time after a level I want to pull in a cannon to reload or upgrade but I have to wait precious seconds for the Eye to burn itself out so that I can have my mouse back.
Play Canabalt Canabalt Nov. 26, 2013
Screw it. A miniscule chance at an Xbox isn't worth jumping into a wall this many times.
Play The Last Door - Chapter 2: Memories The Last Door - Chapter 2: Memories Nov. 03, 2013
I would like to take this moment to thank my cat, who thought now would be a good time to jump up on the bed in the dark.
Play Dyna Boy Dyna Boy Oct. 13, 2013
Everyone today whines, "Upgrades, upgrades, upgrades!." Whatever happened to enjoying a game for what it is? What about the satisfaction of overcoming an obstacle with nothing but what you were spawned with? This is a fine game in true retro spirit. "Enjoy it. Don’t ask it to be nothing else but what it is." – Ray Bradbury; The Marian Chronicles; 1958.
Play Ragdoll Achievement 2 Ragdoll Achievement 2 Sep. 20, 2013
Anyone else have a hard time getting killed by a Jumper - on purpose?
Play Until Dawn Until Dawn Sep. 08, 2013
This is a fairly good avoidance platformer with a dire atmosphere and nice twist to the ending. Obviously it could use some polish, but I won't repeat what others have already pointed out. I would diffidently recommend a save feature. Between work and school, I rarely have time to play an entire game outright. Also, while the addition of speech was a nice touch, several of the voices were too soft for me to hear (my laptop speakers were on max). Either a separate volume controls for voice, effects, and music or togglable captions would be great.
Developer response from mstango

Thank you for your feed back... wow, that sounded bureaucratic. Sorry, I'm not very good at taking complements, but thank you. As to the other stuff: I hadn't considered a save feature, but I can see how that would be useful, I'll consider adding one with the next patch. See patch will also include a reset button and a few other polishes. Thanks for playing.