How to get 6,000 XP in around 3 minutes! Step 1) Choose level 6 (the first level you encounter orcs) 2) Set your tower to auto fire as far as it can (0 to autofire. 3) When your arrows start hitting the first orcs (around 170 mana) spam 1 (hobbits/View Instructions And Credits.) Make sure you use the tower to kill most the group. Extra)When your hobbits start attacking the orc castle there should be enough so that you notice the orcs cannot attack as they are being hit too much. If this doesn't work and the second group kills your hobbits, keep spamming and it should work. Personally this works for me every time :)
There is no way to save your progress from the final battle. The "to main menu" button is the only option after you beat it and when I go to the menu and press continue its always saved right before the battle. It says you get a lot of gold from these battles but it never gives you the chance to spend it. Its really annoying.
Reload the game, it should be before the final battle but you should have all the gold. Spend it on upgrades for your stuff , -> click SAVE <- and then click new game plus. All the upgrades should be there. You can then save again :)
This game really is unfair. On the airborne challenge you can lose so easily due to : Trees, bazooka who may as well be snipers with explosive rounds , the armoured car with a gun , grenades hitting 2 or more of your men , snipers and flak38s/pak38s. Basically anything but basic infantry can and will screw you over on the airborne challenge.
I do wish we could have more than a 6 man rule, because honestly it gets quite boring and repetitive using the same strategy of having 4 gunners in 2 bunkers halfway up the screen to get between waves 50-120 in order to get 2 of the 100 wave medal averages on the 50th and 100th mission.
Its not fair. Every time that I'm too strong they send some blitz waves.......
-> Follow the six man rule. If there are more than 6 men that are not covered by camo nets then you have a change to get a blitz wave. I recommend 4 gunners , a medic and a engineer in trenches half way up the screen. 2 gunners per bunker for anti infantry, a medic to heal if they get shot and an engineer to place AT mines. I also keep a signaller handy in case of tiger tanks or wesps. Whenever using the 6 man rule its always handy to keep 5 TPs incase a camo net is destroyed. (Keep them at the back and they should not be hit by grenades)
There is nothing worse when your own tank takes out all of your infantry ----> Nope, there is nothing worse than when a Wespe blitz takes out all your infantry, destroys your bunkers and your tank, leaving you defenceless with nothing but the wespes to kill the Germans.