Developer response from Abigayl
Do you mean demonstrations of the ideas for uses that I mentioned?
No, I think your demo at the end showed uses of tweens. I refer to the motion behaviours that are now supplied with Stencyl 2.0. There are some useful behaviours supplied, two things would be useful, firstly a simple tutorial showing how to put them in use, which I don't really need, but I'd still watch it, but also it would be cool if there was a demo showing these behaviours specially some of the more complex ones like 'follow a path'. Because sometimes having stuff given and not knowing how to do it yourself isn't the most helpful thing in the long run.
Good short and to the point tutorial Abi. I was looking at the Stencyl 2.0 news blog and the very good demo for the motion behaviours. It'd be good to see a mini tutorial demonstrating coding these into one's own games. They are supplied behaviours in 2.0 but I think it could be a useful topic for some mini tutorial'ing.
Really enjoying the tutorial series, wonderful step by step approach. I think the way the development of the tutorial game has progressed, it would be interesting to see each new development as an additional level, with the design for integrating levels into a game, with progress indicators, checking the score or achievement on each level to progress, a selector on the opening screen for picking opened levels and how to save level progress for the user between games in the sol / saved information.