I'm not a balanced person, and this game forces me to be. I'd be really happy to flood an area with a specific kind of tower and see a spectacular massacre like on some other TD's games, but even with all upgrades, this ends up in a disaster. Yet, a good and challenging game, I like it. 4/5
Good and simple. Would be better if trading were more effective on later game, by raising ships' and upgrades' price while reducing salvagings' rewards, and giving those alternative shots (on board, crew and sail) a reasonable effect like: burn damage (for board shots), damage reducing (for crew shots) and ap damage (for sail shots). I'm saying that 'cause I simply didn't use these through my gameplay, I only used quick shots, that are cheaper. Also, following my logic, quick shots wouldn't be able to do ap damage anymore. And please, boost that final battle by empowering the boss and adding some more story for motivational effects.
Well, not much to add, I was going to comment about the limited resources and the laggy combat, but I see many people made great comments about this already. So I'll complain about something that really annoyed me: the inventory. Seriously, what's that thing's logic? I accidentally sold good itens several times due to that strange auto-rearrangement. Wouldn't it be much more simple if the inventory was filled row by row? Yet, a good game. 4/5