1- Allow to acess the 'Equip' tab while on trip so we get the option to throw them away instead of food. I had this issue on the early game, when I still had lame caravans.
2- Show monster evolution requirements on the guide. I had to search it on your Facebook page that Fuzzyfsh shared here.
3- Add an option to skip traveling animation. It gets really tiresome/time demanding and sometimes I'm simply not interested in looting that area.
4- Nerf gold gain on middle/late game or increase gym prices. It's just too easy to max out stats and get over-powered the way it is now.
5- Stores should not sell stat-boosting food. Same reason as before. Also, these foods seem to give bonuses way higher than they say, you should check that.
6- Maybe I'm just too noob, but I didn't manage to use the 'Tree of Life' arcana to ressurect fallen monsters. It's an active skill, but how can I click on the fallen beasts if they disappear? Maybe setting it to bring back one random ally when used works better.
Auto-raid the first dungeon a few times for haste rings, combine them (real cheap) and equip your warrior. Get some decent lifesteal, damage and you now have an almost immortal raging berserker. Sit and enjoy the massacre. Very nice and enjoyable game.
It had everything to be a great game: nice graphics and sounds, smooth controls and some lore. However, it gets you bored fastly due to it's monotony and nearly useless upgrades. It seems there was great effort and dedication on the concept and polishment, on the other hand, gameplay features and "addiction factors" were a bit forgotten. 3/5
Upgrades do not keep up with the increasing difficulty (firing rate and movement speed ones would be heavily appreciated). Pets are often mistaken for monsters, and there's no way to remove them since activating one (I didn't see). Other game modes and a wider range of missions would help breaking the monotony, also. Overall it's a good looking, attractive game, but these issues weaken it a bit. 3/5
Quite good game, but having one wall to protect 3 supports makes things very unpleasant after a while. Am I supposed to level up one support at a time? That ain't cool. Also, the battle system have some small flaws like not allowing me to change targets or using arcane skills while attacking, and this gives some seconds disadvantage. 3/5