Go home, randomly generated content. You're drunk: "Our plucky crew has returned from their annexation to Eblrion. There they surveyed a flirty batch of kindergartners. They bred with them eagerly and were strangely aroused."
The random content generator is hilarious, and sometimes disturbing. What a letter to get from home while in outer space: "Just a quick note to say your children have had a baby! Also, your son has admitted it was them all along... Dark times indeed." WTF O_o
Considering how short this is, and the lack of any story, I'm going to assume that this is more of an engine test than a full game, in which case I'm giving it 5 stars because it seems to work just fine.
Two serious bugs: First, purchasing an upgrade does not always succeed. The money is deducted, and the item appears or the stars are highlighted, but then if you navigate away from the upgraded item and then back again, the newly purchased stars are no longer lit and the upgrades don't appear in gameplay. Second, only about one out of every ten clicks on the map are recognized.
The graphics are pretty nice, the audio isn't bad, but you get a 1/5 for being a blatant ripoff of Space Game. It's not even nearly as good as Space Game, since you can't zoom in or out, the map is basically worthless, and every part of your base is the same color, making things very hard to identify. You obviously know how to put a game together, so why plagiarise someone else's idea? I would give you a 0/5 if I could.
The music is beautiful, the graphics are really nice, but the difficulty curve is rather steep, and the "enemies" get lost in a cloud of particles, so that you end up "just flailing blindly" as uberpenguin put it. 3/5
I would like to make a suggestion. Instead of having just an offensive and defensive equipment loadout for each character, have a loud offensive and a quiet offensive, and then defensive. This would allow a player to run a raid or switch to a longer range strategy before running a mission without having to assign everything and then reassign it back. You could even give each character a certain number of loadouts that can be set as default for a given situation or chosen manually when running a raid or mission. I can't imagine anyone ever needing more than four loadouts per character, but more than two would be very helpful.
Nice music, great art, kinda disappointed it was so short. Reminds me of that game with the cloud harvesters and floating rocks. Oh, and it didn't give me the badge after completing the story. Gave it five stars anyway.