The game has a massive memory leak, hangs in the "intelligence training" which doesn't have anything to do with intelligence, and doesn't accept keyboard input well during the "defense training". During the last hang-free session the game allocated over 800Mb of RAM and slowed to a crawl during the agility training forcing me to close the game out so the memory would be released. At least the lagg didn't happen as fast as Strike Force Kitty, but it still got there. In the future, can you ensure your programs are releasing memory instead of letting the program allocate memory and eating all the memory the computer has until the computer itself just crashes?
Random gem type when creating gems makes for a huge annoyance the more gem types that can be created. I'm glad they fixed that bad game design in the later gem craft games, but in this instance I simply cannot stand it.
omegareaper, that's just my opinion just like you're probably completely convinced it's balanced which is also just an opinion. Neither are facts, so there really isn't any reason to get upset I stated it's unbalanced. It's obvious you are more willing to simply get out the torches and pitchforks when someone says something you don't like them saying I have no reason to further engage with you or the thumbs-down brigade who, likewise, get upset someone said something they didn't like even though it's just as valid opinion as their own opinion about the game is.
Also, next time, don't jump into the ad hom attacks against someone you don't know anything about, it makes you look like an ass. Seriously, it does.
Too many random crashes because it's a Unity game. Sometimes it crashes after 5 minutes, othertimes it runs for a few hours. If the explosion animation could be disabled, and the number of time cubes/weapon cubes reduced to 1 dropping that gave the equivalent amount of cubes gained from the boss it would be immeasurably better than popping up hundreds of them all at once and then animating them to rush across the game screen while also displaying firework sprites at the same time crashing the game.
Trying to get the key combinations for the stunts to actually work is a pain, and the default sound track (it does NOT qualify as music) for the last badge and the high scores list is terrible. I would rather listen to a fire alarm going off next to my ear than subject myself to that track.
The difficulty of the levels is so random at times it's like there was no thought put into the order of the levels. The player should be able to start and stop drawing lines instead of having every single mouse motion draw more and more lines which simply adds an artificial and unnecessary level of difficulty to the game. If the game is getting bad ratings from players, it's because of the game mechanics that are not well implemented ergo: the devs fault and begging/pleading for better ratings isn't going to change that.