Fun game with the exception that respawning because of hitting an obstacle or missing a jump is going to chain into 2-3 more respawns because the respawn spot is usually right in front of the next jump/obstacle making reacting almost impossible.
A fast forward button would have been nice....or make them move faster than the speed of "Oh, you wanted this done today???" and they should be able to get past inclines included in the game without taking forever.
I'm not a fan of the carnival music the game used during the levels nor was the "rhythm" aspect even noticeable. The music that played at the main menu would have been better than that sound travesty that should be left at the carnival instead of being used as the level music. The effect the time slow had on the music made it even worse like playing carnival music on a record player at half speed.
However, if the last item you can afford to buy (cell,row,page etc) doesn't increase that much when you buy it, you're better off doing longer time jumps since re-investing between short time-jumps doesn't get you as far. So, if anything increases noticeably when you buy them at max, shorter time jumps are better, but if they don't then longer time jumps are better.
After running 5 games simultaneously to see how the 5 tiers of time jumps stack up to each other the conclusion I've come to is that you get further with shorter time jumps than longer time jumps, and that the longer the time jumps you use the further behind the shortest time jump you end up. After 2 consecutive tier 5 time jumps (48 hrs each) that run was behind the run that did 20 tier 1 time jumps (2 hrs each), and the run doing the tier 1 time jumps had ~30,000x the number of spreadsheets the run doing the tier 5 time jumps. I started the experiment with over 600 science points to play around with after not doing anything with the game for a few days. The same went for the other tiers of time jump, they all fell behind the tier 1 time jumps.
The main problem I'm seeing with the game is the use of "Stamina" to limit the players ability to play the game. Quests don't give enough XP for the players to level fast enough to keep up with the level requirements for the quests, you cannot effectively grind mobs to gain XP because you cannot get enough "Stamina" to do so, treasure maps only go so far until you hit the next "your level isn't high enough" message after 2-3 quests of "go talk to the guy next to me" and 2-3 of "go kill these guys". I just wanted to be able to level my character and follow the quests which I simply cannot do effectively because of the lack of "Stamina" because it generates so slowly and the gaps in the quest chains are constantly showing up every few quests. The only fixes I can think of are to remove stamina completely or make it generate faster.
The badge shouldn't be a Medium badge, it should be an Annoying badge due to the extremely touchy jump system and pointless move and jump in place, move and jump in place requirement for completing levels. Thus, it's not a medium badge, but a tedious and annoying badge.
Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »