daexion's Comments

Game Comments
Play Horse Ranch Horse Ranch Mar. 29, 2015
Improvements in your horse won't come from training, but from selling your horse and simply buying a better horse. Races cycle through Easy ($0-$200) > Moderate ($500-$750) > Hard ($1000+) over time. Initially you'll start with the $4k horse, and enter the easy races. When you get enough to buy the $10k horse, sell your horse and trade up to that one. Enter the easy races until you can afford the $30k horse, and trade up to that one. Enter all races except the hard races (1k+ entry fees) until you can afford the $100k horse. With the $30k and $100k horses just hold down the space-bar from start to finish as the horses won't run out of stamina. Make sure you do not run out of food or your horse will permanently lose a star in the power rating. The only use for training is to get the timing for using the crop down with the 4k and 10k horses. Don't enter races you cannot win or come in at least 3rd place. Overall, not a game worth the time.
Play Bloons Monkey City Bloons Monkey City Mar. 29, 2015
I'm really getting tired of all this "you are only allowed to do what we want you to do for the first X levels of the game!!" BS.
Play NovaLode NovaLode Mar. 28, 2015
Controls are too finicky, and mouse movement should be click to move, not hold left-mouse to move, and the movement is still finicky and periodically stops working for no reason at all.
Play Frantic 3 Frantic 3 Mar. 27, 2015
Reactance2 is better and this is more than a bit on the easy side. I do like the music, though.
Play Reactance 2 Reactance 2 Mar. 27, 2015
Vigen, rockets have fewer shots per volley than lasers and do less damage overall than lasers, especially after applying splitters. If you want high damage you need to use lasers or bullets with lasers having a faster kill speed than bullets due to being instantaneous and higher damage per shot. Lasers > Bullets > Rockets > Anything > Flak
Play Bubble Tanks 3 Bubble Tanks 3 Mar. 27, 2015
You can pretty much kill everything strafing around the edge with the first tank and never upgrade it. If there are homing missiles after you, you can pop back to a previous bubble, and back again to clear them. Gets boring after 50+ bubbles, but it's possible. Should be easier to keep using the setup you have without upgrading if you want instead of jumping through hoops to do so.
Play Reactance 2 Reactance 2 Mar. 25, 2015
yiupang9999, only the first splitter will do anything, the second is a wasted slot. You can see this by installing two and counting the number of bullets you get from that slot which will be 10 (5*2) from a max upgraded weapon. The damage should be calculated (Weapon Damage/shot)*(shot/volley)*(.6 (Homing mod damage mod)*(2*1.5 (splitter shot increase and damage boost)). With those calculations the Damage/Volley is 900 (bullets) vs 1296 (lasers) from a single weapon. The reason Damage/Volley and not Damage/Second is more important is because with homing all of the attacks from a single volley from a single laser weapon are more likely to hit because they will all instantly target the same entity while some of the bullets from a single volley will swerve to hit the same entity while others will still miss. You can load up all lasers/splitters/homing mods and sweep through a level and then switch out lasers for bullets and see the difference between the two. Lasers > Bullets
Play Reactance 2 Reactance 2 Mar. 25, 2015
ATBu, no, the upgrade does NOT say "damage reduction" the upgrade simply says "Damage" which, when compared to other weapon mods and weapons, upgrading it would inherently increase the damage output of the homing mod when in use. The only place that states any reduction in damage is in the description of the homing mod. You can stop trolling now.
Play Reactance 2 Reactance 2 Mar. 25, 2015
ATBu, the Homing weapon mod's upgrade for damage means you are increasing the damage your weapons do when using the homing weapon mod. No where is there an indication that you are decreasing the weapon damage more by upgrading the homing weapon mod.
Play SHIFT 4 SHIFT 4 Mar. 24, 2015
You could, you know, put the controls in the instructions section. And let us turn the damn sound off at all times instead of just when in the levels.
Play Freeway Fury 3 Freeway Fury 3 Mar. 24, 2015
I don't see an actual story, just more of the same with new vehicles and a helicopter that blows you up and makes it so you cannot see anything.
Play StrikeForce Kitty StrikeForce Kitty Mar. 23, 2015
Kosh, he's making a joke.
Play Drop3 Drop3 Mar. 22, 2015
*shrug* Didn't feel all that hard or challenging.
Play Glean Glean Mar. 22, 2015
The game is too complicated almost. What I mean is I played this a few months ago, but now I'm simply lost. I'm also not even sure what the goal of the game is, either....if there is even a goal.
Play bit Dungeon bit Dungeon Mar. 21, 2015
muffinwaffle, the color of the item determines what kind of stats/abilities the item might have. If the item is a helm, boots or plate armor, it also determines what armor set it belongs to (gray, blue, purple, red, light blue) which determines what set bonus you will get for having all three of the same color. There are some named items which have much better stats for that level, like the one you found and a sword called "Dark Sword of 10,000 Cuts" among others. The Red items are only available when you see the spirit after defeating the boss and the Light Blue ones are only available from defeating the soul bosses in the spirit world. Gray, Blue and purple are in all the chests.
Play Monsters' Den Monsters' Den Mar. 20, 2015
Feels like the harder difficulties simply come down to how lucky you are with the RNG.
Play bit Dungeon bit Dungeon Mar. 20, 2015
Iothil, a lot of games can be played with a min/max mindset, doesn't make it a requirement to do so when playing the game. If you choose to play a game using a min/max mindset, and the game isn't fun then the fault is yours, not necessarily a fault with the game. The minimal controls are actually not that bad and make gameplay better if a bit hectic at times. The "hype" is generally the simple fact that people left comments right after or while they played the game for a bit and how much they liked the game was fresh in their mind as opposed to a day or two later.
Play Adventure Story Adventure Story Mar. 16, 2015
Feels counter-intuitive to have the up arrow not be jump in a platformer and the activate item be the up arrow instead of space. At least the keybindings can be changed.
Play Feudalism Feudalism Mar. 13, 2015
At least the combat doesn't have to make any sense to get the first badge.
Play Protector Protector Mar. 05, 2015
Not being able to resell units doesn't make the game harder, it makes the game more tedious as you have to restart the entire map. It would have been better to have roll-over tool-tips than a "protectorpedia": I shouldn't have to read the entire thing before playing the game. I should be able to figure out what the units do as I play the game, but I cannot because the game doesn't really tell me anything making it a guessing game. Then the game won't let me re-sell the unit for what isn't actually a good reason. ESC doesn't deselect anything, but, for some reason, the Spacebar does. No fast-forward option. Really? Hopefully these design decisions didn't make it into the games that followed this one.