Self-proclaimed dragon of Kong.
help me cease the attempt of world domination of bunny
_______
l(\_l_/l) l
l(+'l'+l) l
l('')l_ l('')l
put this on your page to stop bunny from taking over the world.
Wah!bunny is stronger than before!
current bunnies in jail:4(lemme know if there are any more)2 regular,one macinegunner, and one beefy lazergunner(boy,was he hard to catch!)
_______
l(\_l_/l) l
l(+'l'+l) l
l('')l_ l('')l
______
l(\_l_/l) l
l(+'l'+l) l
l('')l_ l('')l
______
l(\_l_/l) l
l(+'l'+l) l
l('')l_ l('')l
_______
l/^\l__l/^\l
l(¬l . l¬)l
l('')l__l('')l
if you want to join the SAAWDB(secret agents aganst world domination bunnies)
then have a certan amount of bunny's army in prison.
Play my new GSM game
http://gamestarmechanic.com/game/player/2823051
Atventure of SWALT,by dwarf danwar123
Danwar123, Killed by a trapped door at level 4 after 79.08 days of travel, had 205 gold pieces in his purse and managed to gain 26 experience points.
...Goodbye kingdom.I'll be reincarnated in some other kingdo-i mean world.
- Day 79, You just kicked a trapped door.. and it hurts.
- Day 79, You already observed this door carefully but remain not convinced about it being trapped or not.
- Day 79, You need to be sure there is a trap on this door before any serious disarming attempts.
- Day 78, You still have no idea if this door is trapped or not.
- Day 78, You enter the temple of elemental evil.
- Day 78, You have discovered the following emplacement: the temple of elemental evil
- Day 77, You have acquired the following item: Tent
- Day 76, Looks like you will need more rest to heal up.
- Day 75, Looks like you will need more rest to heal up.
- Day 74, Looks like you will need more rest to heal up.
- Day 73, Looks like you will need more rest to heal up.
- Day 72, Looks like you will need more rest to heal up.
- Day 72, You step into the tent.
- Day 72, You've learned a new spell!!(Magic Missile)
And finally...
- Day 72, You missed by rolling 17(9+8), which is lower than the attack score (28) of the Large Red Dragon. You also missed your saving throw (10) which is over your defense score of8!! You lose 1 hit point.
- Day 72, You ready your weapons and wave at this flying mass of anger and destruction.
- Day 71, You have discovered the following emplacement: the small farm
- Day 71, You enter the merchant guild
- Day 71, You have acquired the following item: Water Skin
- Day 71, You enter the merchant guild
- Day 71, You have discovered the following emplacement: the merchant guild
- Day 71, You have acquired the following item: Antidote
- Day 71, You rolled a 18 (10+8), which beats the attack score (13) of the Carrion Crawler. The creature is defeated!! You gain 1 experience points!!
- Day 69, You have acquired the following item: Utensils
- Day 69, You have acquired the following item: Apple
- Day 69, You break open the chest and its content is now yours to take. Some items might have been damaged.
- Day 69, You walk up to the mysterious chest
- Day 69, You rolled a 20 (12+8), which beats the attack score (19) of the Cockatrice. The creature is defeated!! You gain 1 experience points!!
- Day 69, You have discovered the following emplacement: a chest
- Day 68, You have acquired the following item: Short Sword
- Day 68, You have acquired the following item: Scroll of Magic Missile
- Day 67, You rolled a 22 (16+6), which beats the attack score (18) of the Basilisk. The creature is defeated!! You gain 1 experience points!!
- Day 66, You rolled a 25 (19+6), which beats the attack score (16) of the Intellect Devourer. The creature is defeated!! You gain 1 experience points!!
- Day 66, FUMBLE!! (You rolled a 1 on the d20). What was supposed to be a mighty blow ended up slicing the air. Your weapon fell out of your grasp and flew away. Good luck finding that one later!!
- Day 66, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 4!!!~~~~
- Day 66, You missed by rolling 12(5+7), which is lower than the attack score (16) of the Intellect Devourer. You also missed your saving throw (14) which is over your defense score of8!! You lose 1 hit point.
- Day 64, You sold your Scroll of Find Familliar for 68 gold pieces.
- Day 64, You have acquired the following item: Scale Mail
- Day 64, You walk across the sturdy gates of the castle.
- Day 64, You did it!! You found the ring in the middle of nowhere and brought it back!! The nobles are extremely happy and shower you with gold! (+300 gold pieces and +2 xp
- Day 64, You have discovered the following emplacement: the castle
- Day 64, You have acquired the following item: Tent
- Day 64, You step into the tent.
- Day 64, You enter the shire.
- Day 64, You don't have enough gold!!
- Day 64, You have acquired the following item: Meal
- Day 64, You enter the shire.
- Day 64, You have discovered the following emplacement: a tent
~later~
~~~~YOU JUST HAVE REACHED LEVEL 3!!!~~~~
- Day 20, You rolled a 16 (16+0), which beats the attack score (15) of the Bandit. The creature is defeated!! You gain 1 experience points!!
- Day 19, Your flee score of 19(19+0) was over 10. You managed to evade the Hobgoblin Patchfinder!!
- Day 18, A drought is killing all of the crops in the kingdom and likely to last for the next 7 days, farms will not hire during these harsh times.
- Day 17, Your flee score of 16(16+0) was over 10. You managed to escape the Gargoyle!!
- Day 17, You hit the Gargoyle (17+0) but it resisted the damage!!
- Day 16, Gygax has chosen to remain silent to your prayers.
- Day 15, You approach the shrine of Gygax
- Day 12, You rolled a critical (20), slicing that Hag in half. The creature is defeated!! You gain 2 experience points!!
- Day 12, You missed by rolling 8(4+4), which is lower than the attack score (17) of the Hag. You also missed your saving throw (16) which is over your defense score of3!! You lose 1 hit point.
- Day 11, You enter the dwarven fortress.
- Day 11, You enter the dwarven fortress.
- Day 10, You rolled a 22 (18+4), which beats the attack score (9) of the Stirge. The creature is defeated!! You gain 1 experience points!!
- Day 10, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 2!!!~~~~
- Day 10, You rolled a critical (20), slicing that Umber Hulk in half. The creature is defeated!! You gain 2 experience points!!
- Day 10, You missed by rolling 12(8+4), which is lower than the attack score (21) of the Umber Hulk. You also missed your saving throw (13) which is over your defense score of3!! You lose 1 hit point.
- Day 10, You missed by rolling 11(7+4), which is lower than the attack score (21) of the Umber Hulk. You also missed your saving throw (19) which is over your defense score of3!! You lose 1 hit point.
- Day 10, You rolled a 21 (17+4), which beats the attack score (21) of the Umber Hulk. The creature is still alive!!
- Day 10, You missed by rolling 17(13+4), which is lower than the attack score (21) of the Umber Hulk. You also missed your saving throw (14) which is over your defense score of3!! You lose 1 hit point.
- Day 10, You have acquired the following item: Healing Potion
- Day 10, You rolled a 17 (13+4), which beats the attack score (12) of the Zombie. The creature is defeated!! You gain 1 experience points!!
- Day 8, The hermit takes the food but does not seem overly enthusiast about it.
- Day 7, You rolled a 17 (13+4), which beats the attack score (15) of the Troll. The creature is defeated!! You gain 2 experience points!!
- Day 7, You missed by rolling 9(5+4), which is lower than the attack score (15) of the Troll. You also missed your saving throw (7) which is over your defense score of3!! You lose 1 hit point.
- Day 7, You rolled a 18 (14+4), which beats the attack score (15) of the Troll. The creature is still alive!!
- Day 7, You rolled a 16 (12+4), which beats the attack score (15) of the Troll. The creature is still alive!!
- Day 7, You have acquired the following item: Walking Cane
- Day 6, The King has appointed a new Magistrate and declared a realm wide amnesty to those who come to the castle in 2 days and confess their crimes.
- Day 6, You have acquired the following item: Tent
- Day 6, Gygax has answered your prayers!! +1xp
- Day 5, You approach the shrine of Gygax
- Day 5, You have discovered the following emplacement: a portal
- Day 4, You have discovered the following emplacement: a shrine of Gygax
- Day 4, You have discovered the following emplacement: a portal
- Day 1, You wait for 2 days for the fog to pass.
- Day 1, You have acquired the following item: Apple
- Day 1, You enter the hunting ground.
- Day 0, You have discovered the following emplacement: a hunting ground
- Day 0, You have discovered the following emplacement: a dwarven fortress
- Day 0, You enter the dwarven fortress.
- Day 0, Danwar123 is starting his adventures.
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