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danwar123

Latest Activity: Played Siegius (Dec 21, 2014 12:27pm)

Points needed for next level: 141 Level

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    Male
  • Location

    Manassas,VA
  • Member Since

    Jan. 31, 2012
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Self-proclaimed dragon of Kong. help me cease the attempt of world domination of bunny _______ l(\_l_/l) l l(+'l'+l) l l('')l_ l('')l put this on your page to stop bunny from taking over the world. Wah!bunny is stronger than before! current bunnies in jail:4(lemme know if there are any more)2 regular,one macinegunner, and one beefy lazergunner(boy,was he hard to catch!) _______ l(\_l_/l) l l(+'l'+l) l l('')l_ l('')l ______ l(\_l_/l) l l(+'l'+l) l l('')l_ l('')l ______ l(\_l_/l) l l(+'l'+l) l l('')l_ l('')l _______ l/^\l__l/^\l l(¬l . l¬)l l('')l__l('')l if you want to join the SAAWDB(secret agents aganst world domination bunnies) then have a certan amount of bunny's army in prison. Play my new GSM game http://gamestarmechanic.com/game/player/2823051 Atventure of SWALT,by dwarf danwar123 Danwar123, Killed by a trapped door at level 4 after 79.08 days of travel, had 205 gold pieces in his purse and managed to gain 26 experience points. ...Goodbye kingdom.I'll be reincarnated in some other kingdo-i mean world. - Day 79, You just kicked a trapped door.. and it hurts. - Day 79, You already observed this door carefully but remain not convinced about it being trapped or not. - Day 79, You need to be sure there is a trap on this door before any serious disarming attempts. - Day 78, You still have no idea if this door is trapped or not. - Day 78, You enter the temple of elemental evil. - Day 78, You have discovered the following emplacement: the temple of elemental evil - Day 77, You have acquired the following item: Tent - Day 76, Looks like you will need more rest to heal up. - Day 75, Looks like you will need more rest to heal up. - Day 74, Looks like you will need more rest to heal up. - Day 73, Looks like you will need more rest to heal up. - Day 72, Looks like you will need more rest to heal up. - Day 72, You step into the tent. - Day 72, You've learned a new spell!!(Magic Missile) And finally... - Day 72, You missed by rolling 17(9+8), which is lower than the attack score (28) of the Large Red Dragon. You also missed your saving throw (10) which is over your defense score of8!! You lose 1 hit point. - Day 72, You ready your weapons and wave at this flying mass of anger and destruction. - Day 71, You have discovered the following emplacement: the small farm - Day 71, You enter the merchant guild - Day 71, You have acquired the following item: Water Skin - Day 71, You enter the merchant guild - Day 71, You have discovered the following emplacement: the merchant guild - Day 71, You have acquired the following item: Antidote - Day 71, You rolled a 18 (10+8), which beats the attack score (13) of the Carrion Crawler. The creature is defeated!! You gain 1 experience points!! - Day 69, You have acquired the following item: Utensils - Day 69, You have acquired the following item: Apple - Day 69, You break open the chest and its content is now yours to take. Some items might have been damaged. - Day 69, You walk up to the mysterious chest - Day 69, You rolled a 20 (12+8), which beats the attack score (19) of the Cockatrice. The creature is defeated!! You gain 1 experience points!! - Day 69, You have discovered the following emplacement: a chest - Day 68, You have acquired the following item: Short Sword - Day 68, You have acquired the following item: Scroll of Magic Missile - Day 67, You rolled a 22 (16+6), which beats the attack score (18) of the Basilisk. The creature is defeated!! You gain 1 experience points!! - Day 66, You rolled a 25 (19+6), which beats the attack score (16) of the Intellect Devourer. The creature is defeated!! You gain 1 experience points!! - Day 66, FUMBLE!! (You rolled a 1 on the d20). What was supposed to be a mighty blow ended up slicing the air. Your weapon fell out of your grasp and flew away. Good luck finding that one later!! - Day 66, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 4!!!~~~~ - Day 66, You missed by rolling 12(5+7), which is lower than the attack score (16) of the Intellect Devourer. You also missed your saving throw (14) which is over your defense score of8!! You lose 1 hit point. - Day 64, You sold your Scroll of Find Familliar for 68 gold pieces. - Day 64, You have acquired the following item: Scale Mail - Day 64, You walk across the sturdy gates of the castle. - Day 64, You did it!! You found the ring in the middle of nowhere and brought it back!! The nobles are extremely happy and shower you with gold! (+300 gold pieces and +2 xp - Day 64, You have discovered the following emplacement: the castle - Day 64, You have acquired the following item: Tent - Day 64, You step into the tent. - Day 64, You enter the shire. - Day 64, You don't have enough gold!! - Day 64, You have acquired the following item: Meal - Day 64, You enter the shire. - Day 64, You have discovered the following emplacement: a tent ~later~ ~~~~YOU JUST HAVE REACHED LEVEL 3!!!~~~~ - Day 20, You rolled a 16 (16+0), which beats the attack score (15) of the Bandit. The creature is defeated!! You gain 1 experience points!! - Day 19, Your flee score of 19(19+0) was over 10. You managed to evade the Hobgoblin Patchfinder!! - Day 18, A drought is killing all of the crops in the kingdom and likely to last for the next 7 days, farms will not hire during these harsh times. - Day 17, Your flee score of 16(16+0) was over 10. You managed to escape the Gargoyle!! - Day 17, You hit the Gargoyle (17+0) but it resisted the damage!! - Day 16, Gygax has chosen to remain silent to your prayers. - Day 15, You approach the shrine of Gygax - Day 12, You rolled a critical (20), slicing that Hag in half. The creature is defeated!! You gain 2 experience points!! - Day 12, You missed by rolling 8(4+4), which is lower than the attack score (17) of the Hag. You also missed your saving throw (16) which is over your defense score of3!! You lose 1 hit point. - Day 11, You enter the dwarven fortress. - Day 11, You enter the dwarven fortress. - Day 10, You rolled a 22 (18+4), which beats the attack score (9) of the Stirge. The creature is defeated!! You gain 1 experience points!! - Day 10, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 2!!!~~~~ - Day 10, You rolled a critical (20), slicing that Umber Hulk in half. The creature is defeated!! You gain 2 experience points!! - Day 10, You missed by rolling 12(8+4), which is lower than the attack score (21) of the Umber Hulk. You also missed your saving throw (13) which is over your defense score of3!! You lose 1 hit point. - Day 10, You missed by rolling 11(7+4), which is lower than the attack score (21) of the Umber Hulk. You also missed your saving throw (19) which is over your defense score of3!! You lose 1 hit point. - Day 10, You rolled a 21 (17+4), which beats the attack score (21) of the Umber Hulk. The creature is still alive!! - Day 10, You missed by rolling 17(13+4), which is lower than the attack score (21) of the Umber Hulk. You also missed your saving throw (14) which is over your defense score of3!! You lose 1 hit point. - Day 10, You have acquired the following item: Healing Potion - Day 10, You rolled a 17 (13+4), which beats the attack score (12) of the Zombie. The creature is defeated!! You gain 1 experience points!! - Day 8, The hermit takes the food but does not seem overly enthusiast about it. - Day 7, You rolled a 17 (13+4), which beats the attack score (15) of the Troll. The creature is defeated!! You gain 2 experience points!! - Day 7, You missed by rolling 9(5+4), which is lower than the attack score (15) of the Troll. You also missed your saving throw (7) which is over your defense score of3!! You lose 1 hit point. - Day 7, You rolled a 18 (14+4), which beats the attack score (15) of the Troll. The creature is still alive!! - Day 7, You rolled a 16 (12+4), which beats the attack score (15) of the Troll. The creature is still alive!! - Day 7, You have acquired the following item: Walking Cane - Day 6, The King has appointed a new Magistrate and declared a realm wide amnesty to those who come to the castle in 2 days and confess their crimes. - Day 6, You have acquired the following item: Tent - Day 6, Gygax has answered your prayers!! +1xp - Day 5, You approach the shrine of Gygax - Day 5, You have discovered the following emplacement: a portal - Day 4, You have discovered the following emplacement: a shrine of Gygax - Day 4, You have discovered the following emplacement: a portal - Day 1, You wait for 2 days for the fog to pass. - Day 1, You have acquired the following item: Apple - Day 1, You enter the hunting ground. - Day 0, You have discovered the following emplacement: a hunting ground - Day 0, You have discovered the following emplacement: a dwarven fortress - Day 0, You enter the dwarven fortress. - Day 0, Danwar123 is starting his adventures.

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