Pho3nix: Not even sure I get your question but how about an example here to try and make it clearer.
Start of the match: Rumiko has full energy. She shifts to full range which takes 50 energy so she has 50 left. Next she uses shuriken barrage which costs 35 energy so she has 15 energy left.
Its the end of the turn, so she gains 20 energy which takes her to 35 energy. This last one is the replenish you are talking about.
I'm pretty sure the stoneheel temple doesn't work quite as it should. It drains 55 energy like it should when someone changes range. But if they only have 50 energy, it still allows them to change range.
Hardly a complaint since it doesn't really effect that gameplay that much but I'd suggest moving the "x" button to the "f" maybe? My left hand just ends up balled up and it just feels unnatural reaching below.
Otherwise, great game....5/5
Doesn't the scoring not make sense? It would be better to wait and lose a life if you are near the end of time then it would be to finish the level.
9sec x 10lives=90
90sec x 9 lives =910
Somehow you have to split up the scoring bonus. Maybe each additional life is worth 100 points and each second left on the clock is worth one point.
Great Game 5/5
But sometimes in the main town there, my character gets stuck in a hut and can't walk back throught the door. I don't lose data since I can just save and load out of it but it seems like a small bug.