downstage's Comments

Game Comments
Play Asgard Attack Asgard Attack Mar. 19, 2015
I don't mind the fact that it's similar in style to Kingdom Rush. I think the strategy is different enough through theway the units work, the town upgrade system (which I really like!) and the different level objectives to make this game unique and intersting. There are however places in which it is VERY similar visually to KR, which is probably a bad decision because it's just going to make people judge this as a KR rip off. Anyway in itself it's a great game so far - close to a 5/5 - but, like others, I'm disappointed that we don't seem to have access to the whole game here.
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 25, 2014
(also 1x1 is loo... yes, I'm British)
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 25, 2014
1x1 units to fill up space ( that I've found so far): bench, news stand, lamp post, hydrant, toilet, police box, tardis (not surprisingly same artwork as police box!). Other useful space-savers are station (2 wide, 1 high), and monument and tower (both 1 wide, 2 high) if you end up with an unusable space at the edge. Zoo and Maze both have big footprints using few letters and using up awkward z tiles, if you need to generate more letters to use.
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 23, 2014
Do read the instructions and tips (press Esc to access them through the menu), they're useful. I've found several single-square units which are good when you run out of usable space, but I eventually ran out of letters before I could fill the screen that way, so I guess I need better use of space next time! Really nice concept, overall, it's great to see a different style of game for a change :)
Play AdVenture Capitalist AdVenture Capitalist Jun. 21, 2014
Wait... How come Cryptocurrency is increasing the Bank's profits? Cryptocurrencies are mostly decentralised and are surely the enemy of the Banking Capitalist!
Play AdVenture Capitalist AdVenture Capitalist Jun. 21, 2014
The price scaling has not been "broken" in the update. It has always worked that way - each business has a different price increment for the next purchase. If you weren't aware of it pre-update it's either because you didn't get that far before, or you didn't notice it because of the number formatting (which has now been fixed which, btw, is great). I like the update. There are a few more issues still to resolve but gameplay has really been extended. Looking forward to more in future!
Play Thrones of Fantasy Thrones of Fantasy Jun. 17, 2014
I don't know if this issue remains later in a game, but you can get stuck in an endless battle because your character just repeatedly heals rather than atacking. I only managed to get out of this by using a potion so heal was not triggered, but if I'd had no potions I could have been there a very long time. Would be really nice to be able to toggle spells on/off by clicking them. Also I'm going to echo everybody else - autosave feature definitely needed!
Play AdVenture Capitalist AdVenture Capitalist Jun. 16, 2014
@MasterEcstasy - When you want to idle, it's better to close the game window/tab as it doesn't seem to work while the computer's in sleep mode. While the game is closed your money accumulates.
Play Infectonator: Hot Chase Infectonator: Hot Chase Jun. 11, 2014
They kind of went down the launcher-game route with this one. As launcher games go, it's OK, but I think fans of previous infectonator games would (like me) have been hoping for another one like those. Also, I actually get a little bit of motion sickness when it's going really fast... it helps to focus on the character I'm controlling rather than watch the other things whoosh past but in doing so I miss a lot of stuff. Maybe this is just me though!
Play Steampunk Tower Steampunk Tower Nov. 28, 2013
A fairly nice game, it's probably really fun on a tablet, but the controls are horrible to use on a laptop with all the clicking and dragging. I could play much more strategically if it weren't so cumbersome, for example switching canons around and dragging them into the middle for reloading at appropriate times during play. It's just too slow to use those features effectiely most of the time. Changing the interactions would help hugely, or even just adding some hotkeys.
Play Escape From 26 Escape From 26 Oct. 08, 2013
Finding clock parts isn't actually a pixel hunt. From time to time the pieces twinkle, so if you're stuck, just go to each area and watch the screen for a few seconds and you should see something sparkly where the clock part is.
Play Monty's Moon Monty's Moon Jul. 16, 2013
I really do want to help Monty find a girlfriend, but please don't release a sequel without addressing the main issues: (1) mouse going off the screen messes up your flight; (2) field of view too small; (3) many of the upgrades (especially boosts) don't help much; (4) no radar means that you can't control what you hit at high speed (regardless of skill level or upgrades); (5) double-click to use special is clunky. The mechanics need tweaking, the upgrades need rethinking. Some totally unique upgrades that would bring another dimension to gameplay would be good. Everyone loves a good launcher, so it's worth investing the effort to make a good sequel.
Play A small talk at the back of beyond A small talk at the back of beyond May. 10, 2013
I was pleasantly surprised by how many things the AI understood, but got frustrated when I couldn't get it to understand when I was trying to confirm that I wanted to escape. Would definitely like to see a larger-scale version of this game :)
Play no-one has to die. no-one has to die. Apr. 26, 2013
Loved it. It's all about the story rather than gameplay, but the story was brilliant. I really wanted to keep playing to find out more, and anything that makes me really want to keep playing is a good game. It's great to see something interesting and original. Thanks!
Play Psychic Arrow Psychic Arrow Mar. 02, 2013
So, I didn't feel I knew what I was doing most of the time, but I still enjoyed it :)
Play Demons vs Fairyland Demons vs Fairyland Feb. 18, 2013
@MarzZee - when you replay the stages, change the settings on the mission popup when you select the mission. When you make it more difficult, the star grade improves (bronze is standard, silver if you increase a few enemy stats, gold for most stats and diamond for every hardest setting).
Play Beloved Beloved Feb. 14, 2013
I actually thought the message was slightly overstated. But then I remembered the audience for this game is pretty broad so perhaps you're right to keep it clear and simple. But maybe one day we'll get games that just happen to have Sir-Sir or Madam-Madam partnerships in them, without having to explain why it's been done that way ;) Nice game though, fun to play and gave me a warm feeling for the day ahead. Thanks!
Developer response from krangGAMES

Yeah man, I wait for the day when there's a AAA game that just has a gay relationship in it like it aint no thang (and not Mass Effect style where it's a player choice, but it's just a given). Glad you liked the game, thanks for playing!

Play Hexagonator Hexagonator Feb. 12, 2013
I think this has been done really well. I agree with others that a more challenging level pack would be good, but I enjoyed it very much as it stands.
Play Love (mobile) Love (mobile) Jan. 14, 2013
Whoever said "it's better to have loved and lost than never to have loved at all" clearly hadn't tried to get this hard badge.
Play Game Corp Game Corp Dec. 31, 2012
You need to explain building layout better. I accidentally put training pods in the wrong place, not realising that my workers were just standing next to them and not actually training. Then I couldn't work out where to place additional tables so that they could be used for projects (I think that's why a lot of people are saying their workers keep sleeping instead of working... they don't have correct table space). And lastly I got completely confused by walls and doors, and don't seem able to move or delete existing ones to address the problem. Maybe it's a glitch with my browser setup or maybe I'm being dim, but I think you could explain it better anyway. Looks like the game has promise but I just can't figure out how to make it work.