downstage's Comments

Game Comments
Play A Tale of Caos: Prologue A Tale of Caos: Prologue Jul. 10, 2015
Great game! The level of difficulty was just right and I liked the characters. It felt less sinister than AMOC but, like Heimlich, I have a bad feeling about what's coming next. If I could make one suggestion it would be to reduce the space for the Meta-matic/Heimlich section of the toolbar (there are only those two things in it, and they could go one above the other) so there would be space for two more inventory items per screen, meaning a bit less clicking back-and-forth to see all my items. P.S. I still want that axe :(
Developer response from ExperaGameStudio

Hi and thank you very much! The added space under the MetaMatic and Heimlich was intend for use in the next episodes! ;) About the axe: maybe you should try harder! XD

Play Sugar, sugar 3 Sugar, sugar 3 Jun. 23, 2015
I understand why there's no erase, even though lots of people ask for it... it would totally change the levels and reduce the challenge in a not-good way. I kinda understand not being able to change the speed, too. But I definitely definitely think a pause, or click to start the sugar rather than have it start automatically when you're not ready, would be a big improvement. That would make it more relaxed, more fun, and help us to think through the possible strategies which I think would also *reduce* the need for erase & speed up, because we could put together a better path in the first place.
Play A Matter of Caos: Episode 3 A Matter of Caos: Episode 3 Apr. 25, 2015
When I saw this appear, I went back to pay the other two first and I'm glad I did. It makes all the difference that I care about exploring the story rather than just pointing and clicking just to get through it. I like the way we're finding out about the characters as it goes on. By the end of chapter one I genuinely wanted to find Daphne. It was a good decision to avoid the irritating pixel hunting by just showing the interactive items. A few typos and grammar issues but it doesn't stop this from being an absorbing game. I'll keep an eye out for the next one!
Developer response from ExperaGameStudio

*Holding back the tears* Thank you very much! Your words are REALLY meaningful for us! We are still at the beginning of our path as a game development team, and we have so much road in front of us; we want to improve ourself as much as we can. To see such consent from the gamers community is what we need to keep on trying our best! We hope you'll like the story until its end!

Play Holyday City Holyday City Apr. 13, 2015
@Parahacker - you won't get an achievement every 100 at that point. Check the Achievements screen; you can see where they're awarded there.
Developer response from HolydayStudios

Thanks for helping another member :)

Play Holyday City Holyday City Apr. 09, 2015
@Holydaystudios - you've asked why people would want to toggle/disable the combine function. I can explain why I want to. Last night I combined. This morning I woke up and had a few hundred billion materials/energy/food. But I need a few hundred trillion for the next cheapest upgrade and I'm not likely to get that on this reset. So selling off the excess would be much more useful, to get me to the next level/manager, and if I could undo the combining now I would. There's no point in accumulating resources I won't be able to use yet. The whole game balance was designed with the warehouse taken into account. I'm personally a little disappointed that the new update just made the warehouse unlimited. I can understand you wanting to do something in response to the people who didn't get it, but I don't think this was the right answer.
Developer response from HolydayStudios

We promise you, that we will fix that. Soon you will be able to use what you need and sell what you dont :)

Play Holyday City Holyday City Apr. 07, 2015
@leekiboi (and others saying that there's no way to upgrade the warehouse further) - there are upgrades in the lab and managers in the office screen that can be purchased (the ones that boost resources & stock) which increase your max stock. So you'll soon be able to even if you can't now. Plus there's another update coming apparently that will help with warehouse limitations. I personally don't find the limited materials all that bad, it gives a reason to come back regularly and to keep resetting for progress. I think maybe some people aren't resetting (moving towns) enough - you should do it pretty much whenever you can afford a new manager or when you move up a personal level.
Play Idle Civilization Idle Civilization Mar. 29, 2015
It sounds like some people are having problems with drafting not drafting enough. I have the opposite problem - my military is drafting EVERY citizen, whatever I set draft % at. Since drafted citizens don't increase birth food cost, my army just keeps growing. Something has gone a bit wonky with population assignment in general; there are a lot of strange things happening. I logged on to find that all of my population had reassigned themselves to food (0 working on everything else) but when I check the auto-assign, I have "nothing" selected. I do really like the new update in general, but definitely a few bugs to sort out!
Developer response from vsistudio

This is now fixed!:) Drafting is much easier with a simple toggle

Play Asgard Attack Asgard Attack Mar. 19, 2015
I don't mind the fact that it's similar in style to Kingdom Rush. I think the strategy is different enough through theway the units work, the town upgrade system (which I really like!) and the different level objectives to make this game unique and intersting. There are however places in which it is VERY similar visually to KR, which is probably a bad decision because it's just going to make people judge this as a KR rip off. Anyway in itself it's a great game so far - close to a 5/5 - but, like others, I'm disappointed that we don't seem to have access to the whole game here.
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 25, 2014
(also 1x1 is loo... yes, I'm British)
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 25, 2014
1x1 units to fill up space ( that I've found so far): bench, news stand, lamp post, hydrant, toilet, police box, tardis (not surprisingly same artwork as police box!). Other useful space-savers are station (2 wide, 1 high), and monument and tower (both 1 wide, 2 high) if you end up with an unusable space at the edge. Zoo and Maze both have big footprints using few letters and using up awkward z tiles, if you need to generate more letters to use.
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 23, 2014
Do read the instructions and tips (press Esc to access them through the menu), they're useful. I've found several single-square units which are good when you run out of usable space, but I eventually ran out of letters before I could fill the screen that way, so I guess I need better use of space next time! Really nice concept, overall, it's great to see a different style of game for a change :)
Play AdVenture Capitalist AdVenture Capitalist Jun. 21, 2014
Wait... How come Cryptocurrency is increasing the Bank's profits? Cryptocurrencies are mostly decentralised and are surely the enemy of the Banking Capitalist!
Play AdVenture Capitalist AdVenture Capitalist Jun. 21, 2014
The price scaling has not been "broken" in the update. It has always worked that way - each business has a different price increment for the next purchase. If you weren't aware of it pre-update it's either because you didn't get that far before, or you didn't notice it because of the number formatting (which has now been fixed which, btw, is great). I like the update. There are a few more issues still to resolve but gameplay has really been extended. Looking forward to more in future!
Play Thrones of Fantasy Thrones of Fantasy Jun. 17, 2014
I don't know if this issue remains later in a game, but you can get stuck in an endless battle because your character just repeatedly heals rather than atacking. I only managed to get out of this by using a potion so heal was not triggered, but if I'd had no potions I could have been there a very long time. Would be really nice to be able to toggle spells on/off by clicking them. Also I'm going to echo everybody else - autosave feature definitely needed!
Play AdVenture Capitalist AdVenture Capitalist Jun. 16, 2014
@MasterEcstasy - When you want to idle, it's better to close the game window/tab as it doesn't seem to work while the computer's in sleep mode. While the game is closed your money accumulates.
Play Infectonator: Hot Chase Infectonator: Hot Chase Jun. 11, 2014
They kind of went down the launcher-game route with this one. As launcher games go, it's OK, but I think fans of previous infectonator games would (like me) have been hoping for another one like those. Also, I actually get a little bit of motion sickness when it's going really fast... it helps to focus on the character I'm controlling rather than watch the other things whoosh past but in doing so I miss a lot of stuff. Maybe this is just me though!
Play Steampunk Tower Steampunk Tower Nov. 28, 2013
A fairly nice game, it's probably really fun on a tablet, but the controls are horrible to use on a laptop with all the clicking and dragging. I could play much more strategically if it weren't so cumbersome, for example switching canons around and dragging them into the middle for reloading at appropriate times during play. It's just too slow to use those features effectiely most of the time. Changing the interactions would help hugely, or even just adding some hotkeys.
Play Escape From 26 Escape From 26 Oct. 08, 2013
Finding clock parts isn't actually a pixel hunt. From time to time the pieces twinkle, so if you're stuck, just go to each area and watch the screen for a few seconds and you should see something sparkly where the clock part is.
Play Monty's Moon Monty's Moon Jul. 16, 2013
I really do want to help Monty find a girlfriend, but please don't release a sequel without addressing the main issues: (1) mouse going off the screen messes up your flight; (2) field of view too small; (3) many of the upgrades (especially boosts) don't help much; (4) no radar means that you can't control what you hit at high speed (regardless of skill level or upgrades); (5) double-click to use special is clunky. The mechanics need tweaking, the upgrades need rethinking. Some totally unique upgrades that would bring another dimension to gameplay would be good. Everyone loves a good launcher, so it's worth investing the effort to make a good sequel.
Play A small talk at the back of beyond A small talk at the back of beyond May. 10, 2013
I was pleasantly surprised by how many things the AI understood, but got frustrated when I couldn't get it to understand when I was trying to confirm that I wanted to escape. Would definitely like to see a larger-scale version of this game :)