For the love of whichever deity, enable the $ gain as soon as you can click on confirm for watching the ad. The broken ads amount to millions of lost $ which really slows the game down, at least half of the money you get comes from ads. I've had 5 broken ads in a row now, refreshing doesn't fix them.
Badge in less than 25 days (my fastest 16 days): get kick and trainers, then anything that extends distance, like milk, oil, cars, birds, hydrants, umbrellas, balloons and especially dogs. Anti-poo doesn't remove poo so probably reduces its stickiness. Evolution is good with maxed birds.
It doesn't really matter how fast you travel because extending distance matters the most. The money boosters don't give much for their cost. When you're hitting 30K+ it's a good idea to save up for double kick (50K). Chinese sandals should be good too if you skip Skates, although you don't need them to hit 1M.
Hard Badge: with a nearly fully upgraded team. Battle start: use Time stop and spam it as much as possible. Only shoot at the boss and towers he raises, nothing else. Spam nukes, it will take care of most of the ground stuff, or your allies will. It doesn't matter if ground enemies get through because it shouldn't be many, and there's no gem reward, so winning with 1 life is the same as 25.
Doing it this way and the Boss only managed to move forward once before he died.
"You're locked out of your save if you finish the last mission." I just found that out too, that's a shame, it should really let you continue if you want to. Anyway, having completed it, if you're just after the 50 badge points, I'd go all hitpoints each level on stats and all attack on gear, and use up those consumables since you can't continue after you beat the game. As it's better to get attack skills from gear, and higher hitpoints seems to boost the heal chain (I was healing for over 50 hitpoints with it).
For higher overall stats, purchase skill points on HP and get fighting skills on equipment. This is because 1 SP = 2 HP or 1 fighting skill, whereas on gear you get either 1 HP or 1 Skill on a weapon per level, so HP is worth half as much on gear. You can either have 1 skill higher than the others and use that one for generic and HP damage, or focus on 3 skills. There's not much point focusing on all 4 because, you'll always have a choice between at least 2, and the level of a skill doesn't matter if it's the same colour as a shield, so your weakest skill will always have at least as much strength as your strongest skill in that situation. Equipment with an orange aura will have slightly higher stats for it's level.
Up+down arrow switches target if for some reason an enemy is on top of another. Fire icon lets you chain 2 strings together, you can string 2 fire icons together to chain 3 strings too (Fire+string+Fire+string+string).
Tip: Never upgrade rockets, and you'll always have advanced tech. Guns can provide a tanky front that also shoots, while LV2+ lasers give you the range to attack the bosses from outside of their melee ranage.
If you get stuck: The level 5 fire arcana Dragonfall lasts for longer than its cost with max surge, and stacks, giving you unlimited Dragonfall. You can spam that and use ice damage to slow ground enemies and bring down dragons.
Based on our interrogation, we determined that Zachary Daives was recruited by his sister Clara into Buddhist terrorist group 'Four Truths' but became possessed by telepathic aliens and had his memory wiped before being usedfor more sinister purposes in The Incident.
Punishment: Indefinite detention.
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