I must congratulate you for making a game that has a decent money system to it. You don't need to spend anything to enjoy the game and if you want to get a head start or have a SLIGHT advantage you can. I for one down the road will give you some kredits. Just for the good game and not ruining it trying to make a quick buck... You have no idea how much I appreciate that! Thank You.
Well, played as far as I'm gonna play, needs a storage place to store "parts" And i'm not willing to spend $50 for inventory space that is bound to fill back up anyways... I think I'd rather play World of Warcraft if I'm gonna spend money.
I just oh so glitched the game, on level 3 theres a certain place you can jump into the wall, right after you find the chest with the great belt. Once your in you get stuck and can't move after falling so far lolz
Oh yeah, got it first run!!! This game got some good potential if you ask me. Make it a little longer... maybe go through the 7 different levels of hell. Than with a money system and upgrades, I'd say you have a great game!!! Of course thats all up to you!!!
...Do you know how automatic weapons work? You pull the trigger and when you let go you don't keep shooting. Do you know how semi-automatic weapons work? As fast as you can pull the trigger (click the mouse)
Since we can't seem to kill the tri-pod, were gonna send twice the troops, and were gonna install new engines in all the vehicles so they move twice as fast. Crap... we just killed twice the troops...
The only problem with this game, which is a common problem with TD games in my opinion is the upgrading system. For example, the first green tower at level 4 you get 5.31 dps per $ you spend. level 3 is 5.24 dps per $. Level 2 is 5.3 dps per $. Level 1 is 5.48 dps per $. When you first build it, its 5.86 dps per $. So the first green tower is at best when built and not upgraded.