Should able to recycle items and selling items for certain resource(s, depends on what you want), and exchange able to exchange things with others.
Also should add a currency( which can be obtained via non-premium ways, can can be used to buy and sell things, even could use it to buy pramin or pramin items if the amount of this currency is enough big ) of the game.
Should add a computer market ( has a relative stable price to all the things ) also a players' market ( allow players to set price themselves to things they want to sell )
Should has a ranking-based matching system, which means you can select the rough rankings of your teammates' (such as lvl 0~5 section, lvl 6~10 section, lvl 11~15 section ), so it will decreases the possibility that you will match some relative newbie ( both weaker in skill of game and in the weapon[s] they have ) teammates and screw up the game.
From lvl 80+ become to lvl 26.
HOWEVER, Exp requirements from 485 or 490 become 1,325.
My view is very clear, if you do not turn it back I have done with your Epic War Saga, and I will continue keeping doubts if you guys make any other new games.
while I was playing the game in Armorgames.com,I found that in the “attributes”—— “champion attributes”，while each improvement cost reaches 5,it will actually become un-upgradeable in fact. For example,after my hero's focus improved 40 points,(= + 41%,speed 13),and next improvement will cost 5 attribute points,after that,then regardless how I upgrade it,despite of it will say +45%,46%,but actually in the game the speed still is 13. And that affects hero's agility improvement either. More important,after you upgrade your archer hero speed to 13,then if you build any other attack speed enhancement tower(s) in the battle beside of hero,the hero's shoot speed will actually get down! I hope you can fix this bug in the version og kongregate.com.