I apologize for the graphics looking like shit on kongregate, this is a port(I originally made the game in python), and the graphics are all bitmap graphics rather than vector graphics so they don't scale at all, if you go to my site(link is on the bottom left of the instruction page), it's not stretched and the graphics look like normal programmer art
The voice at the end is my little brother, and I'm saving skills, as well as a slough of other features for the sequel.
I would like to know any bugs you guys encounter though (I'd like to make bug free software)
This wasn't my first game, but I did do it under a week's constraint(kind of an experimental gameplay experiment). Plus it's also a port of a python game I made, so the code is really hard to implement anything new because I didn't do much planning ahead. If I do a sequel it will have items for sure, and I'll probably procedurally generate the levels.
I am sorry about the graphics, they're bitmaps instead of vector graphics so they scale horribly, so if you want to see the graphics better try the version on my site or newgrounds
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