@Seibert: you can. In the Hero Altar, there's a "combine" tab - just like in Blacksmith, or Tree of Life.
That said, I'm waiting to be able to play again (black screen for days now) to ramp up my BR to 4k, and then see you never. Kong has really fallen in their quest for income (true, I have no idea of their costs or income, so it may just be bare necessity).
A well-deserved 1/5 rating here, imo.
What struck me as strange, is that boiler house supposedly "can take heat from heat batteries and generators", while heat batteries DO NOT release heat. Tooltip needs changing, or, better, boiler room really needs to take heat from batteries.
1/ Absolutely love the sorting system! Sort heroes one way and sacrifices another? Big, big plus right there.
2/ Suggestion: add warning message when sacrificing heroes above lvl... 10? 15? 20? similar to when sacrificing team members.
Got a bug in dungeon: Battle does not start, "crossed swords" do not disappear. After clicking in and out of minimap, "forward" arrow appears and I can continue walking, while crossed swords are still present.
I don't understand. I am lvl5 but every room I enter I start at lvl1. Also, spend 32k coins to get a decent sword... next battle, poof, gone. Entering a room on any wave later than 3 or 4 practically guarantees one- to two-hit kill by anything bigger than the basic grunt zombies. I'd appreciate more info on the game mechanics.
The arena is really weird. I am meeting lowbie teams (3x lvl16 common, for instance) at the 4500+ point mark and getting ~10 points for a win. Then I see a 5-member team of epics in the high 60s level range and the system tells me I will get ONE point for a win. Seriously?
Is it just me, or were Gem rewards removed from Arena Quests? If you take away all the carrots from freepers and only keep the stick, it won't work too well imo. Payers need freepers, if only as punching bags. And if freepers don't develop and grow, they will leave...
Fun game, I'm enjoying it quite a bit. I miss targeting however - highlighting the currently selected enemy, or highlighting the enemy that you mouse over. Why? It often happens to me that while trying to click an enemy, my character instead runs a few steps, which throws off the chance to click the intended target even more. Please, please highlight.