elShoggotho's Comments

Game Comments
Play Hippolyta Hippolyta Apr. 19, 2014
Played for two minutes. This game is not hard, it's unplayable. I doubt that it has more than one never ending level. 1/5, and I'm feeling generous.
Play Astrox Astrox Apr. 17, 2014
You should add volume controls for music and sound FX.
Play Astrox Astrox Apr. 16, 2014
You should add more factions.
Developer response from momoguru

i plan on it

Play Astrox Astrox Apr. 14, 2014
Needs more and better drones. Also, self destruct is a bad idea. Have them reload from stock energy/ammo/missiles on the ship.
Play Astrox Astrox Apr. 09, 2014
There should be an indicator of the maximum drones you can launch at a time.
Developer response from momoguru

will do, also new drones are on the way.

Play Astrox Astrox Apr. 08, 2014
My savefile is unusable at this point. I'm in a station. As soon as I undock, enemies start to spam area effects. About five of each type, so I'm locked in place without weapons, with rapidly draining batteries and a framerate of about 0.1 FPS.
Play Astrox Astrox Apr. 07, 2014
I suspect that there will be a Build 29a to fix the docking black screen and non-reloadable ammo bugs.
Play Lord of the Underworld Lord of the Underworld Apr. 06, 2014
Too bugged, also no proper end. Having a large hitbox in a bullet hell shooter is a death sentence. I give it 3/5 for effort, because all elements are in place, albeit in a flawed way.
Play Astrox Astrox Mar. 31, 2014
Expand on the basic idea, make this a full game with a galaxy on scale with later Elite parts, sell it on Steam, and you'll be a millionaire soon. Just add more variety with the enemies. Just pirates flying the same ship as the player gets tedious after a while.
Developer response from momoguru

i plan on adding a crap load of new stuff, and even new weapon types, module buffs, and as many ships as i can stand to model :) although im not opposed to making money from this, it was never a motivating factor. i would rather just give the game away (full version dl) and accept donations.

Play Skull Rider Hell Skull Rider Hell Mar. 31, 2014
worst controls I've had the misfortune to encounter in months.
Play Astrox Astrox Mar. 30, 2014
Should have a pause indicator. Also, why pause a game when you can send your ship on an autotarget resource gathering mission in a cleared system instead? Oh, and one last thing. Cleared systems feel too safe. Maybe add another enemy faction that isn't bothered by pirate hunting action? Oh, and one last thing. Victory conditions should be gathering some incredible sum of money. You're paying off arbitrary corporate debt, after all.
Developer response from momoguru

pause indicator added in build 22

Play Astrox Astrox Mar. 28, 2014
There should be a feature that allows quick jumping back to already cleared systems, in case the best device is only sold at the level 1 station.
Play Learn to Fly Idle Learn to Fly Idle Mar. 21, 2014
For this, I use a retro joystick with hardware autofire at ridiculous FPS, and software that translates joystick buttons into mouse clicks. I like my mouse, so I make it survive.
Play /pol/ - A game v0.001 /pol/ - A game v0.001 Mar. 11, 2014
Rule 0. 1/5, would vote less.
Play Dead Zed 2 Dead Zed 2 Mar. 10, 2014
Severe balance issues. You positively HAVE to find better weapons soon, or the difficulty level raises sky high. That way, it's a game of chance, not skill.
Play Idle-Tower Idle-Tower Feb. 25, 2014
...or rather, add a working save function! At this point, this is 1/5 level.
Play Pixel Defender Pixel Defender Feb. 25, 2014
Dec 15 issue still cripples the game.
Play Idle-Tower Idle-Tower Feb. 25, 2014
Add an insta-save button and upgradeable game speed.
Play Flying Witch Flying Witch Feb. 11, 2014
Vertical danmaku featuring a witch. If I liked that combination, I'd play Touhou Project. 2/5 for effort, please don't waste your obvious talent again.
Play Omega Constructor Omega Constructor Feb. 11, 2014
Should have A/D for strafing, like modern FPS games usually do.