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I'll admit, the continuous damage mechanic from enemies/beams was experimental. I first saw a game with that mechanic when I played Guardian Legend (NES game) and was intrigued by it, so I wanted to try it out. I'm not sure I'll be using it in any sequels though.
Mine Blocks 2 has better platforming physics. I've gotten much better at making engines since I started this a year and a half ago.