eliotn's Comments

Game Comments
Play Free Fred Free Fred Feb. 11, 2014
Would have been nice to be able to see when the units are about to fire.
Play Sentry Knight Sentry Knight Jan. 16, 2014
I used fireball for damage, frigid blast for knockback, plague bane for more dot and damage, gargoyle for healing and when I wanted more damage, and scourage blast for when I wanted a map nuke.
Play I Am Level v1.0 I Am Level v1.0 Sep. 10, 2013
interesting game - frustrating at times because you get kicked into different levels.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 01, 2013
coins need to be autocollected, potions need to be put in an inventory to click on demand.
Play Battalion Commander Battalion Commander Aug. 24, 2013
Upgrades need a reset button. Otherwise its too easy to purchase unwanted upgrades.
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 21, 2013
needs locations of trainers on map
Play Flatland: Fallen Angle Flatland: Fallen Angle Aug. 17, 2013
well interesting idea for a flatland game (wanted to see this), and the world is a good adaptation of the books. Couldn't follow the plot though. Even though the combat felt faithful to how the books described it, it wasn't that compelling. Having the final boss kill himself by slamming himself into my point was pretty anticlimatic.
Play 3LIND game 3LIND game Aug. 04, 2013
love this game. Great for a single playthrough.
Play Vortex Point 2 Vortex Point 2 Aug. 04, 2013
Needs better hinting. Had to use a walkthrough to figure out some of it.
Play King's Ascent King's Ascent Jul. 26, 2013
Amazing game. At the beginning of the game I was thinking of how the king wasted taxpayer wealth to gorge the dragon. Apparently this sort of criticism of the king's actions was thematic to the game. Unique mechanics that were fun and introduced slowly enough, and an entertaining plot make this one of the best of this game I have played. My only complaint was that the controls felt problematic at times. And also, the boss art seemed at odds with the game and comparatively low quality. Nice work!
Play Night Lights Night Lights Jun. 30, 2013
tinting objects with whether they will disappear with light is a mandatory improvement. Don't leave the player guessing.
Play Ending Ending Jun. 20, 2013
woah, pretty good puzzle roguelike.
Play Plunder Mars Plunder Mars Jun. 20, 2013
If you free fall with the rocket a ways, then put on gas when you don't see coins, the coins will disappear for a while going back up.
Play Plunder Mars Plunder Mars Jun. 20, 2013
I fell from a huge height, but I ate some oranges and I was k.
Play Ninja and Blind Girl 2 Ninja and Blind Girl 2 Jun. 15, 2013
I can't seem to beat that panda. Is it even possible?
Play VVVVVV Demo VVVVVV Demo May. 13, 2013
I loved the music. The problem was the platforming controls felt a little clunky, but I don't hate this game. Pretty good for a kongregate game, even if it only is a DEMO.
Play Eisydian Saga Eisydian Saga Mar. 21, 2013
Advice to improve this game: -Make the shield activatable on non-projectiles, perhaps when X damage is taken in Y time, its frusturating to get your health drained by an unlucky laser or monster collision.
Developer response from Aesica

I'll admit, the continuous damage mechanic from enemies/beams was experimental. I first saw a game with that mechanic when I played Guardian Legend (NES game) and was intrigued by it, so I wanted to try it out. I'm not sure I'll be using it in any sequels though.

Play Turnament Turnament Mar. 21, 2013
awesome game!
Play Eisydian Saga Eisydian Saga Mar. 20, 2013
Someone needs to make a touhou project with upgradable abiliies like this. Anyways, good job on the game.
Play MedievalShark MedievalShark Mar. 20, 2013
try being afk also