You should be able to turn off the features of certain items. I really want to equip this + damage ring but it makes my archer taunt so I toss the ring........ What is the point of the classes? Is the archer better at bows and arrows? And if so by how much. Is it just the rings. It is intensely confusing......I like how I can tell the all stats (such as vampirism) with ease........ It would be nice if I knew what each dungeon held. I want more heavy armor but I don't know which dungeon gets more........ There is a glitch where items that are sent to the combiner that cannot be combined are dumped on the archer.
I had a lot of fun with this game..... The fact that there are so few items is actually really good as it allows me to hone in on what I want. I have can easily memorize all of the types of armor and I know the strengths and weaknesses of each item.........Movement speed IS TOTAL BULLSHIT. I want to boost my archer's attack speed but all of those rings also boost speed so now my low armor archer is in front of my tank. It really limits your ability to specialize your characters. Just make all of my characters fast...........The items have great balance while at the same time certain items are just better than others............The item combiner should be at the bottom right side of the screen next to the inventory rather than way up top. It is somewhat illogical....... It should be more clear which items have been combined. Not all items face the same direction so I can't tell........
A simple quick and fun game............. Having to target loot while aiming is very annoying. Fortunately the coins look nothing like bullets so you don't mix them up..... The enemy classes are great. You can tell them apart and they all serve a tactical role..... The acid mortar enemies are great but it is annoying how you have no clue where the shots will land...... I only died once the whole game and I grinded a mission. I maxed out my bonus HP/bonus gold per kill buffs which when combined with regenerating health and "more health at end of mission = more gold" had me drowning in gold and I maxed out everything I wanted by the end of the game........
I really appreciate how our magnet is really good right out of the game....... One thing I thought was weird was how the melee guys could never break down the electro fence. Because of that I would just focus on half of the screen and let melee fighters bunch up and then use an AOE special on them. Granted this became less effective when ranged enemies that can shoot diagonally showed up. You could have it so that melee units damage the electric fence forcing players to have to fight them quickly rather than at a leisurely pace (though that would demand radically altering the game).........
The special attacks were cool, but brutally expensive. Since I can only have one at a time, I don't get refunded, and they are very expensive I only bought two (the C.L. Electro ball and the BFG). One thing that would have been cool is there were 10 specials and they all have a cooldown and you just press a number on the number pad to launch that attack. Because I grinded a bit after I beat the game and bought all the special attacks and they are all cool and have unique uses. The "homing one shot per enemy" special attack is great when there are multiple enemies but sucks against bosses for example........Some of the best moments in the game occur when its just bullet hell and you are dodging shots while keeping enemies in your sights. Sadly my character's hitbox was big and hard to define so I took shots that I thought I had dodged and just had to tank some shots that were just impossible to avoid.
The fighting is wonky. Its either super easy (like with the SWAT/criminal) or impossible (the original 4). If the enemy gets close they just waste you but if you have the gear they will never ever get close......The game is so fast and all of the guns are the similar so there is no strategy or skill. Some kind of 'melee blocks choke points', snipers hit ranged zombies, etc. type weapon and zombie types would really spice things up........And the game is so fast that you can't effectively control the units placement. Slowing the game down would allow us to strategically place units.
Magnums and Deagles are by far the best weapon.
I really liked this game....... Suggestions include: giving each character a melee weapon slot to automatically switch to when guns run out of ammo.... Zombie hunt is fun BUT having to search every corner for the boxes takes forever. A 9/10 boxes found would be much appreciated.
The boat combat is brutally bare bones. There is basically no strategy other than using Bragantine's speed to rush in, attack, and retreat enemy forts. Other than that just rushing the opponent is really the only action. And you will ALWAYS win if you have better ships.
The worst parts of the game are how the levels will start off with bunnies or heavies or diggers meaning you need a very specific set up right at the game starts. I would reset the level until enemies came in a formation that didn't instantly result in a game over..........The last boss was great, having different attacks and a unique way of taking damage..........All of the humans (except for shield guy) need a 5X boost in health. Having people get one shot by a basketball or die instantly to a miner is just bizarre and lowers tactical freedom...........The flag poles and boost pads were great, forcing me to change my strategy from level to level. It was very intense having to ditch a boost pad for a unit that is ill suited for it but was needed for my formation..........The graphics are great, with it being especially impressive how each level has a different theme.
A great game. The human units are highly varied and have a specific tactical purpose. As new units are introduced new tactics emerge (I started with a shield wall, then a shield wall + pipe man, and ending in a center line of 4 tesla balls with all the other lines being very shallow shield lines with 1 rocket guy.............. The enemy zombies were really good EXCEPT for basketball guy, shopping cart lady, and big train. Basketball guy baffles me because he completely annihilates pipe man rendering him useless. Once basketball guy pops in you literally have no use for pipe man. Big train can only be killed by tesla man, but once destroyed they drop a bunch of guy right on top of your tesla guys who die instantly. I had the freeze spell ready to go but they hit you the very frame they land. In early levels I would hold off putting up a shield to save money which was tense but once shopping cart lady was introduced that strategy was canned. You have to set up a shield guy right away.
Since all units get fully healed after a battle you should obviously buy a few high health units rather than several low health units. You could have it where units heal between battles and you choose which units to deploy in a fight............... My scouting info should give me SOME info on approaching enemies because I keep getting completely blindsided.
Awesome game. Cool tech tree, nice units design and formation, and cool countries........ Sadly the inability to choose your unit formation basically makes the game impossible to beat. No forces protect my archers, my hydras stray from my paladins, the paladins go in front of my minotours instead of behind them, units prefer to run around in circles instead of flanking, and militiamen are on the front rather than hanging in the back for IF they are needed........I could really use an encyclopedia where I can see what each unit's stats. I guess Hydras are better than Minotours but by how much?....... There should be a country that gets a bonus to angels because they are cool........ We see a supply limit for food, but why not for each unit. How many more paladins can I buy?....... The tech tree is really good but its presentation should be better so I can see what I need to get what.
I beat the game and then promptly lost the e-mail which was my bad.........A really fun game with cool powers and guns........The best guns BY FAR are the shotguns. In fact, I think the whole game should have revolved around the shotguns with long range weapons having less ammo and power. Its really easy and boring to just walk backwards and shoot with a rifle, but having to run forward and put yourself in the danger zone is a lot of fun...... More 'unique' weapons should have been added. A gun that can shoot a single round through walls, mines, molotovs, grenades, etc. Far too many of the weapons are 'point and shoot' and have the same strategy...........Given how important money is the best thing to do is invest all of your money into a single character and ignore the others. I ran the whole game with Miguel who (lucky for me) was the best.
The level design varies from great to boring. Open plains with nothing in them are simple grinds and really easy if you have a rifle, where as the hotel and mineshafts are fun. They have platforms and ledges which allow for choke points, flanks, cover for zombies, and require the player to jump around. It also allows for the zombie classes to play off each other with the player having to move around to avoid slow zombies and not get hit by ranged zombies. The game should have been almost entirely really intricate platform chunks like the mine shaft............. The magazines are a really cool idea unless you miss one. If you miss one (which I did) you have no idea where in the level it is and you have to start the level ALL OVER AGAIN and go through it.......... The jackhammer shotgun is crazy overpowed and can kill bosses really fast.
I very much liked how many bosses there were and how unique they were visually and mechanically........ I like how we can use old weapons again...... The Mossberg shotgun was the most fun shotgun because you had to manage its ammo while in the heat of battle. Lots of fun. More guns should have interesting reload mechanics like that...... The slowdown in this game is absolutely brutal. I have a decent machine, use lots of antivirus and closed all other programs and the game still chugged on the lowest settings. Its crazy.......... Again, this game was a lot of fun and I really enjoyed it.
Outstanding game. The game is at its best when you have to switch between the different elements and spells to make them work in unison. Use fire for fast solo targets, ice for horizontal lines and lightning for vertical lines (though I would prefer it way more accurate). Using ice to bring down flyers, having Striker Pengu out as the same time as the Cold Collector, activating Dragonfall to cover a Frigid Angel, using a Storm Pengy to clear the floor while you focus on Dragons, its great. If a sequel of some kind were to be (hopefully) made even more synergistic spells would be awesome..... All of the basic attacks are really slow and require dedicated fire so it is great that you can have long term summons like Striker Pengu, Cold Collector and Pyro Pengu to cover you and take out that one fast enemy.
It is disappointing that the plot is completely linear other than not getting to see the merchant a few times. I beat the game with really nice decisions and once with all stupid decisions and its 99% the same. The story was extremely good for how little screen time the characters received it would have been very nice to see what the witches characters could have developed into.
A really great game. Great unit composition and functions........One way it could be improved would be by letting us slow down gameplay when needed or let us see out units better. Because of the isometric perspective I had a hard time seeing where I had open slots or if a lane was blocked. And since everything is so fast I often times had to just haphazardly throw units around.........I am completely mystified by the fact that your units are removed at random. It sucks when I put all my gold into one class and BAM, its gone.