I love the games and this one didn't dissapoint the only issue i had with it is that the inventory system needs alot of work. I like the buying of bags but i only ever used the first one. I had a lot of worthless items that really slowed the game down to sell inbetween each battle, but if i didnt sell them between each battle i had so many items by time i found one i wanted that it was impossible to find. Also idk if it was just me but the bag sorting was broken. It would rearrange the items but not in the order that it said it would.
Great game. Its very simple, its fun, and its cute. I have no idea why but the music fits it well and never seems to get old. Only complaint its not long enough =P but thats no reason for it not to get a 5/5 from me =D
Ok so a few things. 1) mini game 1 running and climbing need to have wall wraping so the game cant auto kill you 10 seconds in. 2) mini game 1 jumping needs to be deleted and replaced badly. 3) Levels need to require less effort or there needs to be less of them. 4) Eggs need to start with levels so its not such a pain in the ass. 5) The final level only has you run and jump yet requires 150 everything it doesnt make sense. Also its way too easy. 6) Maybe add special food that costs alot but levels up skills so that we dont have to play the same 3 mini games 100 times to get there. Overall 2/5 sry but just too much work needs to be done.
lol i figured out the secret is to just put ur person in the middle of the screen and use whisky when they start to slow down (only started doin this when i had all upgrade idk if it works before then but it helps getting to that 500k point i got from 100k to 500k in one run this way)
Alright so you asked me where extra checkpoints should be. Lv 8 getting to the red memory piece is a pain in the ass already with all the insane timing it takes having to do it 10 times is really frustrating maybe put one right below it? Lv 12 again right after getting the red memory one accidental slip up on your way to the one checkpoint thats not completely out of the way and you have to do that madness all over again. Oh and one final thing i think that butcher level 4 should be moved to slot 2 and the others moved down accordingly because 4 is alot easier than 2 and 3. Oh and i forgot to mention fantastic job with butcher lv 5 i loved the start of it "Gotcha" XD
Very nice game. A few things to note though. 1) The wall hug that allows you to jump off walls sometimes gets in the way of what your trying to do in an intense moment. 2) The ending was a little dissapointing, the way the game was flowing i was kinda in the mind set that something terrible would be revealed at the end. Now although that didnt happen, the actual ending just didn't have enough to it i was kinda hopeing to see him actually rejoin with his family instead of it just implying he did. 3) Maybe add a few checkpoints in the really difficult areas. I mean one reason that i almost stopped playing a few times is that i would do some really crazy shit and then have to redo it cause i accidentaly screwed up before there was another checkpoint. 4) Forget #2 while typing this the credits were rolling and i heard the music shift so i looked up at the game screen. Ending is no longer dissapointing at all =D
few notes the lifespan bar bothered me because u have to waste so much money keeping your time limit going that the dragon appears and destroys you hard also dragon is OP pls make it weaker i had full upgrades and hardly did anything. i do like the money voucher great idea on that one also like how the armor refills your health. oh and if you made more monsters and maybe a change in how the armor and weapon looks as it gets upgraded that would be cool
I loved the magics and abilitys that you can get i especially love how u included necromancy (my fav type of magic) the final battle was a bit too easy, the buying and selling could use some work, and maybe allow the final necromacy talent allow 2 summons at once for those of us who forgot to find the healer dude or choose not too XD. Never used a potion so maybe a little more difficulty overall would help ppl feel like they need to actually stratagize. Also just an idea but i know alot of ppl who would enjoy it more if they got to level their team mates
make pets more usefull i didnt use them (but thats the reason why), make buttons on the bottom for transforms, and make light do dmg and def while dark does double the attack but make them both heal cause that is a huge bonus so dark falls behind in usefullness or at least give dark first