evanmcc's Comments

Comment

Idle Web Tycoon

Play Idle Web Tycoon

May. 15, 2015

Rating: 3

I'd like a lot more highscore support, like total views and money. Being able to upload scores for things like cookie clicker and the ninja game is actually higher on my list =)

Untangle

Play Untangle

May. 03, 2015

Rating: 3

I just wish this had badges

Diamond Hollow II

Play Diamond Hollow II

Jan. 28, 2015

Rating: 1

is the "can i bolt" achievement a reference to "cannabalt"?

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Sep. 22, 2014

Rating: 2

it would have helped if the title of the game mentioned zombies. i spent quite a few minutes looking through my history trying to find this again.

Solarmax 2

Play Solarmax 2

Jul. 04, 2014

Rating: 1

how are people getting 111 stars?

Puzzle Rescue

Play Puzzle Rescue

Apr. 19, 2014

Rating: 1

not what i was looking for...

Minesweeper

Play Minesweeper

Apr. 09, 2014

Rating: -1

This is exactly what i was looking for - highscores and right click support! The only thing I could recommend is a slightly different color scheme - a black title bar, a light background for the numbers, and a dark grey for the unsolved spaces doesn't look as good as on the windows version.

The Farm

Play The Farm

Feb. 27, 2014

Rating: -6

protected your sheep or suffer defeat

Idle Mine

Play Idle Mine

Dec. 07, 2013

Rating: 1

needs highscores

10

Play 10

Oct. 17, 2013

Rating: -2

this is a FUNNY INTERESTING COMMENT made of letters

Developer response from iojoe

Hehehehe!! I love it :D

Red Rogue

Play Red Rogue

Jul. 13, 2013

Rating: 2

very addictive game, but the minion AI is probably the most annoying part of it. he constantly dives down pits when we walk over them, and sometimes sits on a higher platform while i fight an enemy below. the pit problem is exacerbated by the fact that he sometimes walks in front of you, which can be useful if you're low on health, but also leads to more wandering and falling into pits on his part. he also has problems with pathfinding when he's separated, mostly because he doesn't treat walls that dissolve when you walk into them as solid, so he falls into pits and is trapped by walls/floor tiles that lead down the pit or to a ladder. i know that these problems can sometimes be solved by summoning the minion back, but he can sometimes go right back to where he was, into a pit or up a ladder. also, these problems occasionally happen when there's an enemy in sight, and that wastes valuable knife-throwing or bow-shooting seconds.

Red Rogue

Play Red Rogue

Jul. 13, 2013

Rating: 1

the minion should treat disappearing walls as solid, since he can't open them himself and can get stuck. the enemies also have this problem, often trying to flee into a corridor and being blocked by seemingly solid walls, and getting backstabbed well before the wall opens. this may be technologically difficult, but it might be possible if you give enemies a separate map that has the capacity to accept that walls have disappeared. this would allow them to think a wall is solid and escape in a different direction, then come back later and learn that an escape path has opened. if that isn't possible, it might be good to give at least the enemies, if not the minion, maps that have all the disappearing walls as solid, so they won't run into dead ends the first time you chase them.

Red Rogue

Play Red Rogue

Jul. 13, 2013

Rating: 2

the minion should only attempt to lead in horizontal directions, and should NOT choose to go up or down ladders or pits unless you lead him there or you're separated and it's a quicker way to get back to you. also, for combat reasons, he should attempt to get on the same level as you immediately if you're on a higher level, even if you have to stand together on the same square of the map, and if he's above you he should attempt to get Directly above you and Then jump down to your level, so that if you're fighting an enemy he'll stun it. of course, pathfinding should override these rules if he's separated by more than about 4-8 squares and there isn't a line of sight to you (meaning he's separated and his knife throw won't connect with an enemy) or he's more than one platform above you, in which case the stun advantage isn't as valuable as getting back to you.

Red Rogue

Play Red Rogue

Jul. 12, 2013

Rating: 4

RNG is my god now. he's like the sun; never promising, never judging, basically just doing his own thing

Rebuild 2

Play Rebuild 2

Apr. 20, 2013

Rating: 9

tip for the hard badge: if you play a game on super easy, you can train up survivors to all 10 in all skills and when you complete the game through making a government you can choose to send 5 to a new city, on hard. they take equipment too, so you can basically send 5 super soldiers to go conquer the impossible mode.

FPS-MAN

Play FPS-MAN

Mar. 15, 2013

Rating: -2

needs highscores

simian.interface

Play simian.interface

Mar. 15, 2013

Rating: -6

flash crashed when i tried to hack the server

Dead Drunk 1.2

Play Dead Drunk 1.2

Feb. 10, 2013

Rating: 5

stickman, go home, your drunk. actually, i'll call a cab. just stay still

Dead Drunk 1.2

Play Dead Drunk 1.2

Feb. 10, 2013

Rating: 4

do you ever wake up from the unconscious state?

Breach

Play Breach

Feb. 03, 2013

Rating: 2

sometimes, when you shoot a piece, the numbers turn to all 2's!