Magma__: They are different things, and bulletbill23 correctly stated "cell". Neurons are cells. They are not nerves (neurons makes nerves, along with other non-neuronal cells)
Finally did jungle brook... Got myself a completely full selection of irons from the earlier levels (2 3 4 5 6 7 8 9), and used them at sensible times. then it was fairly easy
For some reason none of the abilities were awarded when I was on my work PC. It's firewalled so sometimes has trouble with some games, although not usually something that specific. At home I knew what I was doing so completed it 100% in 33 minutes.
FWIW, it's a lot easier if you carefully get everything accessible in one run before doing any flying. There are the exact right number of keys and bombs and things for the chests and all three quests. This will get you 74 mushrooms and 7 journal entries; make sure you have that before flying to make your job easier.
I've phoned the number and nothing is happening. Phone just says "Calling". I don't have sound on this PC (at work) so I don't know if anything is happening...
Played story mode through three times, including to 100 days one of those times, plus arcade, plus classic mode.
But, uh, no "Rise" or "Rob". Only two things left in the game. Yay.
Great game and all, but up arrow should be jump. It makes more sense that way and means I can play almost all the game one-handed. And with all the scantily-clad scenes near the beginning, I really *want* to play it one-handed...
This could have been an engaging puzzle game, or something that involves intelligence, but it turns out to just be a game for people who can learn exact timed sequences and reproduce them accurately. I hope those people really enjoy it, wherever they are.
One of my heroes has a "spiky kind of thing" element. That's nice! It's a shame that finding out which element this is is not documented in any part of the game. At all. Anywhere.
This looked at first like it might be a game of skill, but it turns out not; it's a challenge of dragging one pixel group past your enemy while another one attacks it directly. Again and again and again and again...
Here's some advice that doesn't spoil it too much. In order to get the good ending you must (1) do NO waiting (2) appear at shop at opening time (3) have the correct initial ingredients right away (4) cross to the dragon faster than expected (5) get pure dragon water, not urine (6) get back to the shop at the specified time (7) buy the haste spell, and use it.
Ridiculously easy. Start with Holy Paladin, take out all but 8 gold mines, 6 peasants, a crystal mine and a parting gift. Later on put in another parting gift if you get it (in later games the enemy will overwrite your global enchantment sometimes, but never more than once), and swap out a mine for a dwarven boon or any other "instant free gold" card -- by no means necessary though. Play all gold first, then crystal, then draw cards, then 5 peasants, then spam 20 peasants. Play parting gift as soon as you can, then spam your remaining peasants. You have won (whether they die or not).
I found the methods detailed for beating rockets on level 15 accurate but poorly explained. Your aim is to make a flat-bottomed U shaped curved line across the bottom of the screen. rush to the left or right end of the line, then slowly move downwards. While you are doing this, you should see the lowest-positioned rockets (from the wave before last) explode from timing out. This should allow you to curve towards the middle and up the other side in the U shape. Then repeat.