feitclub's Comments

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Hanna in a Choppa 2

Play Hanna in a Choppa 2

Aug. 10, 2012

Rating: 0

Huh, I am able to play the first level but nothing ever changes. I cannot proceed to the next level, I cannot click on the "guess here" textbox, and even though I unlock achievements they never appear when I go to the Achievements menu. Bummer.

SCP-173

Play SCP-173

Mar. 10, 2012

Rating: 39

Rather creepy, but my keyboard can't hold up to a steady pounding of any key.

A Game About Game Literacy

Play A Game About Game Literacy

Oct. 31, 2011

Rating: 3

I do like this game, but later stages like crosstrianglecross are all but impossible for me to accomplish on a keyboard. When I press too many arrow keys at once my computer gets angry. The lack of a pause button is kind of irritating. I know I can just walk away, but letting the timer just count down over and over irks me.

Shield Defense

Play Shield Defense

Jul. 19, 2011

Rating: -3

Just not enough happening to be fun. Way too passive. As it stands I'm bored waiting to be shot at and the moving targets are too hard to hit. Perhaps if sticky shield was how the game started?

Wish Upon a Star

Play Wish Upon a Star

Jul. 13, 2011

Rating: 1

Not much gameplay at work here. One could easily skip the upgrades and moving altogether and just let the stars fall into the character. There is no motivation (positive or negative) to drive me to play better.

Impasse

Play Impasse

Jul. 12, 2011

Rating: 1

Gadzooks, even watching a walkthrough I cannot beat this game.

Elements of Arkandia

Play Elements of Arkandia

Jun. 17, 2011

Rating: -3

Is this is sequel to some established game? I have no idea what I'm looking at and no idea how to play other than "match gems". Disappointed that you've left me (and other newcomers) completely in the dark.

Endless Migration

Play Endless Migration

Jun. 09, 2011

Rating: 4

Tough call. On the one hand, I love that someone made a game that isn't about shooting everything for a change. On the other hand, this seems decidedly unfair as giant objects can fly on the screen from any direction without warning and wipe out my entire flock. I don't see an upgrade to prevent that either.

The Adventures of Red

Play The Adventures of Red

Jun. 01, 2011

Rating: 2

Gave up at the last sliding puzzle, as there was no reset button and after a few moves I was hopelessly lost.

Diamond Hollow

Play Diamond Hollow

May. 15, 2011

Rating: 2

Probably the most frustrating things about this game is the aiming/shooting with the mouse. I rarely have to shoot anywhere but left/right, wish there was just a FIRE key option. That said, this is a fun game and I enjoy it.

Civiballs 2

Play Civiballs 2

May. 05, 2011

Rating: 6

Useless walkthrough is useless. And considering I need help on the second level, I'd say I'm not going to bother coming back to this one.

Epic Combo!

Play Epic Combo!

May. 03, 2011

Rating: 1

Had to rate this 2/5 because there's too much downtime. Long combos are the goal but there's zero interactivity once the hammer falls. Watching a counter increase for minutes at a time isn't fun. Figure out a way to balance the zany combos with actual gameplay and this could be awesome.

Upgrade Complete 2

Play Upgrade Complete 2

Apr. 21, 2011

Rating: -1

sorry, but unlike the first installment, there's no fun to be had whatsoever with the basic game. I get the joke, but I don't have the patience to slog through an hour of crap to unlock fun.

Solipskier

Play Solipskier

Apr. 14, 2011

Rating: 3

I have absolutely no idea how to reach 70mph. Indeed, 35 seems impossible. I realize there can't be a walkthrough, but how about a tutorial animation on picking up speed?

No Time To Explain

Play No Time To Explain

Jan. 30, 2011

Rating: -2

Great concept and presentation, but terrible controls. Even when I lowered the graphics quality the game responded to my commands with seconds of delay. Totally unplayable.

Flaming Zombooka 2

Play Flaming Zombooka 2

Dec. 04, 2010

Rating: -1

There's lots of good stuff here. Combining a "knock down targets" game with something that can hurt you is pretty cool. Gore is fun. I don't understand why clicking "continue" doesn't go to the next stage instead of returning to the menu though. Also, level 12 makes no sense to me. ("F***in' Magneto, how does it work?" heh) Is the anvil supposed to hit something? Is the sawblade on top supposed to fall? It either gets stuck on the magnet or it lands in the lower-left hand corner, where the zombies can't reach it do to an incline.

Robot Wants Ice Cream

Play Robot Wants Ice Cream

Oct. 02, 2010

Rating: 0

Not sure why you felt you had to make the game so much harder with respawning enemies, but I still love this series.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Sep. 24, 2010

Rating: 0

I just can't get past the weapons degrading. The whole point of a melee weapon is that it can be reused.

Epic Coaster

Play Epic Coaster

Aug. 07, 2010

Rating: -1

I like this one a lot. Better than Canabalt because there is incentive to jump more often or attempt "perfect" jumps for bonuses - which is risky but results in higher scores. Great idea.

STREEMERZ

Play STREEMERZ

Aug. 01, 2010

Rating: 1

Love the look and overall feel of the game, but the checkpoints are far too infrequent for a 1-hit kill game without weapons.