Odd glitch (strategy?) If you have a large enough celle and are going fast enough, suddenly reversing will cause a massive, ridiculous implosion. Everyone knows that. But what you might not know is that during that implosion you can move straight through other celles and attack their cores directly. I accidentally beat the last boss by doing this.
For disgustingly high combos, get as many muses and curiosities in your deck as possible. Using a Baking and Apple Pie based deck, I got up to 3.77e25 damage (100*2^75) and a 5311 combo, which I could have made go longer but I just got tired of doing it.
This is the most entertaining card game I've ever played. I loved it and wished passionately that it was longer. One of my favorite games on the site, hands down. It felt very smooth. One request for a sequel: if you use an ability that lets you choose one of the three cards to add to your deck, I would love to be able to say "no thanks," and just not add anything to the deck.
I get the bug like HaMeer. I'm playing the game with Google Chrome Version 47.0.2526.106 m on Windows 7. I also had an odd crash at some point when I hit the bottom of a moving platform. The room was a vertical one with a square boxed off on the left where I think I found a spellbook before, and two green slimes patrolled on the exterior of that separated section.
This game has potential but poor execution. Several levels are so infuriating that they're nearly unplayable, and at times its just a matter of luck whether you can win the level or not--did armor spawn, or are you absolutely screwed? When you die you should respawn in top form, or at LEAST have a LITTLE BIT of armor, so you don't get one-shot by everything. The bosses are obnoxiously difficult if you try to fight them normally, but you can exploit them to make them stupidly easy. The final boss can't do anything about you going up and meleeing him to death. Finally, why do the enemies deal SO MUCH DAMAGE? Late in the game you're just getting one-shot perpetually because everything deals a hundred damage--and don't even get me started on the homing rockets. Why don't we get those? 3/5 stars.
This is a good, fun game, among the best idles I've played. One request: It is extremely time-consuming to conquer an entire galaxy, let alone an entire cluster. Perhaps a science upgrade to allow larger-scale attacks? I suggest that it cost 2 energy balls per solar system per ship to attack a galaxy (so it would cost 48 energy balls to attack a six-system galaxy with all four ships). If you were to incorporate a cluster-attack option, it would have to be considerably more expensive than that. Also, an automated tactics option would be really cool, so you could program your ships to behave automatically in certain ways while conquering entire galaxies.
I dunno, I think ore capacity calculation might be bugged. I went from having 200 billion ore storage capacity to 90 quintillion ore storage capacity. I did upgrade my storage, but I don't think it was a billion-fold.
I believe this to be the absolute best combat strategy. You need an Energetic ship (ship 1), a Deadly Power ship (ship 2), an Offensive ship (ship 3), and any other ship with high attack power (ship 4). When constructing, spec every ship except for ship 1 to have extremely high attack power, and put high evasion or defense ship 1 (it won't ever attack). Strategy: Turn 1) Ship 1 buffs self, ship 2 gangs up with ship 4, ship 3 buffs party, ship 4 attacks. Then, ship 1 buffs ship 4, and ship 4 attacks again. Turn 2) Ship 1 buffs ship 3, ship 2 gangs up with ship 3, ships 3 and 4 attack. Then, ship 1 buffs ship 2, and all three other ships attack. Turn 3 is just like turn 1, but have ship 3 attack instead of buffing. With this tactic, you'll be unleashing nine attacks per turn, and you'll have an attack buff at the beginning. You can also use any "bonus" actions (when the enemies are dead) to buff the party using ship 3 (or even ship 4)'s special ability. Like so others can see!
When you're doing the hard badge, here's a tip: if a green guy is in your way, it is possible to remove him without killing him. If you throw your cat at him, he'll run around in a panic, possibly jumping off a ledge to a lower platform. If he does this, kill yourself immediately, so your cat will stop mauling his face off. Boom, problem solved.
The most enjoyable point and click game I've played on Kongregate by far, but I have one request.
I'd like a way to delete some of my past selves. Once you have four of yourself stacked up by the fan in every timeline, it becomes incredibly difficult to find a time window to reach it when you have the necessary item. Better yet, make it so that if there's a stack of four of you, you can climb it and push the top self off so you have agency over the top of the stack.
If you are having lag troubles, I have a few bits of advice:
1st: Make sure that your flash settings are set to unlimited storage. Honestly, playing on Kongregate, you probably already have that.
2nd: Set the quality to low. Kind of obvious.
3rd: Close any "intense" tabs or windows you have open, i.e. other games, Youtube, PDF documents.
4th: If you've been playing for a while and you start to have lag troubles, reload. This game has a memory leak that causes performance to drop over time, and reloading will help.