The game will be a lot more enjoyable if you have all the chances a forward has during a normal game, assist oppurtunities, passing, interception attempts/repossesion, and create a merit system off of more accolades the player makes rather than just 2 positive and 1 negative stat all based on scoring with a little attention to dribbling. You were going for depth in a football player's life--but that shouldn't be ignored on the pitch. And don't be greedy with the energy system, it costs as much to fill up my energy bar as it does to actually purchase premium content for other games, it's a game...treat it as such.
I think all the top comments are excellent critiques on the game, but they forgot to add the fact that they aren't that many encounters that increase health. The only triggers are elixers that you only get one of per run (without any way of acquiring one during a run) and also the only event that gets you health is increasing your armor... I actually die so much more from the battles than lifespan, if it's meant to challenge me in that respect, then maybe I just need to play the game a little better than what I'm doing. Otherwise this is a very unique, entertaining idea of a game and can't wait for a sequel to expand on that.
A point and click game ahead of it's time. The incorporation of riddles along with the consistent matching to the placement of the objects, parallels to the artistic value of the game. The theme is very appropriate and original, drawings were unique to their own styles, and the option to sequence your easiest-hardest riddles to solve. The length of the game however was it's drawback, as the riddles were only limited to eleven thus, shortening the game; and since most puzzles, this one included, have little replay value after completion, I was somewhat disappointed in learning that there was no more. Great game and I hope you continue to develop more great games. 4.5/5
I don't see why people always look for puzzles to challenge their intelligence to the ultimate extreme. Dot-a-Pix are meant, to me, to be an easy going, time passing way to illustrate pictures in ways that anyone can enjoy.
I hope Conceptis continues to develop more volumes of all the different types of puzzles they have, these things are just too addicting. And if you are having issues understanding the rules and tips of the puzzles, go on their main website. They have Flash tutorials, clear explanation of rules, new puzzles every week, and for the picture logic ones, they have mega puzzles which are quite incredible. Keep it up, Conceptis! 5/5
I understand that a main problem to a lot of people is the AI, but you have an ability that allows you to put a penguin anywhere you want to. This chains to other down to other penguins and doesn't have your other penguins running their heads straight into the walls. The magnet was fine for me since the challenge of the game is to clean up after the penguins and if your able to control your penguins, it defeats the whole purpose of the game. I deeply admired the army customization and the abilities are a nice touch. Keep developing unique and promising games. 5/5
I've never seen a game that had so much effort and time put into it as this one. Starwish is the gem of a flash game that shows the limitless boundaries one can make to create such a work of art; profound storyline, great soundtrack, exciting gameplay as well as longevity(must have spent 4 hours on this one game). You possibly have made the best flash game that is on the market. You definitely have a great talent in game development and should never stop. I'm not all for you making a sequel, but if you feel that it would benefit others more, than go for it! Fantastic work all around.
I'm sorry but pulling 30 units out of your ass out of the 2 units that the enemy has compared to my 25, just doesn't make any sense. Plus this game is so repetitive and makes me wish that it wasn't a part of the Magic Competition.
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