A way to automate the trap production would be nice. My queue is always full of traps, so anytime I wish to build anything else I have to either wait for the traps to be done or cancel the traps in the queue. A way to give priority to items might help this. The ability to see bought upgrades would be nice as well
The "Purchased Upgrades" is quite large for what it does (which is essentially a button to hide the purchased upgrades, there's no need to tell the players where the purchased upgrades are at; it is obvious). I would suggest either moving the option to hide those upgrades to the options screen or to change the buttons size to be that of one or two upgrades large
There aren't enough "fun" upgrades. With the exception of the faction upgrades, all the others are very predictable and bland. More unlockable upgrades such as the Auto-Cast or the True Neutrality upgrades that don't fit into any pattern of upgrades (like the many double productions) would really add a lot of color to the game. More things should also carry though soft resets, i.e. things such as the effectiveness of the elven faction spell shouldn't be by the clicks of the current game, but rather of the entire game; that would give the game much more replay value (even if you do nerf things in order to compensate). Overall, I really enjoy this game
A nice simple game, however the odd controls are a bit hard to use since the mouse is used to both aim your shots and move your character; I would recommend the simple and common wasd where w is up, a left, s down, and d right and using the mouse only to aim the shots. A stage boundary would also be nice just because it would be such simple feature to add not having hurts you. 3/5, to get anything higher you just need something to make it more unique
It's nearly pointless to upgrade the swords more than three to five times. All the upgrading does is bring the ratio of metal to attackPoints from 5:attackPoints closer to 4:attackPoints, the efficiency gain from 5+ levels is so small it's hardly worth it. The only reason you'd upgrade past 5 is if your forgeman can't keep up with the miner. This to is hardly a reason because the lower tier material, the only material you'll gain a noticeable surplus of even after day idling, becomes to inefficient in terms of wood usage per attack point to continue making weapons out of. Turning those off, 5 levels each is plenty to take care of any surplus
This game is much better than it first appears. One thing to note is that you should activate mods ASAP, they help out the game A LOT. To activate them hover your mouse over the archway icon in the top right, look at the bottom of the list and select the mods one. Once there, click the "select all" button and then "load selected".
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