fraxyl's Comments

Game Comments
Play Quick Fingers Quick Fingers Jul. 27, 2013
Interesting game, not really sold on the presentation though.
Play Submachine 8: the Plan Submachine 8: the Plan Dec. 14, 2012
2013... ARGH! NEED MOAR SUBMACHINE!
Play Burrito Bison Revenge Burrito Bison Revenge Mar. 05, 2012
From a game design standpoint, it seems a bit incongruous to have the lucky gummies only appear in survival when you unlock the highest upgrade level. Once I started playing survival, I barely bothered with the upgrades, thus not bothered to read the texts for them. If you had made it so that you have to upgrade to the highest level for all the different gummy types for survival, it would have prevented me from wondering why all the other types were there in abundance and no lucky gummies. Or, you know, you could have made it so that on upgrade 3 or 4 there was maybe 1 lucky gummy per section and then increased the chance of them appearing like all the other gummies do, giving a reason to actually bother to upgrade everything.
Play Burrito Bison Revenge Burrito Bison Revenge Mar. 04, 2012
Also just wondering if lucky gummies spawn at all in survival as I've not seen any. I <3 nyanbison.
Play Burrito Bison Revenge Burrito Bison Revenge Mar. 04, 2012
I'm disappointed that you can't break the end of candy land. :(
Play Roadeo Roadeo Nov. 01, 2011
@crowbarska: Yes, making your opponent screw up is half the fun. The other half is actually having an opponent.
Play Saving the Company Saving the Company Sep. 16, 2011
lolending
Play Dusk Dusk Jul. 01, 2011
I agree that it's braid-esque, but that doesn't make it any less wonderful! I like that it's kinda braid-y but different enough. The music is spectacular!
Play Elements of Arkandia Elements of Arkandia Jun. 15, 2011
lol @ "I say good sir, do you know where I might find some braaaaaains?"
Play The Adventures of Red The Adventures of Red Jun. 02, 2011
Really liked this, the only puzzle that made very little sense to me was the 1x pear shield puzzle. I got it, but not really sure how I did it.
Play Basic Snake Basic Snake May. 29, 2011
41. :D
Play AS3 Basic tutorials AS3 Basic tutorials May. 29, 2011
Tiny blue text on a black background = poor visibility. The red and yellow are somewhat better, but still, the text could have been larger. And an option to turn off the music.
Play Shootorial #7 Shootorial #7 May. 27, 2011
Oh man, my only advice is to be careful about adding ; willy nilly. It caused me all sorts of problems because I accidentally put ; at the end of if statements but before the braces. XD
Play Diamond Hollow Diamond Hollow May. 12, 2011
Pretty sweet game, my only complaint is the music... which is pretty good, but instead of being a perfect loop it fades out and starts again! Either get a few more tracks for some variety or have the option to turn just the music off.
Play Classic Hashi Light Vol 1 Classic Hashi Light Vol 1 Apr. 25, 2011
Having the number globes get crossed out when there are enough connections to them makes me think I've done something incorrect. Perhaps if they just changed colour it would be a better design.
Play Copy N' Paste Copy N' Paste Mar. 18, 2011
If he has the power of copy and paste, why can't he just copy himself and paste at end?
Play FlashPlok!! FlashPlok!! Mar. 18, 2011
I agree with wib, it's an ok game but it needs something to make it great. After finishing one game, I don't really feel all that compelled to play through again. Perhaps if the blocks fell in lines rather than single blocks falling all over.
Play Sugar, sugar Sugar, sugar Mar. 12, 2011
I prefer this to those other falling sand simulators, but it could use a FFWD button and a penalty for wasting sugar. And maybe ants to come eat sugar.
Play Hack Slash Crawl Hack Slash Crawl Mar. 09, 2011
I love the game graphics, it has a decent style. The UI graphics really let it down though. Not very cohesive.
Play MARDEK RPG: Chapter 2 MARDEK RPG: Chapter 2 Feb. 22, 2011
'tis a pretty awesome game, but some points about the UI confuse me. Why is it that you cannot click menu items to jump around? When grabbing inventory items to use them with the mouse, it makes sense to make the rest of the menu UI mouse accessible also.