fraxyl's Comments


Quick Fingers

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Jul. 27, 2013

Rating: 0

Interesting game, not really sold on the presentation though.

Submachine 8: the Plan

Play Submachine 8: the Plan

Dec. 14, 2012

Rating: 2


Burrito Bison Revenge

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Mar. 05, 2012

Rating: -8

From a game design standpoint, it seems a bit incongruous to have the lucky gummies only appear in survival when you unlock the highest upgrade level. Once I started playing survival, I barely bothered with the upgrades, thus not bothered to read the texts for them. If you had made it so that you have to upgrade to the highest level for all the different gummy types for survival, it would have prevented me from wondering why all the other types were there in abundance and no lucky gummies. Or, you know, you could have made it so that on upgrade 3 or 4 there was maybe 1 lucky gummy per section and then increased the chance of them appearing like all the other gummies do, giving a reason to actually bother to upgrade everything.

Burrito Bison Revenge

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Mar. 04, 2012

Rating: -2

Also just wondering if lucky gummies spawn at all in survival as I've not seen any. I <3 nyanbison.

Burrito Bison Revenge

Play Burrito Bison Revenge

Mar. 04, 2012

Rating: -1

I'm disappointed that you can't break the end of candy land. :(


Play Roadeo

Nov. 01, 2011

Rating: 4

@crowbarska: Yes, making your opponent screw up is half the fun. The other half is actually having an opponent.

Saving the Company

Play Saving the Company

Sep. 16, 2011

Rating: 4



Play Dusk

Jul. 01, 2011

Rating: 0

I agree that it's braid-esque, but that doesn't make it any less wonderful! I like that it's kinda braid-y but different enough. The music is spectacular!

Elements of Arkandia

Play Elements of Arkandia

Jun. 15, 2011

Rating: 3

lol @ "I say good sir, do you know where I might find some braaaaaains?"

The Adventures of Red

Play The Adventures of Red

Jun. 02, 2011

Rating: 0

Really liked this, the only puzzle that made very little sense to me was the 1x pear shield puzzle. I got it, but not really sure how I did it.

Basic Snake

Play Basic Snake

May. 29, 2011

Rating: 1

41. :D

AS3 Basic tutorials

Play AS3 Basic tutorials

May. 29, 2011

Rating: 1

Tiny blue text on a black background = poor visibility. The red and yellow are somewhat better, but still, the text could have been larger. And an option to turn off the music.

Shootorial #7

Play Shootorial #7

May. 27, 2011

Rating: 0

Oh man, my only advice is to be careful about adding ; willy nilly. It caused me all sorts of problems because I accidentally put ; at the end of if statements but before the braces. XD

Diamond Hollow

Play Diamond Hollow

May. 12, 2011

Rating: -2

Pretty sweet game, my only complaint is the music... which is pretty good, but instead of being a perfect loop it fades out and starts again! Either get a few more tracks for some variety or have the option to turn just the music off.

Classic Hashi Light Vol 1

Play Classic Hashi Light Vol 1

Apr. 25, 2011

Rating: -7

Having the number globes get crossed out when there are enough connections to them makes me think I've done something incorrect. Perhaps if they just changed colour it would be a better design.

Copy N' Paste

Play Copy N' Paste

Mar. 18, 2011

Rating: 30

If he has the power of copy and paste, why can't he just copy himself and paste at end?


Play FlashPlok!!

Mar. 18, 2011

Rating: 0

I agree with wib, it's an ok game but it needs something to make it great. After finishing one game, I don't really feel all that compelled to play through again. Perhaps if the blocks fell in lines rather than single blocks falling all over.

Sugar, sugar

Play Sugar, sugar

Mar. 12, 2011

Rating: -3

I prefer this to those other falling sand simulators, but it could use a FFWD button and a penalty for wasting sugar. And maybe ants to come eat sugar.

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 09, 2011

Rating: 0

I love the game graphics, it has a decent style. The UI graphics really let it down though. Not very cohesive.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Feb. 22, 2011

Rating: 10

'tis a pretty awesome game, but some points about the UI confuse me. Why is it that you cannot click menu items to jump around? When grabbing inventory items to use them with the mouse, it makes sense to make the rest of the menu UI mouse accessible also.