furrymessiah's Comments

Game Comments
Play Stick Figure Badminton 2 Stick Figure Badminton 2 May. 28, 2012
Terrible hit detection, and having both types of swing mapped to one button is a godawful decision.
Play Stick Figure Badminton 2 Stick Figure Badminton 2 May. 20, 2012
Too laggy.
Play Enigmata: Stellar War Enigmata: Stellar War May. 20, 2012
You added a grid. Cool. Could you maybe add a "Lock to grid" function? Us people with OCD will thank you. :3
Developer response from kidgamez

lol I can try to figure out a way to pull this off.

Play Enigmata: Stellar War Enigmata: Stellar War May. 17, 2012
Needs a button to look at the upgrade menu. As it stands, if I get an upgrade point through Achievements, I have to complete a level to assign it.
Developer response from kidgamez

I added a button to view upgrades in the achievements menu : )

Play Nuclear Outrun Nuclear Outrun May. 03, 2012
Ah yes, the trusty spiked wheels. Unfortunately they can't be deployed all the time, they might mark up the pavement." "But aren't they nuking this town?" "That's no reason to not be civic minded.
Play Epic War Saga Epic War Saga Apr. 25, 2012
Why don't you put this on Facebook, where people enjoy paying money for games that should be free.
Developer response from artlogicgames

Soon.

Play Zombie Last Night 2 Zombie Last Night 2 Apr. 25, 2012
Protips: (1) Want to level up quickly? Dump 25-30 points into EXP the first chance you get. (2) You have to put 30-35 points into Speed to be able to outmaneuver most of the zombies below Wave 30. (3) The three weapons with Lethal Area stats are your best, best friends. Save up your money for them. (4) There is really no safe place to stand and shoot, so always make sure you take out the zombies closest to you, and always be ready to carve a path through the horde because in later Waves, you WILL get surrounded, and quickly at that.
Play Zombie Last Night 2 Zombie Last Night 2 Apr. 25, 2012
My suggestions. (1) I know you were trying to pad out your game, but the price of the weapons is really, really high. It took me four or five 10-minute runs just to afford the second shotgun, and I can't even begin to imagine how long it'll take me to get the minigun. Which leads me to my next point. (2) From Wave 20 on, the difficulty curve shoots up way too quickly. It took me over 90 minutes of constant grinding to get to Wave 30, and from there, I just lost interest. (3) The Speed attribute needs to be tweaked. I had to drop 30-35 points into it just to be able to outrun the second-level zombies. (4) Would love to see more variety in the Achievements. Maybe like "Complete x Waves without taking damage" or something to that effect. (5) Autofire, dude. Nobody wants to get Carpal Tunnel just to play a flash game.
Play Angry Bees Angry Bees Apr. 09, 2012
A nice 'homage' to Bunny Invasion. 4/5
Play Lone Survivor Demo Lone Survivor Demo Mar. 28, 2012
A demo game automatically gets a 1/5 from me. Sorry, buddy.
Play Penguin Diner 2 Penguin Diner 2 Mar. 23, 2012
Flagged. Stolen.
Play Frost Frost Mar. 06, 2012
This is a very nice port of the NES game Fire and Ice. Why do I say port, instead of homage? Because I went back and checked, and they essentially ripped the levels from that game, and used different artwork. You get an E for Effort, but a 2/5 for a blatant rip-off.
Developer response from Qaziro

Yes, I was inspired by this game (Fire and ice) and some moments have been transferred with improvements. It is not necessary to judge game being based only on the first levels.

Play Monsters TD Monsters TD Mar. 06, 2012
The Guide info on upgrades for the Eye Tower is incorrect.
Developer response from booblycCom

Fixed.

Play Working Stiffs Working Stiffs Mar. 05, 2012
There's no reason a game this simple should lag for me. 2/5
Play Awaken: Front Line Awaken: Front Line Feb. 25, 2012
YOU UPDATED THE GAME AND IT ERASED MY SAVE FILE! D:
Developer response from Ramos_emanuel

I am realy , really sorry :(( Please forgive me :(

Play Jolly Jong Journey Jolly Jong Journey Feb. 21, 2012
I'm not fond of the way that the tiles are randomized. Out of five games, I had to restart four times because the tiles were arranged in such a way that would let me finish the level without using the hold tile function. Why even bother with the stars if your game makes it so that it's frequently impossible to three-star a level?
Play Muu: Just Another Day Muu: Just Another Day Jan. 31, 2012
A good game, well done. But a wee bit too much emphasis on the pixel-perfect jumping there, buddy. 4/5
Play Bullet Time Ninja Bullet Time Ninja Jan. 26, 2012
A and S should be swapped around.
Play Shadow Regiment Shadow Regiment Dec. 23, 2011
An okay clone of Tactical Assassin. I like the door mechanic, but other than that, nothing really new or interesting about it. 3/5
Play FIVE FIVE Dec. 21, 2011
I know I'm not stupid, but there is no way to get either of the two keys I can see. I'm eight screens in, and I'm not going to go any further. Clearly, the designer of this game isn't doing something right, if so many people are getting hung up. Gaming 101, z3lf: Always have a clear, achievable goal for the player.